Galaxy Fight: Universal Warriors/Rolf/Combos: Difference between revisions

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{{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}}
{{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}}
=== Combo Overview ===
=== Combo Overview ===
Rolf's basic combos are commonly used, and newer players should try to consistently practice them. His advanced combos are more difficult to perform, but they all have better damage and stun compared to his basic combos. Although all of Rolf's combos can be used against any standing character, almost all of them do not work on Alvan, Juri, Kazuma, and Roomi while they're crouching. Rolf only has one combo that works on any crouching character. Any other character specific notes will be listed below the combo.
Rolf's basic combos are commonly used, and newer players should try to consistently practice them. His advanced combos are more difficult to perform, but they all have better damage and stun compared to his basic combos. Rolf's combos can be used against any standing character, but they do not work on Alvan, Juri, Kazuma, and Roomi while they're crouching. Rolf only has one combo that works on any crouching character. Any other character specific notes will be listed below the combo.
 


=== Basic Combos ===
=== Basic Combos ===

Revision as of 11:35, 3 July 2022

Combo Overview

Rolf's basic combos are commonly used, and newer players should try to consistently practice them. His advanced combos are more difficult to perform, but they all have better damage and stun compared to his basic combos. Rolf's combos can be used against any standing character, but they do not work on Alvan, Juri, Kazuma, and Roomi while they're crouching. Rolf only has one combo that works on any crouching character. Any other character specific notes will be listed below the combo.

Basic Combos

66 214+A, 2B xx 214+A = 99 Damage

  • Inflicts bubble stun.
  • His only combo that works on any crouching character.


2A > 5A xx 2, 2B xx 66 5B xx 236+C xx 360+C = 156 Damage

  • 2A > 5A xx 2 is optional. Without that sequence, the combo deals 143 damage.


2A > 5A xx 2, 2B xx 66 5B xx 214+A / 623+C = 104 / 127 Damage

  • 2A > 5A xx 2 is optional. Without that sequence, the combo deals 91 / 114 damage respectively.
  • End with 214+A if you know you're about to stun the opponent.
  • End with 623+C if you want to build stun, or if you know the first hit of Planet Breaker will stun before the second hit.


66 214+A, 2A > 5A xx 2, 2B xx 66 5B xx 623+C / xx 236+C xx 360+C = 142 / 200 Damage

  • Ending the combo with xx 623+C inflicts star stun.
  • If done correctly, the first hit of 623+C stuns before the second hit.
  • End the combo with xx 236+C xx 360+C to deal immense damage.


Advanced Combos

2B/3B xx 214+A, 5A xx 2, 2B/3B xx 214+A = 121 Damage

  • Inflicts bubble stun.


2A > 5A xx 2, 2B/3B xx 214+A, 5A xx 2, 2B/3B xx 66 f.5B xx 214+A = 156 Damage

  • Inflicts star stun.
  • 2A > 5A xx 2 is optional. Without 2A > 5A xx 2, the combo inflicts bubble stun and deals 143 damage instead.


2B xx 66 f.5B xx 214+B, 5A xx 2, 2B xx 66 f.5B xx 623+C = 183 Damage

  • Inflicts star stun.


Game Navigation

General
Notation
Glossary
Mechanics
FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
Rouwe
Bonus Kun
Yacopu