Galaxy Fight: Universal Warriors/Rolf/Combos: Difference between revisions

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{{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}}
{{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}}
=== Combo Overview ===
Rolf's basic combos are commonly used, and newer players should try to consistently practice them. His advanced combos are more difficult to perform, but they all have better damage and stun compared to his basic combos. Rolf's combos can be used against any standing character, but only one works on all crouching characters. All of his other combos do not work on Alvan, Juri, Kazuma, and Roomi while they're crouching. Any other character specific notes will be listed below the combo.


==Basic Combos==
These are combos that every Rolf player should use. Combos that start with 2A > 5A don't require that sequence to function properly. 2A > 5A serves as extra damage, and it is only used when close to the opponent.


=== Basic Combos ===


2A > 5A xx 2, 2B xx 66, 5B xx 214+A / 623+C = 104 / 127 Damage
Basic Combo #1:
* End the combo with 214+A if you know you're about to stun the opponent.
* End the combo with 623+C if you want to build stun, or if you know the first hit of Planet Breaker will stun before the second hit.
* The second hit of 623+C whiffs against Alvan, G. Done, Juri, and Kazuma when they’re crouching.


66, 214+A, 2B xx 214+A = 99 Damage
* Inflicts bubble stun.
* His only combo that works on any crouching character.
Basic Combo #2:


2A > 5A xx 2, 2B xx 66, 5B xx 236+C xx 360+C = 156 Damage
2A > 5A xx 2, 2B xx 66, 5B xx 236+C xx 360+C = 156 Damage
* This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.
* 2A > 5A xx 2 is optional. Without that sequence, the combo deals 143 damage.




66, 214+A, 2B xx 214+A = 99 Damage
Basic Combo #3a/3b:
* Inflicts bubble stun.
 
* Best used out of a cross up.
2A > 5A xx 2, 2B xx 66, 5B xx 214+A / 623+C = 104 / 127 Damage  
* This is Rolf's primary combo for inflicting stun since this combo works on any character.
* 2A > 5A xx 2 is optional. Without that sequence, the combo deals 91 / 114 damage respectively.
* End with 214+A if you know you're about to stun the opponent.
* End with 623+C if you want to build stun, or if you know the first hit of Planet Breaker will stun before the second hit.
 


Basic Combo #4a/4b:


66, 214+A, 2A > 5A xx 2, 2B xx 66, 5B xx 623+C / xx 236+C xx 360+C = 142 / 200 Damage
66, 214+A, 2A > 5A xx 2, 2B xx 66, 5B xx 623+C / xx 236+C xx 360+C = 142 / 200 Damage
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* If done correctly, the first hit of 623+C stuns before the second hit.
* If done correctly, the first hit of 623+C stuns before the second hit.
* End the combo with xx 236+C xx 360+C to deal immense damage.
* End the combo with xx 236+C xx 360+C to deal immense damage.
* This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.


==Link Combos==
These are Rolf's hardest combos because they require a specific distance and difficult timing to perform. Most of the combos use the difficult link 214+A/B, 5A to extend combos and increase Rolf's offensive options in a given situation.


=== Advanced Combos ===
Advanced Combo #1:


8A, 3B xx 214+A, c.5A xx 2, 2B xx 66, f.5B xx 623+C = 155 Damage
214+A, 5A xx 2, 2B xx 66, 5B xx 214+A = 132 Damage
* Inflicts bubble stun.
* Inflicts bubble stun.
* Requires a tight link at 214+A, c.5A.
* Great to use out of a guard cancel.
* This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.




(2A > 5A)*2 xx 2, 2B xx 66, f.5B, 214+A, 5A, 2B xx 66, f.5B = 180 Damage
Advanced Combo #2:
* Inflicts bubble stun.
 
* Requires a tight link at 214+B, c.5A.
2B xx 66, f.5B xx 214+A, 5A xx 2, 2B xx 66, f.5B xx 623+C = 183 Damage
* This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.
* Inflicts star stun.
* 2B poke can combo up close and at a distance.
 
