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|caption= "One side '''moron!''' I'm walkin' here!" | |caption= "One side '''moron!''' I'm walkin' here!" | ||
|name= Shove It! | |name= Shove It! | ||
|linkname= | |linkname= | ||
|input= | |input= Neutral Light | ||
|data= | |data= | ||
* Very high knockback, can kill by the ledge. | |||
}} | }} | ||
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|caption= "I was a '''WIMP''' before Anchor Arms! Now I'm a '''JERK''' and everybody loves me!" | |caption= "I was a '''WIMP''' before Anchor Arms! Now I'm a '''JERK''' and everybody loves me!" | ||
|name= Smasher | |name= Smasher | ||
|linkname= | |linkname= | ||
|input= | |input= Up Light | ||
|data= | |data= | ||
* Average up tilt. | |||
* Can set up into juggle situations. | |||
* Looks weird. | |||
}} | }} | ||
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|caption= Sliding into Arnold's DMs like | |caption= Sliding into Arnold's DMs like | ||
|name= Perfect Catch | |name= Perfect Catch | ||
|linkname= | |linkname= | ||
|input= | |input= Down Light | ||
|data= | |data= | ||
* Her fastest grounded option. | |||
* Good out of shield option that can lead into up tilt depending on di. | |||
* Hits below the ledge. | |||
}} | }} | ||
Line 77: | Line 81: | ||
|caption= Wait ''are'' there tackles in hockey? | |caption= Wait ''are'' there tackles in hockey? | ||
|name= Hockey Tackle | |name= Hockey Tackle | ||
|linkname= | |linkname= | ||
|input= | |input= Run Light | ||
|data= | |data= | ||
* Hitbox is much bigger than it looks, even being able to hit behind her. | |||
* Hits below the ledge. | |||
}} | }} | ||
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|caption= | |caption= | ||
|name= Straight Kick | |name= Straight Kick | ||
|linkname= | |linkname= | ||
|input= | |input= Jump Light | ||
|data= | |data= | ||
* THE FOOT! | |||
* Pretty high knockback. | |||
* Can wall of pain to an extent in the neutral in some matchups. | |||
* Great for edgeguarding and as a noncommital slingshot followup. | |||
}} | }} | ||
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|caption= | |caption= | ||
|name= Backhand Slap | |name= Backhand Slap | ||
|linkname= | |linkname= | ||
|input= | |input= Jump Up Light | ||
|data= | |data= | ||
* Standard juggling up air. | |||
}} | }} | ||
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|caption= | |caption= | ||
|name= Double Heel Kick | |name= Double Heel Kick | ||
|linkname= | |linkname= | ||
|input= | |input= Jump Down Light | ||
|data= | |data= | ||
* Deceptively big hitbox. | |||
* Good both off stage in the neutral. | |||
}} | }} | ||
Revision as of 19:23, 25 April 2022
Story
Move it football head!
With her great academics and being a rough and cynical young girl, Helga is the local bully of Arnold and friends around Hillwood. Despite this she secretly harbors a crush on Arnold to an obsessive point. You bet she can bully the competition in the brawl!
Gameplay
Helga is a glass-cannon who can hit hard, but at the cost of attack speed. Like any bully hounding you for your lunch money, Helga thrives on getting her opponent right where she wants them for a beatdown. This is accomplished by her Neutral Special Golden Magic Slingshot, which has the unique property of pulling a foe towards her if the projectile hits. She also possess a counter in Homerun that will readily punish anyone who tries to overextend, and a recovery that can potentially allow her to come back from extraordinarily low angles.
If you're a straight up scrapper who doesn't mind the tradeoff of speed for power, Helga's perfect for busting some heads!
Strengths | Weaknesses |
---|---|
|
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Moves List
Light Attacks
- Very high knockback, can kill by the ledge.
- Average up tilt.
- Can set up into juggle situations.
- Looks weird.
- Her fastest grounded option.
- Good out of shield option that can lead into up tilt depending on di.
- Hits below the ledge.
- Hitbox is much bigger than it looks, even being able to hit behind her.
- Hits below the ledge.
Jumping/Air Light Attacks
- THE FOOT!
- Pretty high knockback.
- Can wall of pain to an extent in the neutral in some matchups.
- Great for edgeguarding and as a noncommital slingshot followup.
- Standard juggling up air.
- Deceptively big hitbox.
- Good both off stage in the neutral.
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks
Universal Mechanics