Nickelodeon All-Star Brawl/Oblina: Difference between revisions

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|input= 8L / Up Light
|input= 8L / Up Light
|data=
|data=
Placeholder
This move is not that great. While it's a good combo starter when it hits, the range on it makes it rather lackluster.
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|input= 2L / Down Light
|input= 2L / Down Light
|data=
|data=
Placeholder
Great poking tool. Can beat a lot of up-close interactions due to low-profile. Not safe on block.
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  }}


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|linkname= 66L
|linkname= 66L
|input= 66L / Run Light
|input= 66L / Run Light
|data=
|data= OK dash attack. Combos into her strongs at any %. Faster than Big Chomp but has bad range.
Placeholder
 
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  }}


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|linkname= j5L
|linkname= j5L
|input= j5L / Jump Light
|input= j5L / Jump Light
|data=
|data= Good combo tool, especially great against big bodied characters. Allows Oblina to get out of a lot of combos due to hurtbox shifting.
Placeholder
Placeholder
  }}
  }}
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|input= j8L / Jump Up Light
|input= j8L / Jump Up Light
|data=
|data=
Placeholder
Great combo starter move. Goes hand-in-hand with Wheel Spin.
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  }}


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|input= j2L / Jump Down Light
|input= j2L / Jump Down Light
|data=
|data=
Placeholder
While not being able to do 2 in succession anymore, this move is still pretty good. Can be followed up into Heart Slam.
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{{MoveData
{{MoveData
|image= NASB oblina 5s.png
|image= NASB oblina 5s.png
|caption=  
|caption= BOO!
|name= Big Scare
|name= Big Scare
|linkname= 5S
|linkname= 5S
|input= 5S / Neutral Strong
|input= 5S / Neutral Strong
|data=
|data=
Placeholder
Surprisingly active strong. Can confirm from a light dash. Unsafe on block, though (-16) and it has 45 total frames so whiffing it will leave you in a bad spot.
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{{MoveData
{{MoveData
|image= NASB oblina 8s.png
|image= NASB oblina 8s.png
|caption=  
|caption= Stop jumping in.
|name= Tongue Lash
|name= Tongue Lash
|linkname= 8S
|linkname= 8S
|input= 8S / Up Strong
|input= 8S / Up Strong
|data=
|data=
Placeholder
Great range. Useful for RPS and to catch jump-ins with. Not a good kill move, though.
  }}
  }}
   
   
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|input= 2S / Down Strong
|input= 2S / Down Strong
|data=
|data=
Placeholder
A good edgeguarding tool, though not as good as Heart Slam.
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  }}


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|input= 66S / Run Strong
|input= 66S / Run Strong
|data=
|data=
Placeholder
Can confirm into an onstage Garbage Breath and canceled into another move right after. On it's own it combos into her grounded strong attacks at low-mid %.
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  }}


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|input= j5S / Jump Neutral Strong
|input= j5S / Jump Neutral Strong
|data=
|data=
Placeholder
Good move for keeping your opponent out. The hitbox is massive. Also kills offstage at around 110-130%
  }}
  }}
   
   
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|input= j8S / Jump Up Strong
|input= j8S / Jump Up Strong
|data=
|data=
Placeholder
Good range, but weak killpower. Kills around 130-150% on most of the cast.
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  }}


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|input= j2S / Jump Down Strong
|input= j2S / Jump Down Strong
|data=
|data=
Placeholder
One of the best down strongs in the game. Extremely powerful edgeguarding tool and one of the best moves in her kit.
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|input= 5P / Neutral Special
|input= 5P / Neutral Special
|data=
|data=
Placeholder
Oblina's trademark move. The first variation is a ball of purple slime (mostly known as "goop") that can be used as a zoning tool as well as a combo starter. You can also grab and throw the Goop if you use it in the air. However, Goop can be reflected back by your opponent if it is hit with a strong attack while being thrown out. It also has a 5 second cooldown timer. The second variation has her spit various garbage in a slow, linear line. While somewhat useful for keeping your opponent out, it is hard to use due to it being able to be grabbed and thrown back at Oblina.
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  }}


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|input= 8P / Up Special
|input= 8P / Up Special
|data=
|data=
Placeholder
A propeller recovery. Safer than other propeller recoveries in the game due to the hitbox.
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  }}


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|input= 2P / Down Special
|input= 2P / Down Special
|data=
|data=
Placeholder
Useful tool. Can go through some projectiles and can cancel your momentum to save your stock easier. Not effective at comboing due to the endlag, as well as dangerous to use up close to the opponent.
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  }}


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|linkname= Weapon Activation
|linkname= Weapon Activation
|input= 214 + P
|input= 214 + P
|data=
|data=  
Placeholder
Boo! This taunt serves no practical use in game, but she sure is scary, ain't she?
  }}
  }}



Revision as of 12:57, 8 May 2022

Story

Toodle-e-oo


A serpent-like monster who hails from a rich family, Oblina is a Kind Girl that attends the Monster Academy her friends and roommates Ickis and Krumm to learn to scare humans. Being The Gromble's best student you can bet she can use her scaring techniques in the Brawl! You certainly wouldn't wanna be attacked by someone's internal organs would you?

Gameplay

Oblina is a Small and Nimble character who possesses good zoning tools and range, She excels at zoning and tricking opponents to your advantage. She also possesses a scary good projectile in Garbage Breath, A move that changes property on consecutive use with it being a Trap projectile that stays on the ground to hurt opponents initially then becoming a standard but ranged projectiles. Alongside this she also has above average recovery with Eye Lift and Spin Out. Her normals and speed are nothing to scoff at either with many fast, ranged, and even powerful attacks, with this and her speed she'll certainly run circles around the competition.

If you're looking for an Agile character who's good at zoning and would like to give your opponents a Fright with her arsenal of fast moves, Oblina is the character for you!

Oblina

NASB oblina character.png
Franchise

Aaahh!!! Real Monsters

Weight Class

Light

Character Discord

Oblina character discord

Home Stage

The Dump

Strengths Weaknesses
  • Zoning: Uncommon to most other characters is Oblina's ability to zone out other characters with the use of her Unique Garbage Breath, Laying both a static trap move and spitting out constant projectiles. Opponents will have to think twice before attempting to close the gap on her unless they want to fall to projectiles and traps.
  • Quick and Nimble: Oblina is significantly smaller and faster than the rest of the cast which makes her unique in the fact that she is hard to hit, alongside this is that her moves are also very fast as well. Both these factors Complement her style of gameplay.
  • Above Average Recovery: With good horizontal and vertical recovery in Spin Out and Eye Lift, She has a much more comfortable time recovering compared to other character and can decidedly go deeper with edgeguards without risk.
  • Weak Strongs: Oblina's strong attacks, while having great range, have below average kill power. It can take a while for her to close out stocks against the heavier characters in the cast, so she has to rely on her Strong Down Air for edgeguarding in order to close out stocks quicker.
  • Weight: Oblina is among the lighter characters in the cast, which means she can die very early against characters like Powdered Toast Man and Reptar if she is not careful.

Moves List

Light Attacks

Claw Slash
5L / Neutral Light
NASB oblina 5l.png
Damage Startup Frames Active Frames Total Frames Safety
- - - - -


Tail Slap
8L / Up Light
NASB oblina 8l.png
This move is not that great. While it's a good combo starter when it hits, the range on it makes it rather lackluster.


Battering Eyes
2L / Down Light
NASB oblina 2l.png
Great poking tool. Can beat a lot of up-close interactions due to low-profile. Not safe on block.


Snake Tackle
66L / Run Light
NASB oblina dl.png
OK dash attack. Combos into her strongs at any %. Faster than Big Chomp but has bad range.