 
Advanced Combo #3:
 
2B xx 66, (f.5B xx 44, 5A xx 2, 2B xx 66)*2, f.5B xx 44, 5A xx 2, 2B xx 236+C xx 360+C = 255 Damage
* Rolf's touch of death combo.
* Incredibly difficult, but very satisfying to land.
* 2B poke can combo up close and at a distance.
 
 
=== Combo Demonstration ===
This is a video displaying how each combo should look when performed successfully. Please set the video quality to 1080p60 to see the attack animations properly. Feel free to ask any questions regarding Rolf or Galaxy Fight in the comment section.




2B xx 66, f.5B xx 214+B, 5A xx 2, 2B xx 66, f.5B xx 623+C = 183 Damage
<youtube>https://www.youtube.com/watch?v=DI0EV4v-Yfs</youtube>
* This is Rolf's best combo out of a 2B poke. 2B has good range and being able to follow up with this combo is incredibly useful.
* Inflicts star stun.
* Requires a tight link at 214+B, c.5A.
* To connect the f.5B xx 214+B, you have to slightly delay the 214+B after landing the f.5B.
* This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.




{{Navbox-Galaxy Fight: Universal Warriors}}
{{Navbox-Galaxy Fight: Universal Warriors}}

Latest revision as of 09:57, 6 July 2022

Combo Overview

Rolf's basic combos are commonly used, and newer players should try to consistently practice them. His advanced combos are more difficult to perform, but they all have better damage and stun compared to his basic combos. Rolf's combos can be used against any standing character, but only one works on all crouching characters. All of his other combos do not work on Alvan, Juri, Kazuma, and Roomi while they're crouching. Any other character specific notes will be listed below the combo.


Basic Combos

Basic Combo #1:

66, 214+A, 2B xx 214+A = 99 Damage

  • Inflicts bubble stun.
  • His only combo that works on any crouching character.


Basic Combo #2:

2A > 5A xx 2, 2B xx 66, 5B xx 236+C xx 360+C = 156 Damage

  • 2A > 5A xx 2 is optional. Without that sequence, the combo deals 143 damage.


Basic Combo #3a/3b:

2A > 5A xx 2, 2B xx 66, 5B xx 214+A / 623+C = 104 / 127 Damage

  • 2A > 5A xx 2 is optional. Without that sequence, the combo deals 91 / 114 damage respectively.
  • End with 214+A if you know you're about to stun the opponent.
  • End with 623+C if you want to build stun, or if you know the first hit of Planet Breaker will stun before the second hit.


Basic Combo #4a/4b:

66, 214+A, 2A > 5A xx 2, 2B xx 66, 5B xx 623+C / xx 236+C xx 360+C = 142 / 200 Damage

  • Ending the combo with xx 623+C inflicts star stun.
  • If done correctly, the first hit of 623+C stuns before the second hit.
  • End the combo with xx 236+C xx 360+C to deal immense damage.


Advanced Combos

Advanced Combo #1:

214+A, 5A xx 2, 2B xx 66, 5B xx 214+A = 132 Damage

  • Inflicts bubble stun.
  • Great to use out of a guard cancel.


Advanced Combo #2:

2B xx 66, f.5B xx 214+A, 5A xx 2, 2B xx 66, f.5B xx 623+C = 183 Damage

  • Inflicts star stun.
  • 2B poke can combo up close and at a distance.


Advanced Combo #3:

2B xx 66, (f.5B xx 44, 5A xx 2, 2B xx 66)*2, f.5B xx 44, 5A xx 2, 2B xx 236+C xx 360+C = 255 Damage

  • Rolf's touch of death combo.
  • Incredibly difficult, but very satisfying to land.
  • 2B poke can combo up close and at a distance.


Combo Demonstration

This is a video displaying how each combo should look when performed successfully. Please set the video quality to 1080p60 to see the attack animations properly. Feel free to ask any questions regarding Rolf or Galaxy Fight in the comment section.



Game Navigation

General
Notation
Glossary
Mechanics
FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
Rouwe
Bonus Kun
Yacopu