Waffles ns (talk | contribs) No edit summary |
Waffles ns (talk | contribs) No edit summary |
||
Line 71: | Line 71: | ||
{{Content Box|header=Special Moves|content= | {{Content Box|header=Special Moves|content= | ||
;Fireball (Air OK) | ;Fireball (Air OK) | ||
*{{qcf}}+{{ | *{{qcf}} + {{lp}} | ||
;Dragon Punch | ;Dragon Punch | ||
*{{dp}}+{{ | *{{dp}} + {{lp}} / {{hp}} ({{airok}}) | ||
;Hurricane Kick (Air Only) | ;Hurricane Kick (Air Only) | ||
*{{qcb}}+{{ | *{{qcb}} + {{lk}} / {{hk}} ({{airok}}) | ||
}} | }} | ||
|content2= | |content2= |
Revision as of 15:24, 26 September 2021
https://cdn.discordapp.com/attachments/885662899652153384/888224162106187776/unknown.png
^ MvC2 All Characters A (Red) B (Green) and Y (Blue) Assists In Order ^
In Full Text Form
Expansion Ground Variety. Projectile Anti-Air Balance. Ground Anti-Air Expansion. | Expansion Anti-Air Dash. Projectile Expansion Balance. Capture Dash Launcher. FELICIA MEGA MAN CAPTAIN COMMANDO ADAMANTIUM WOLVERINE SHUMA GORATH THANOS
Projectile Anti-Air Variety. Anti-Air Projectile Balance. Heal Enhance Balance. | Projectile Anti-Air Expansion. Ground Launcher Variety. Projectile Anti-Air Variety. DAN GUILE AMINGO CYCLOPS BONE WOLVERINE WAR MACHINE
Projectile Anti-Air Variety. Anti-Air Projectile Expansion. Heal Projectile Anti-Air. | Projectile Anti-Air Expansion. Anti-Air Projectile Balance. Ground Proj Launcher. BB HOOD RYU SONSON MARROW PSYLOCKE SILVER SAMURAI
Projectile Anti-Air Expansion. Ground, Throw, Air Throw. Anti-Air Capture Enhance. | Projectile Anti-Air Variety. Projectile Variety Balance. Proj Expansion Launcher. AKUMA ZANGIEF RUBY HEART CABLE ICEMAN GAMBIT
^ TOP HALF OF ROSTER (6 WIDE, 4 TALL, 24 TOTAL) From Felicia (TOP LEFT) To Gambit (BOTTOM RIGHT) ^
v BOTTOM HALF OF ROSTER (6 WIDE, 4 TALL, 24 TOTAL) From Jin (TOP LEFT) To Sentinel (BOTTOM RIGHT) v
Expansion Anti-Air Launcher. Ground Throw Variety. Expansion Anti-Air Balance. | Projectile Anti-Air Dash. Capture Expansion Anti-Air. Ground Dash Variety. JIN ANAKARIS HAYATO CAPTAIN AMERICA SPIDER-MAN JUGGERNAUT
Anti-Air Projectile Balance. Dash Projectile Expansion. Throw Anti-Air Projectile. | Variety Anti-Air Projectile. Expansion Variety Launcher Proj Capture Launcher. MORRIGAN SAKURA TRON BONNE DOCTOR DOOM VENOM MAGNETO
Anti-Air Dash Expansion. Ground Variety Projectile. Heal Dash Projectile. | Anti-Air Dash Throw. Ground Dash Anti-Air. Projectile Anti-Air Launcher. CAMMY STRIDER HIRYU JILL ROGUE HULK IRON MAN
Projectile Anti-Air Balance. Projectile Variety Balance. Projectile Anti-Air Expansion. | Throw Anti-Air Ground. Projectile Expansion Variety. Projectile Launcher Ground. SERVBOT ROLL CHUN-LI OMEGA RED STORM SENTINEL
THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS
Anti-Air Projectile Expansion, Projectile Anti-Air Balance, Projectile Ground Anti-Air, Projectile Variety Expansion KEN CHARLIE DHALSIM BISON
Expansion Projectile Launcher, Ground Anti-Air Launcher, Projectile Variety Ground, Dash Anti-Air Launcher SABRETOOTH BLACKHEART SPIRAL COLOSSUS
=======================================================
Introduction
Character information paragraph. Get creative!
TO-DO: Add frame data, as well as missing sprites
Gameplay
CharacterName is a [noun] who can use [their tools] to [do stuff]. [Their] main weaknesses are [as follows].
Strengths | Weaknesses |
---|---|
|
|
Character Summary
Special Moves
- Fireball (Air OK)
+
- Dragon Punch
+
/
(
)
- Hurricane Kick (Air Only)
+
/
(
)
Super Moves
- Messatsu Gou Shouryuu (Shoryuken super)
+
+
- Messatsu Gou Rasen (Hurricane kick super)
+
+
- Tenma Gou Zankuu (Air fireballs)
+
+
(Mashable)
- Messatsu Gou Hadou (Beam super)
+
+
- Shun Goku Satsu (Raging Demon)
,
,
,
Assist Types
- Type α - Projectile Type
- Assist:
Gohadoken
- Counter:
Gohadoken
- Combination: Messatsu Gou Hadou
- Type β - Anti-air Type
- Assist:
Goshoryuken
- Counter:
Goshoryuken
- Combination: Messatsu Gou Shouryuu
- Type γ - Expansion Type
- Assist:
Tatsumaki Zankuu Kyaku
- Counter:
Tatsumaki Zankuu Kyaku
- Combination: Messatsu Gou Rasen
Moves List
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Template:Launcher | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Template:Launcher | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Variable Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Taunt
image goes here unless youre jin
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |