Galaxy Fight: Universal Warriors/Rolf/Combos: Difference between revisions

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{{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}}
{{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}}
===Combo Overview===
===Combo Overview===
The combos that Rolf can perform depends on the matchup. Some combos do not work against certain characters when they're crouching. All of his combos can be used against any standing opponent, but some combos are designed for specific, crouching characters.
Rolf's combos are separated into three categories: standing, link focused, and matchup focused. Standing combos work on every character while they're standing. Link focused combos revolve around using the sequence 214+A/B, 5A and Stop Cancels to extend combos. Matchup focused combos are designed to counter certain, crouching characters because some moves whiff on those same characters.




===Standing Combos===
===Standing Combos===
These are combos that work on every character while they're standing. In addition these combos also work against Gunter, G. Done, Rolf, and Musafar when they're crouching.


2A > 5A xx 2, 2B xx 66 5B xx 236+C xx 360+C = 156 Damage
2A > 5A xx 2, 2B xx 66 5B xx 236+C xx 360+C = 156 Damage
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===Link Combos===
===Link Combos===
These combos require stricter timing because they use the link 214+A/B, 5A to extend combos and increase Rolf's offensive options in a given situation. Unless stated otherwise, these combos do not work on Alvan, Juri, Kazuma, and Roomi when they're crouching.


2B/3B xx 214+A, 5A xx 2, 2B/3B xx 214+A = 121 Damage
2B/3B xx 214+A, 5A xx 2, 2B/3B xx 214+A = 121 Damage
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===Matchup Combos===


{{Navbox-Galaxy Fight: Universal Warriors}}
{{Navbox-Galaxy Fight: Universal Warriors}}

Revision as of 23:58, 1 July 2022

Combo Overview

Rolf's combos are separated into three categories: standing, link focused, and matchup focused. Standing combos work on every character while they're standing. Link focused combos revolve around using the sequence 214+A/B, 5A and Stop Cancels to extend combos. Matchup focused combos are designed to counter certain, crouching characters because some moves whiff on those same characters.


Standing Combos

2A > 5A xx 2, 2B xx 66 5B xx 236+C xx 360+C = 156 Damage

  • 2A > 5A xx 2 is optional. Without that sequence, the combo deals 143 damage.
  • Does not work on Alvan, Juri, Kazuma, and Roomi when they're crouching.


2A > 5A xx 2, 2B xx 66 5B xx 214+A / 623+C = 104 / 127 Damage

  • 2A > 5A xx 2 is optional. Without that sequence, the combo deals 91 / 114 damage respectively.
  • End with 214+A if you know you're about to stun the opponent.
  • End with 623+C if you want to build stun, or if you know the first hit of Planet Breaker will stun before the second hit.
  • Does not work on Alvan, Juri, Kazuma, and Roomi when they're crouching.


66 214+A, 2B xx 214+A = 99 Damage

  • Inflicts bubble stun.


66 214+A, 2A > 5A xx 2, 2B xx 66 5B xx 623+C / xx 236+C xx 360+C = 142 / 200 Damage

  • Ending the combo with xx 623+C inflicts star stun.
  • If done correctly, the first hit of 623+C stuns before the second hit.
  • End the combo with xx 236+C xx 360+C to deal immense damage.


Link Combos

2B/3B xx 214+A, 5A xx 2, 2B/3B xx 214+A = 121 Damage

  • Inflicts bubble stun.


2A > 5A xx 2, 2B/3B xx 214+A, 5A xx 2, 2B/3B xx 66 f.5B xx 214+A = 156 Damage

  • Inflicts star stun.
  • 2A > 5A xx 2 is optional. Without 2A > 5A xx 2, the combo inflicts bubble stun and deals 143 damage instead.


2B xx 66 f.5B xx 214+B, 5A xx 2, 2B xx 66 f.5B xx 623+C = 183 Damage

  • Inflicts star stun.


8A, 3B xx 214+A, c.5A xx 2, 2B xx 66, f.5B xx 623+C = 155 Damage

  • Inflicts bubble stun.


(2A > 5A)*2 xx 2, 2B xx 66 f.5B, 214+A, 5A, 2B xx 66 f.5B = 180 Damage

  • Inflicts bubble stun.


Matchup Combos

Game Navigation

General
Notation
Glossary
Mechanics
FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
Rouwe
Bonus Kun
Yacopu