(added cons and more pros. Combo game pro courtesy of bodedee) |
(added some descriptions for moves, and removed/edited some of the captions) |
||
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|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
Very fast | Very fast button and effective combo starter. Combos into most of his lights. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB spongebob 2l.png | |image= NASB spongebob 2l.png | ||
|caption= "Well at least I don't have to clean up my ACT | |caption= "Well at least I don't have to clean up my ACT!" | ||
|name= Floor Sweep | |name= Floor Sweep | ||
|linkname= 2L | |linkname= 2L | ||
|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
Extremely fast low. Can be used as an edgeguarding tool at ledge, sending opponents straight down. | |||
}} | }} | ||
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|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= | ||
Great dash attack. Combos into a lot of moves in his kit, such as Jab and Up Strong. | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB spongebob j5l.png | |image= NASB spongebob j5l.png | ||
|caption= " | |caption= "The Spobble" | ||
|name= Side Kick | |name= Side Kick | ||
|linkname= j5L | |linkname= j5L | ||
|input= j5L / Jump Light | |input= j5L / Jump Light | ||
|data= | |data= | ||
Very good button and very good combo tool. Hitbox is long and the move is very fast, making this an excellent tool. | |||
}} | }} | ||
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|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
Excellent combo tool. Very fast and has a HUGE hitbox. | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB spongebob j2l.png | |image= NASB spongebob j2l.png | ||
|caption= | |caption= | ||
|name= Big Punch | |name= Big Punch | ||
|linkname= j2lL | |linkname= j2lL | ||
|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
Not as good of a combo tool as his other lights, but fantastic for edgeguarding due to the angle it sends at. | |||
}} | }} | ||
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|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
Good range strong, but slow and not as great as his other strongs. At higher %s the angle this move sends at is more upwards, making it harder to kill with. | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB spongebob 8s.png | |image= NASB spongebob 8s.png | ||
|caption= | |caption= Hi-Yah! | ||
|name= Kah-Rah-Tay Uppercut | |name= Kah-Rah-Tay Uppercut | ||
|linkname= 8S | |linkname= 8S | ||
|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= A good grounded strong. Big hitbox and reasonable endlag. Kills around 140% though, so it's not as good as the aerial version. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB spongebob 2s.png | |image= NASB spongebob 2s.png | ||
|caption= | |caption= | ||
|name= Imaginaaation Clap | |name= Imaginaaation Clap | ||
|linkname= 2S | |linkname= 2S | ||
|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
Great edgeguarding tool. Sends at a downward angle and kills pretty early offstage. Can even kill onstage at around 150%. | |||
}} | }} | ||
Revision as of 13:36, 8 May 2022
Story
I'm READY!!!
Who lives in a pineapple under the sea? SpongeBob SquarePants! From the series of the same name, SpongeBob is a happy-go-lucky sea sponge who is always ready for his next big adventure!
Gameplay
SpongeBob is an all-rounder character designed to be beginner friendly with fairly balanced attributes across the board. He has relatively quick attacks that could favor a rushdown playstyle along with a slow moving projectile that can cover a wide area of the stage. His recovery also sends him flying high up vertically which enables him to go deep off stage to secure the KO.
If you're new to the platform fighting genre and want a character that's easy to pick up and play, or if you're a veteran looking to learn the ropes of NASB's playstyle, this is one sponge you'll absolutely clean up with!
Franchise |
SpongeBob SquarePants |
---|---|
Weight Class |
Middle |
Character Discord | |
Home Stage |
Jellyfish Fields |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | - | - | - | |
A quick and somewhat ranged punch, send horizontally and can set up for jab locks |
Jumping/Air Light Attacks
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks
Universal Mechanics