Galaxy Fight: Universal Warriors/Rolf: Difference between revisions

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[[file:gfRolf.gif|right]]
{{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}}
=Introduction=
{{Infobox Character Galaxy Fight: Universal Warriors
 
|name    = Rolf
Rolf is a powerful character whose toolkit prepares him for most situations in the game. He can safely anti-air, catch back dashes, pressure with block strings, and deal massive damage with his combos. He has good air mobility with his double jump, which also prevents him from being juggled easily. Speaking of juggles, Rolf's juggle game is one of the best in the game. Both of his A and B attacks continues juggles, and his double jump allows him to catch up to opponents who are too far away during a juggle sequence.  
|image    = Galaxy Fight Rolf Transparent Portrait.png
 
|prejump  = -
Rolf's main weakness is his lack of a consistent guard cancel. Often, his Planet Breaker does not connect properly out of guard cancel, which leaves him more vulnerable than when he was blocking. He either has to guard cancel a back dash, or commit to a grab. Rolf can also guard cancel a dash hoping he can cross-up with Rapid Crush, but he risks being hit by a stray attack during the block string.
|jumpd    = -
 
|landing  = -
=Move List=
|jumpa    = -
 
|fjumpdt  = -
==Normal Moves==
|bjumpdt  = -
 
|fdashdt  = -
==Command Normals==
|bstepdt  = -
 
|kdr      = -
Comet Tail: 3 + A
}}
 
{{Navbox-Galaxy Fight: Universal Warriors}}
Stardust Arrow: 3 + B
 
Metro Launcher: 3 + C
 
==Throws==
 
Boost Overdrop: 4 or 6 + B
 
Boost Pressure: 4 or 6 + C
 
== Special Moves ==
 
Planet Breaker: 623 + A/B/C
 
Rolf Shot: 236 + A/B/C
 
Kneeling Rolf Shot: 41236 + A/B/C
 
Rapid Crush: 214 + A/B/C
 
Striking Napalm: 360 + A/B/C
 
=The Basics=
 
==Combos==
 
* 66, 214+A, 2B xx 214+A
This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.
 
=Advanced Strategies=
 
[[Category:Galaxy Fight: Universal Warriors]]
[[Category:Galaxy Fight: Universal Warriors]]

Latest revision as of 23:42, 2 August 2022

Introduction

Rolf is a hit and run character with an emphasis on variety. Rolf's most notable attributes are his flexible moveset, combo variety, and unique defensive mechanic. His flexible moveset is capable of forcing the opponent to approach him as well as punishing said approach. His pokes and projectiles have enough reach to interrupt or stop the opponent. In addition, Rolf has the most combo routes out of any character in the game. His combo starters and extenders can be used interchangeably, which greatly help his touch of deaths. Also, Rolf has the best defensive mechanic in the game, which is his double jump. If he is being juggled, then he can jump in the air to escape. If he is hit midair or during his backdash, then the double jump resets and allows him to retreat again.


Despite these strengths, Rolf has a few glaring weaknesses. Almost all of Rolf's attacks are either unsafe or completely whiff against crouching, non-grappler characters. His combos are severely weakened, and his block pressure is non-existent. With this in mind, Rolf also struggles with aerial rushdown due to his "floaty" air speed. He doesn't fall fast enough to punish or catch the opponent off guard. Lastly, Rolf cannot cancel the stun from tumbles, which opens up combo routes for other characters. All of these flaws influence his "hit and run" playstyle because Rolf has more options for punishing approaches rather than committing to approaches.


Galaxy Fight Rolf Idle.gif


Strengths Weaknesses
  • Combos: His combos are either heavy hitting, or touch of deaths.
  • Moveset Variety: His moves can be used in multiple, creative ways.
  • Double Jump: The only character to have one. He easily escapes air-to-air situations and juggles.
  • Annoying: The ability to poke, run away, and punish approaches will frustrate players. They're more likely to perform unsafe attacks because of this.
  • Tumble Stun: Rolf cannot cancel tumble stun.
  • Punishable Specials: All of Rolf's special attacks have long recoveries.
  • Crouching: Shorter, crouching characters will completely shut down Rolf's combos and block pressure.
Rolf
Galaxy Fight Rolf Transparent Portrait.png
Character Data
Pre-jump Frames -
Jump Duration -
Landing Frames -
Jump Height Apex -
Forward Jump Distance -
Backward Jump Distance -
Back Dash Distance -
Knockdown Recovery -


Game Navigation

General
Notation
Glossary
Mechanics
FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
Rouwe
Bonus Kun
Yacopu