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Line 55: | Line 55: | ||
|input= 5L / Neutral Light | |input= 5L / Neutral Light | ||
|data= | |data= | ||
* Sends at a semi-spike angle. | |||
* Disjointed. | |||
* Pretty slow for a forward-light being frame 10. | |||
}} | }} | ||
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|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
* Fastest grounded option at frame 7. | |||
* Sorta combos into his other aerials, but has so little hitstun that Mikey can easily be reversal'd by a character with better range or framedata. | |||
}} | }} | ||
Line 72: | Line 75: | ||
{{MoveData | {{MoveData | ||
|image= NASB_mikey_light_down.png | |image= NASB_mikey_light_down.png | ||
|caption= | |caption= Don't use this move | ||
|name= Air Guitar | |name= Air Guitar | ||
|linkname= 2L | |linkname= 2L | ||
|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
* Actually a horrible move. Might have some niche use when edgeguarding, certain characters, but not much use beyond that. | |||
* Recommend using light down-air or simply grabbing instead if you need a quick option with similar range. | |||
}} | }} | ||
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|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= | ||
* A pretty good dash-attack. Decent burst speed and range. | |||
* Hits pretty high on his body. Most commonly used as a conversion off of the top-hit of his light dair to combo into strong dair offstage. | |||
}} | }} | ||
Revision as of 03:41, 25 April 2022
Story
Cowabunga!!
Who knew toxic ooze gave you a taste for pizza? From the Teenage Mutant Ninja Turtles, Michelangelo is the "party dude" of the team known for his sick skate tricks and sicker nunchuck skills!
Gameplay
Michelangelo has a very unique moveset and combo-game relative to the rest of the cast. His up-special is a tether that can be used as an anti-air or combo-tool, his down-special is immune to most projectiles and is jump cancellable and doing so makes the move plus on block. He is capable of killing most characters off of a single opening, but such conversions require precise execution and constant situational awareness.
One of the highest skill-ceiling characters in the game, Michelangelo is an extremely difficult yet rewarding character to play.
Franchise |
Teenage Mutant Ninja Turtles |
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Weight Class |
Middle |
Character Discord | |
Home Stage |
Technodrome Takedown |
Strengths | Weaknesses |
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|
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Moves List
Light Attacks
- Sends at a semi-spike angle.
- Disjointed.
- Pretty slow for a forward-light being frame 10.
- Fastest grounded option at frame 7.
- Sorta combos into his other aerials, but has so little hitstun that Mikey can easily be reversal'd by a character with better range or framedata.
- Actually a horrible move. Might have some niche use when edgeguarding, certain characters, but not much use beyond that.
- Recommend using light down-air or simply grabbing instead if you need a quick option with similar range.
- A pretty good dash-attack. Decent burst speed and range.
- Hits pretty high on his body. Most commonly used as a conversion off of the top-hit of his light dair to combo into strong dair offstage.
Jumping/Air Light Attacks
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks
Universal Mechanics