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{{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}} | {{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}} | ||
== | ==Basic Combos== | ||
These are combos that every Rolf player should use. Combos that start with 2A > 5A don't require that sequence to function properly. 2A > 5A serves as extra damage, and it is only used when close to the opponent. | |||
2A > 5A xx 2, 2B xx 66, 5B, 236+C xx 360+C = 156 Damage | |||
2A > 5A xx 2, 2B xx 66, 5B xx 214+A / 623+C = 104 / 127 Damage | |||
* End the combo with 214+A if you know you're about to stun the opponent. | |||
* End the combo with 623+C if you want to build stun, or if you know the first hit of Planet Breaker will stun before the second hit. | |||
* The second hit of 623+C whiffs against Alvan, G. Done, Juri, and Kazuma. | |||
2A > 5A xx 2, 2B xx 66, 5B xx 236+C xx 360+C = 156 Damage | |||
* This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching. | |||
66, 214+A, 2B xx 214+A = 99 Damage | |||
* Inflicts bubble stun. | |||
* Best used out of a cross up. | |||
* This is Rolf's primary combo for inflicting stun since this combo works on any character. | |||
66, 214+A, 2A > 5A xx 2, 2B xx 66, 5B xx 623+C / xx 236+C xx 360+C = 142 / 200 Damage | |||
* Ending the combo with xx 623+C inflicts star stun. | |||
* If done correctly, the first hit of 623+C stuns before the second hit. | |||
* End the combo with xx 236+C xx 360+C to deal immense damage. | |||
* This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching. | |||
==Link Combos== | |||
These are Rolf's hardest combos because they require a specific distance and difficult timing to perform. Most of the combos use the difficult link 214+A/B/C, 5A to extend combos and increase Rolf's offensive options in a given situation. | |||
8A, 3B xx 214+A, c.5A xx 2, 2B xx 66, f.5B xx 623+C = 155 Damage | |||
* Inflicts bubble stun. | |||
* Requires a tight link at 214+A, c.5A. | |||
* This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching. | |||
(2A > 5A)*2 xx 2, 2B xx 66, f.5B, 214+A, 5A, 2B xx 66, f.5B = 180 Damage | |||
* Inflicts bubble stun. | |||
* Requires a tight link at 214+B, c.5A. | |||
* This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching. | |||
2B xx 66, f.5B xx 214+B, 5A xx 2, 2B xx 66, f.5B xx 623+C = 183 Damage | |||
* This is Rolf's best combo out of a 2B poke. 2B has good range and being able to follow up with this combo is dangerous. | |||
* Inflicts star stun. | |||
* Requires a tight link at 214+B, c.5A. | |||
* To connect the f.5B xx 214+B, you have to slightly delay the 214+B after landing the f.5B. | |||
* This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching. | |||
{{Navbox-Galaxy Fight: Universal Warriors}} | {{Navbox-Galaxy Fight: Universal Warriors}} |
Revision as of 23:46, 29 June 2022
Basic Combos
These are combos that every Rolf player should use. Combos that start with 2A > 5A don't require that sequence to function properly. 2A > 5A serves as extra damage, and it is only used when close to the opponent.
2A > 5A xx 2, 2B xx 66, 5B xx 214+A / 623+C = 104 / 127 Damage
- End the combo with 214+A if you know you're about to stun the opponent.
- End the combo with 623+C if you want to build stun, or if you know the first hit of Planet Breaker will stun before the second hit.
- The second hit of 623+C whiffs against Alvan, G. Done, Juri, and Kazuma.
2A > 5A xx 2, 2B xx 66, 5B xx 236+C xx 360+C = 156 Damage
- This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.
66, 214+A, 2B xx 214+A = 99 Damage
- Inflicts bubble stun.
- Best used out of a cross up.
- This is Rolf's primary combo for inflicting stun since this combo works on any character.
66, 214+A, 2A > 5A xx 2, 2B xx 66, 5B xx 623+C / xx 236+C xx 360+C = 142 / 200 Damage
- Ending the combo with xx 623+C inflicts star stun.
- If done correctly, the first hit of 623+C stuns before the second hit.
- End the combo with xx 236+C xx 360+C to deal immense damage.
- This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.
Link Combos
These are Rolf's hardest combos because they require a specific distance and difficult timing to perform. Most of the combos use the difficult link 214+A/B/C, 5A to extend combos and increase Rolf's offensive options in a given situation.
8A, 3B xx 214+A, c.5A xx 2, 2B xx 66, f.5B xx 623+C = 155 Damage
- Inflicts bubble stun.
- Requires a tight link at 214+A, c.5A.
- This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.
(2A > 5A)*2 xx 2, 2B xx 66, f.5B, 214+A, 5A, 2B xx 66, f.5B = 180 Damage
- Inflicts bubble stun.
- Requires a tight link at 214+B, c.5A.
- This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.
2B xx 66, f.5B xx 214+B, 5A xx 2, 2B xx 66, f.5B xx 623+C = 183 Damage
- This is Rolf's best combo out of a 2B poke. 2B has good range and being able to follow up with this combo is dangerous.
- Inflicts star stun.
- Requires a tight link at 214+B, c.5A.
- To connect the f.5B xx 214+B, you have to slightly delay the 214+B after landing the f.5B.
- This combo does not work against Alvan, Juri, Kazuma, and Roomi when they're crouching.