User:Waffles ns/sandbox: Difference between revisions

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== Introduction ==
== Introduction ==


Mastering the Dark Hado wasn't enough for him- Akuma now seeks the mightiest opponent on the battlefield of Marvel vs Capcom 2! Generally, Akuma's considered a lower-middle tier character in this game, but don't write him off. Like many of his other appearances, Akuma is a character of extremes. On one hand, Akuma has a very capable offense. He's got a kit of good shoto normals, as well as useful special moves and supers, a number of which are air-enabled. To balance this offensive flexibility out, however, his defensive ability is pretty bad. He has close to the worst vitality in [[Marvel vs Capcom 2]], so it is very important that you not get hit. He's not as easy to kill as, say, Phoenix is in [[Marvel vs. Capcom 3]], but he's gonna die if you get caught in a combo. He still has special moves like a teleport and a divekick he can use to stay slippery, but he really needs to get into the opponent's face and stay there to be effective. Thankfully, you can bring in assists to help with covering his weak points, so if he sounds appealing, he may make a good addition to your team.
Character information paragraph. Get creative!


'''TODO''': Add frame data, as well as missing sprites
'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Akuma''' is a brutal offensive presence who can use his variety of powerful specials to keep the opponent guessing. His main weaknesses are his dangerously low stamina and his lack of range outside fireballs and beams.
{{Content Box|content='''CharacterName''' is a [noun] who can use [their tools] to [do stuff]. [Their] main weaknesses are [as follows].
{{ProConTable
{{ProConTable
|pros=
|pros=
* Very nice offensive toolkit- plenty of fast and powerful moves
* Is in MvC2
* Stubby but quick normals
* Very damaging Level 3 super- the Raging Demon does a lot of damage when you can land it
* Five super moves, all of them allowing for some big damage
* Good wavedash, as well as a quick teleport and a divekick makes for above-average mobility
* His Zankuu Hadoken (air fireball) is great at harassing your opponent from the air, as well as evading attacks
|cons=
|cons=
* Terrible defense- he takes more damage from attacks than most of the cast, so he must be careful to avoid getting hit
* Is in MvC2
* Overall lacks range on his attacks- his normals are a bit stubby, so he has to use his projectiles and mobility to compensate
* Struggles against strong zoning. Not completely helpless against it, but his options for evading it are kind of limited
* Sort of like Magneto in that he has to play aggressively to win- he can't turtle very well
* Raging Demon is quite slow to come out, even though it hurts when it hits
}}
}}
}}
}}
Line 79: Line 70:
|content1=
|content1=
{{Content Box|header=Special Moves|content=
{{Content Box|header=Special Moves|content=
;Gohadoken (Fireball)
;Fireball (Air OK)
*{{qcf}} + {{lp}}
*{{qcf}}+{{p}}
;Zankuu Hadoken (Air fireball)
;Dragon Punch
*{{qcf}} + {{lp}} / {{hp}} ({{aironly}})
*{{dp}}+{{p}
;Goshoryuken (Dragon Punch)
;Hurricane Kick (Air Only)
*{{dp}} + {{lp}} / {{hp}} ({{airok}})
*{{qcb}}+{{k}}
;Tatsumaki Zankuu Kyaku (Hurricane Kick)
*{{qcb}} + {{lk}} / {{hk}} ({{airok}})
;Tenma Kyuujin Kyaku (Divekick)
*{{qcb}} + {{lk}} / {{hk}} ({{aironly}})
;Jigoku Guruma (Command Throw)
*{{hcb}} + {{hk}} (close)
}}
}}
|content2=
|content2=

Revision as of 15:20, 26 September 2021

https://cdn.discordapp.com/attachments/885662899652153384/888224162106187776/unknown.png

^ MvC2 All Characters A (Red) B (Green) and Y (Blue) Assists In Order ^


In Full Text Form

    Expansion Ground Variety. Projectile Anti-Air Balance. Ground Anti-Air Expansion. | Expansion Anti-Air Dash. Projectile Expansion Balance. Capture Dash Launcher.
                FELICIA                 MEGA MAN               CAPTAIN COMMANDO           ADAMANTIUM WOLVERINE            SHUMA GORATH                 THANOS
      Projectile Anti-Air Variety. Anti-Air Projectile Balance. Heal Enhance Balance. | Projectile Anti-Air Expansion. Ground Launcher Variety. Projectile Anti-Air Variety.
                    DAN                       GUILE                    AMINGO                      CYCLOPS                  BONE WOLVERINE              WAR MACHINE
Projectile Anti-Air Variety. Anti-Air Projectile Expansion. Heal Projectile Anti-Air. | Projectile Anti-Air Expansion. Anti-Air Projectile Balance. Ground Proj Launcher.
           BB HOOD                       RYU                         SONSON                         MARROW                       PSYLOCKE              SILVER SAMURAI
   Projectile Anti-Air Expansion. Ground, Throw, Air Throw. Anti-Air Capture Enhance. | Projectile Anti-Air Variety. Projectile Variety Balance. Proj Expansion Launcher.
                 AKUMA                     ZANGIEF                 RUBY HEART                       CABLE                       ICEMAN                   GAMBIT

^ TOP HALF OF ROSTER (6 WIDE, 4 TALL, 24 TOTAL) From Felicia (TOP LEFT) To Gambit (BOTTOM RIGHT) ^

v BOTTOM HALF OF ROSTER (6 WIDE, 4 TALL, 24 TOTAL) From Jin (TOP LEFT) To Sentinel (BOTTOM RIGHT) v

        Expansion Anti-Air Launcher.  Ground Throw Variety. Expansion Anti-Air Balance. | Projectile Anti-Air Dash. Capture Expansion Anti-Air. Ground Dash Variety.
                     JIN                    ANAKARIS                   HAYATO                  CAPTAIN AMERICA              SPIDER-MAN             JUGGERNAUT
     Anti-Air Projectile Balance. Dash Projectile Expansion. Throw Anti-Air Projectile. | Variety Anti-Air Projectile. Expansion Variety Launcher  Proj Capture Launcher.
               MORRIGAN                   SAKURA                  TRON BONNE                     DOCTOR DOOM                      VENOM                 MAGNETO
              Anti-Air Dash Expansion. Ground Variety Projectile. Heal Dash Projectile. | Anti-Air Dash Throw. Ground Dash Anti-Air. Projectile Anti-Air Launcher.
                       CAMMY                STRIDER HIRYU                JILL                     ROGUE                HULK                     IRON MAN
Projectile Anti-Air Balance. Projectile Variety Balance. Projectile Anti-Air Expansion. | Throw Anti-Air Ground. Projectile Expansion Variety. Projectile Launcher Ground.
            SERVBOT                      ROLL                       CHUN-LI                     OMEGA RED                   STORM                     SENTINEL

THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS

      Anti-Air Projectile Expansion, Projectile Anti-Air Balance, Projectile Ground Anti-Air, Projectile Variety Expansion
                   KEN                        CHARLIE                    DHALSIM                     BISON
      Expansion Projectile Launcher, Ground Anti-Air Launcher, Projectile Variety Ground, Dash Anti-Air Launcher
                SABRETOOTH                   BLACKHEART                   SPIRAL                    COLOSSUS


=======================================================

Introduction

Character information paragraph. Get creative!

TO-DO: Add frame data, as well as missing sprites

Gameplay

CharacterName is a [noun] who can use [their tools] to [do stuff]. [Their] main weaknesses are [as follows].

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 akuma art.png

Character Summary

{{3 Column Flex |content1=

Special Moves

Fireball (Air OK)
  • Qcf.png+P.png
Dragon Punch
  • Dp.png+{{p}
Hurricane Kick (Air Only)
  • Qcb.png+K.png

}}

Moves List

Normal Moves

Ground Normals

Light Punch
s.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
s.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
s.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
s.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
s.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
s.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
cr.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
cr.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
cr.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
cr.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
cr.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
cr.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
j.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
j.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Universal Launcher (Punch)
Df.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Template:Launcher - - - -


Universal Launcher (Kick)
Df.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Template:Launcher - - - -


Throw (Punch)
F.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Throw (Kick)
F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Variable Attack (raw tag)
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Variable Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Taunt

image goes here unless youre jin

Other

Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -




Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief