m (accidentally gave imagination clap imagination kick's description and vice versa) |
(→Special Attacks: added descriptions) |
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|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
One of the best projectiles in the game. Can be used to force approaches, is a good combo tool, can be grabbed and sent at another angle to extend into a punish, and can be used as a zoning tool. Overall an outstanding move. | |||
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|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
A propeller recovery. Fast and has a big hitbox, but can be beat out by some disjoints. Overall good recovery move, though. | |||
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|linkname= 2P | |linkname= 2P | ||
|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
Slows Spongebob's momentum and can go through projectiles. Good kill move and great edgeguarding tool. However, the hitbox is rather small, and the startup is slow, so it's not very safe. | |||
}} | }} | ||
Revision as of 13:45, 8 May 2022
Story
I'm READY!!!
Who lives in a pineapple under the sea? SpongeBob SquarePants! From the series of the same name, SpongeBob is a happy-go-lucky sea sponge who is always ready for his next big adventure!
Gameplay
SpongeBob is an all-rounder character designed to be beginner friendly with fairly balanced attributes across the board. He has relatively quick attacks that could favor a rushdown playstyle along with a slow moving projectile that can cover a wide area of the stage. His recovery also sends him flying high up vertically which enables him to go deep off stage to secure the KO.
If you're new to the platform fighting genre and want a character that's easy to pick up and play, or if you're a veteran looking to learn the ropes of NASB's playstyle, this is one sponge you'll absolutely clean up with!
Franchise |
SpongeBob SquarePants |
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Weight Class |
Middle |
Character Discord | |
Home Stage |
Jellyfish Fields |
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | - | - | - | |
A quick and somewhat ranged punch, send horizontally and can set up for jab locks |
Jumping/Air Light Attacks
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks
Universal Mechanics