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|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
This move is not that great. While it's a good combo starter when it hits, the range on it makes it rather lackluster. | |||
}} | }} | ||
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|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
Great poking tool. Can beat a lot of up-close interactions due to low-profile. Not safe on block. | |||
}} | }} | ||
Line 88: | Line 88: | ||
|linkname= 66L | |linkname= 66L | ||
|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= OK dash attack. Combos into her strongs at any %. Faster than Big Chomp but has bad range. | ||
}} | }} | ||
Line 100: | Line 100: | ||
|linkname= j5L | |linkname= j5L | ||
|input= j5L / Jump Light | |input= j5L / Jump Light | ||
|data= | |data= Good combo tool, especially great against big bodied characters. Allows Oblina to get out of a lot of combos due to hurtbox shifting. | ||
Placeholder | Placeholder | ||
}} | }} | ||
Line 112: | Line 112: | ||
|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
Great combo starter move. Goes hand-in-hand with Wheel Spin. | |||
}} | }} | ||
Line 123: | Line 123: | ||
|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
While not being able to do 2 in succession anymore, this move is still pretty good. Can be followed up into Heart Slam. | |||
}} | }} | ||
Line 130: | Line 130: | ||
{{MoveData | {{MoveData | ||
|image= NASB oblina 5s.png | |image= NASB oblina 5s.png | ||
|caption= | |caption= BOO! | ||
|name= Big Scare | |name= Big Scare | ||
|linkname= 5S | |linkname= 5S | ||
|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
Surprisingly active strong. Can confirm from a light dash. Unsafe on block, though (-16) and it has 45 total frames so whiffing it will leave you in a bad spot. | |||
}} | }} | ||
Line 141: | Line 141: | ||
{{MoveData | {{MoveData | ||
|image= NASB oblina 8s.png | |image= NASB oblina 8s.png | ||
|caption= | |caption= Stop jumping in. | ||
|name= Tongue Lash | |name= Tongue Lash | ||
|linkname= 8S | |linkname= 8S | ||
|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
Great range. Useful for RPS and to catch jump-ins with. Not a good kill move, though. | |||
}} | }} | ||
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|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
A good edgeguarding tool, though not as good as Heart Slam. | |||
}} | }} | ||
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|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
Can confirm into an onstage Garbage Breath and canceled into another move right after. On it's own it combos into her grounded strong attacks at low-mid %. | |||
}} | }} | ||
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|input= j5S / Jump Neutral Strong | |input= j5S / Jump Neutral Strong | ||
|data= | |data= | ||
Good move for keeping your opponent out. The hitbox is massive. Also kills offstage at around 110-130% | |||
}} | }} | ||
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|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
|data= | |data= | ||
Good range, but weak killpower. Kills around 130-150% on most of the cast. | |||
}} | }} | ||
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|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
|data= | |data= | ||
One of the best down strongs in the game. Extremely powerful edgeguarding tool and one of the best moves in her kit. | |||
}} | }} | ||
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|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
Oblina's trademark move. The first variation is a ball of purple slime (mostly known as "goop") that can be used as a zoning tool as well as a combo starter. You can also grab and throw the Goop if you use it in the air. However, Goop can be reflected back by your opponent if it is hit with a strong attack while being thrown out. It also has a 5 second cooldown timer. The second variation has her spit various garbage in a slow, linear line. While somewhat useful for keeping your opponent out, it is hard to use due to it being able to be grabbed and thrown back at Oblina. | |||
}} | }} | ||
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|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
A propeller recovery. Safer than other propeller recoveries in the game due to the hitbox. | |||
}} | }} | ||
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|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
Useful tool. Can go through some projectiles and can cancel your momentum to save your stock easier. Not effective at comboing due to the endlag, as well as dangerous to use up close to the opponent. | |||
}} | }} | ||
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|linkname= Weapon Activation | |linkname= Weapon Activation | ||
|input= 214 + P | |input= 214 + P | ||
|data= | |data= | ||
Boo! This taunt serves no practical use in game, but she sure is scary, ain't she? | |||
}} | }} | ||
Revision as of 12:57, 8 May 2022
Story
Toodle-e-oo
A serpent-like monster who hails from a rich family, Oblina is a Kind Girl that attends the Monster Academy her friends and roommates Ickis and Krumm to learn to scare humans. Being The Gromble's best student you can bet she can use her scaring techniques in the Brawl! You certainly wouldn't wanna be attacked by someone's internal organs would you?
Gameplay
Oblina is a Small and Nimble character who possesses good zoning tools and range, She excels at zoning and tricking opponents to your advantage. She also possesses a scary good projectile in Garbage Breath, A move that changes property on consecutive use with it being a Trap projectile that stays on the ground to hurt opponents initially then becoming a standard but ranged projectiles. Alongside this she also has above average recovery with Eye Lift and Spin Out. Her normals and speed are nothing to scoff at either with many fast, ranged, and even powerful attacks, with this and her speed she'll certainly run circles around the competition.
If you're looking for an Agile character who's good at zoning and would like to give your opponents a Fright with her arsenal of fast moves, Oblina is the character for you!
Strengths | Weaknesses |
---|---|
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | - | - |
Jumping/Air Light Attacks
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks
Universal Mechanics
Taunt
Notable Players
- Lilybunn
- Armada
- Lio
- Aque
- sizzli