Jumping/Air Light Attacks

Wheel Spin
j5L / Jump Light
NASB oblina j5l.png
Good combo tool, especially great against big bodied characters. Allows Oblina to get out of a lot of combos due to hurtbox shifting. Placeholder


Aerial Tail Slap
j8L / Jump Up Light
NASB oblina j8l.png
Great combo starter move. Goes hand-in-hand with Wheel Spin.


Aerial Claw Slash
j2L / Jump Down Light
NASB oblina j2l.png
While not being able to do 2 in succession anymore, this move is still pretty good. Can be followed up into Heart Slam.

Strong Attacks

Big Scare
5S / Neutral Strong
NASB oblina 5s.png
BOO!
Surprisingly active strong. Can confirm from a light dash. Unsafe on block, though (-16) and it has 45 total frames so whiffing it will leave you in a bad spot.


Tongue Lash
8S / Up Strong
NASB oblina 8s.png
Stop jumping in.
Great range. Useful for RPS and to catch jump-ins with. Not a good kill move, though.


Drool Slide
2S / Down Strong
NASB oblina 2s.png
A good edgeguarding tool, though not as good as Heart Slam.


Big Chomp
66S / Run Strong
NASB oblina ds.png
Can confirm into an onstage Garbage Breath and canceled into another move right after. On it's own it combos into her grounded strong attacks at low-mid %.

Jumping/Air Strong Attacks

Air Chomp
j5S / Jump Neutral Strong
NASB oblina j5s.png
Good move for keeping your opponent out. The hitbox is massive. Also kills offstage at around 110-130%


Aerial Tongue Lash
j8S / Jump Up Strong
NASB oblina j8s.png
Good range, but weak killpower. Kills around 130-150% on most of the cast.


Heart Slam
j2S / Jump Down Strong
NASB oblina j2s.png
One of the best down strongs in the game. Extremely powerful edgeguarding tool and one of the best moves in her kit.

Special Attacks

Garbage Breath
5P / Neutral Special
NASB oblina 5p.png
Oblina's trademark move. The first variation is a ball of purple slime (mostly known as "goop") that can be used as a zoning tool as well as a combo starter. You can also grab and throw the Goop if you use it in the air. However, Goop can be reflected back by your opponent if it is hit with a strong attack while being thrown out. It also has a 5 second cooldown timer. The second variation has her spit various garbage in a slow, linear line. While somewhat useful for keeping your opponent out, it is hard to use due to it being able to be grabbed and thrown back at Oblina.


Eye Lift
8P / Up Special
NASB oblina 8p.png
A propeller recovery. Safer than other propeller recoveries in the game due to the hitbox.


Spinout
2P / Down Special
NASB oblina 2p.png
Useful tool. Can go through some projectiles and can cancel your momentum to save your stock easier. Not effective at comboing due to the endlag, as well as dangerous to use up close to the opponent.

Universal Mechanics

Launcher
3HK // Df.png+Hk.png
NASB oblina 2l.png
Placeholder
Placeholder

Taunt

Weapon Activation
214 + P
NASB oblina taunt.png
Boo! This taunt serves no practical use in game, but she sure is scary, ain't she?

Notable Players

  • Lilybunn
  • Armada
  • Lio
  • Aque
  • sizzli

Nick Brawl Navigation

Gameplay
Controls
Universal Mechanics
Character Data
Stages
Modes
Items
Information
Community Resources
FAQ
Glossary
Modding
Patch Notes
Characters
Aang
April O'Neil
CatDog
Danny Phantom
Garfield
Helga Pataki
Hugh Neutron
Jenny Wakeman
Korra
Leonardo
Lincoln Loud
Lucy Loud
Michelangelo
Nigel Thornberry
Oblina
Patrick Star
Powdered Toast Man
Ren & Stimpy
Reptar
Rocko
Sandy Cheeks
Shredder
SpongeBob SquarePants
Toph Beifong
Zim