Galaxy Fight: Universal Warriors/Rolf/Combos: Difference between revisions

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* End the combo with 214+A if you know you're about to stun the opponent.
* End the combo with 214+A if you know you're about to stun the opponent.
* End the combo with 623+C if you want to build stun, or if you know the first hit of Planet Breaker will stun before the second hit.
* End the combo with 623+C if you want to build stun, or if you know the first hit of Planet Breaker will stun before the second hit.
* The second hit of 623+C whiffs against Alvan, G. Done, Juri, and Kazuma.
* The second hit of 623+C whiffs against Alvan, G. Done, Juri, and Kazuma when they’re crouching.




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==Link Combos==
==Link Combos==
These are Rolf's hardest combos because they require a specific distance and difficult timing to perform. Most of the combos use the difficult link 214+A/B/C, 5A to extend combos and increase Rolf's offensive options in a given situation.
These are Rolf's hardest combos because they require a specific distance and difficult timing to perform. Most of the combos use the difficult link 214+A/B, 5A to extend combos and increase Rolf's offensive options in a given situation.




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2B xx 66, f.5B xx 214+B, 5A xx 2, 2B xx 66, f.5B xx 623+C = 183 Damage
2B xx 66, f.5B xx 214+B, 5A xx 2, 2B xx 66, f.5B xx 623+C = 183 Damage
* This is Rolf's best combo out of a 2B poke. 2B has good range and being able to follow up with this combo is dangerous.
* This is Rolf's best combo out of a 2B poke. 2B has good range and being able to follow up with this combo is incredibly useful.
* Inflicts star stun.
* Inflicts star stun.
* Requires a tight link at 214+B, c.5A.
* Requires a tight link at 214+B, c.5A.

Revision as of 08:37, 30 June 2022

Basic Combos

These are combos that every Rolf player should use. Combos that start with 2A > 5A don't require that sequence to function properly. 2A > 5A serves as extra damage, and it is only used when close to the opponent.


2A > 5A xx 2, 2B xx 66, 5B xx 214+A / 623+C = 104 / 127 Damage

  • End the combo with 214+A if you know you're about to stun the opponent.
  • End the combo with 623+C if you want to build stun, or if you know the first hit of Planet Breaker will stun before the second hit.
  • The second hit of 623+C whiffs against Alvan, G. Done, Juri, and Kazuma when they’re crouching.


2A > 5A xx 2, 2B xx 66, 5B xx 236+C xx 360+C = 156 Damage

  • This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.


66, 214+A, 2B xx 214+A = 99 Damage

  • Inflicts bubble stun.
  • Best used out of a cross up.
  • This is Rolf's primary combo for inflicting stun since this combo works on any character.


66, 214+A, 2A > 5A xx 2, 2B xx 66, 5B xx 623+C / xx 236+C xx 360+C = 142 / 200 Damage

  • Ending the combo with xx 623+C inflicts star stun.
  • If done correctly, the first hit of 623+C stuns before the second hit.
  • End the combo with xx 236+C xx 360+C to deal immense damage.
  • This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.

Link Combos

These are Rolf's hardest combos because they require a specific distance and difficult timing to perform. Most of the combos use the difficult link 214+A/B, 5A to extend combos and increase Rolf's offensive options in a given situation.


8A, 3B xx 214+A, c.5A xx 2, 2B xx 66, f.5B xx 623+C = 155 Damage

  • Inflicts bubble stun.
  • Requires a tight link at 214+A, c.5A.
  • This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.


(2A > 5A)*2 xx 2, 2B xx 66, f.5B, 214+A, 5A, 2B xx 66, f.5B = 180 Damage

  • Inflicts bubble stun.
  • Requires a tight link at 214+B, c.5A.
  • This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.


2B xx 66, f.5B xx 214+B, 5A xx 2, 2B xx 66, f.5B xx 623+C = 183 Damage

  • This is Rolf's best combo out of a 2B poke. 2B has good range and being able to follow up with this combo is incredibly useful.
  • Inflicts star stun.
  • Requires a tight link at 214+B, c.5A.
  • To connect the f.5B xx 214+B, you have to slightly delay the 214+B after landing the f.5B.
  • This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.


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General
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FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
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Yacopu