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| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | - | | align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | - | ||
|- | |||
| align="center" | Crouch MK || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | - || align="center" | This is one of the hardest hit confirms, but reaction time if 15 frames so it´s possible | |||
|- | |||
| align="center" | Close MK || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | - || align="center" | This link only works on crouching characters only. Use piano input method to link into SA1 easier | |||
|- | |||
| align="center" | UOH || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | - || align="center" | This link only works on a certain distance. it´s better to do meaty UOH so it links easier | |||
|} | |} | ||
In the corner you can use c.LK, c.LP, c.LK, and if that was blocked you will have exact range for UOH, SA1. This trick works on: Dudley, Oro, Elena, Hugo, Yun, Yang, Urien, Ibuki, Alex. On all other characters you have to walk forward a bit to be in range for UOH, SA1 (or you can use cr.HK Kara UOH). It's easier to use the piano input method to link into SA1 because it´s timing is different on some characters. | |||
==== Specific to: ==== | ==== Specific to: ==== | ||
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| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Shin Shoryuken || align="center" | - || align="center" | - | | align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Shin Shoryuken || align="center" | - || align="center" | - | ||
|- | |||
| align="center" | Close MP || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | You must be at closest range for SA2 to link | |||
|- | |||
| align="center" | Close MK || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | This link works on: Dudley, Alex, Makoto, st.Hugo, st.Remy, st.Twelve, cr.Urien, cr.Ibuki and st.Elena | |||
|- | |||
| align="center" | Meaty UOH || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | - | |||
|} | |} | ||
Revision as of 17:28, 14 September 2021
Combos
Midscreen
1st Move | 2nd Move | 3rd Move | 4th Move | Details |
Close MK | Hadouken | - | - | - |
Close MK | Tatsumaki Senpuu Kyaku | - | - | - |
Close MK | Shoryuken | - | - | Won´t connect at far distances |
Close MK | Joudan Sokutou Geri | - | - | HK version won´t combo |
Crouch LK | Shoryuken | - | - | Won´t connect at max distance |
Crouch MK | Hadouken | - | - | Won´t combo at max distance |
Crouch MK | Tatsumaki Senpuu Kyaku | - | - | - |
Crouch MK | Shoryuken | - | - | Won´t connect at far distances |
Crouch MK | Joudan Sokutou Geri (LK) | - | - | - |
Close MP | Hadouken | - | - | - |
Close MP | Tatsumaki Senpuu Kyaku | - | - | - |
Close MP | Shoryuken | - | - | - |
Close MP | Joudan Sokutou Geri (LK) | - | - | - |
Close HP | Hadouken | - | - | - |
Close HP | Tatsumaki Senpuu Kyaku | - | - | - |
Close HP | Shoryuken | - | - | Won´t connect at far distances |
Close HP | Joudan Sokutou Geri | - | - | HK version won´t combo |
Crouch LP | Shoryuken | - | - | Won´t connect at max distance |
Crouch MP | Hadouken | - | - | LP version won´t connect at far distances |
Crouch MP | Tatsumaki Senpuu Kyaku | - | - | - |
Crouch MP | Shoryuken | - | - | Won´t connect at far distances |
Crouch MP | Joudan Sokutou Geri (LK) | - | - | - |
Crouch HP | Hadouken | - | - | - |
Crouch HP | Tatsumaki Senpuu Kyaku | - | - | - |
Crouch HP | Shoryuken | - | - | Won´t connect at far distances |
Crouch HP | Joudan Sokutou Geri | - | - | HK version won´t combo |
Corner
Specific to:
Dudley, Urien, Elena (standing), Hugo (standing), Twelve (standing), Remy (standing), Alex (crouching)
1st Move | 2nd Move | 3rd Move | 4th Move | Details |
Crouch LK | Crouch LP | Shoryuken (HP) | - | - |
Super Art 1
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Details |
Every cancellable move | Shinkuu Hadouken | - | - | - |
Close MP | Hadouken | Shinkuu Hadouken | - | - |
Close MP | Shoryuken | Shinkuu Hadouken | - | HP version will make Shinkuu Hadouken whiff |
Close HP | Hadouken | Shinkuu Hadouken | - | - |
Close HP | Shoryuken | Shinkuu Hadouken | - | HP version will make Shinkuu Hadouken whiff |
Crouch MP | Hadouken | Shinkuu Hadouken | - | - |
Crouch MP | Shoryuken | Shinkuu Hadouken | - | HP version will make Shinkuu Hadouken whiff |
Crouch HP | Hadouken | Shinkuu Hadouken | - | - |
Crouch HP | Shoryuken | Shinkuu Hadouken | - | HP version will make Shinkuu Hadouken whiff |
Close MK | Hadouken | Shinkuu Hadouken | - | - |
Close MK | Shoryuken | Shinkuu Hadouken | - | HP version will make Shinkuu Hadouken whiff |
Crouch MK | Hadouken | Shinkuu Hadouken | - | - |
Crouch MK | Shoryuken | Shinkuu Hadouken | - | HP version will make Shinkuu Hadouken whiff |
Hit Confirms into SA1
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Details |
Crouch LK | Crouch LK | Shinkuu Hadouken | - | - |
Crouch LK | Crouch LP | Shinkuu Hadouken | - | - |
Crouch MK | Shinkuu Hadouken | - | - | This is one of the hardest hit confirms, but reaction time if 15 frames so it´s possible |
Close MK | Shinkuu Hadouken | - | - | This link only works on crouching characters only. Use piano input method to link into SA1 easier |
UOH | Shinkuu Hadouken | - | - | This link only works on a certain distance. it´s better to do meaty UOH so it links easier |
In the corner you can use c.LK, c.LP, c.LK, and if that was blocked you will have exact range for UOH, SA1. This trick works on: Dudley, Oro, Elena, Hugo, Yun, Yang, Urien, Ibuki, Alex. On all other characters you have to walk forward a bit to be in range for UOH, SA1 (or you can use cr.HK Kara UOH). It's easier to use the piano input method to link into SA1 because it´s timing is different on some characters.
Specific to:
Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang
1st Move | 2nd Move | 3rd Move | 4th Move | Details |
Crouch LK | Crouch LK | Crouch LK | Shinkuu Hadouken | - |
Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang
1st Move | 2nd Move | 3rd Move | 4th Move | Details |
Crouch LK | Crouch LP | Crouch LK | Shinkuu Hadouken | - |
Super Art 2
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Details |
Every cancellable move | Shin Shoryuken | - | - | Except for far LP and far MP, those will make Shin Shoryuken whiff |
Close MP | Hadouken | Shin Shoryuken | - | Needs to be really close to the opponent to connect |
Close MP | Shoryuken | Shin Shoryuken | - | - |
Close HP | Hadouken | Shin Shoryuken | - | Needs to be really close to the opponent to connect |
Close HP | Shoryuken | Shin Shoryuken | - | - |
Crouch MP | Hadouken | Shin Shoryuken | - | Needs to be really close to the opponent to connect |
Crouch MP | Shoryuken | Shin Shoryuken | - | - |
Crouch HP | Hadouken | Shin Shoryuken | - | Needs to be really close to the opponent to connect |
Crouch HP | Shoryuken | Shin Shoryuken | - | - |
Close MK | Hadouken | Shin Shoryuken | - | Needs to be really close to the opponent to connect |
Close MK | Shoryuken | Shin Shoryuken | - | - |
Crouch MK | Hadouken | Shin Shoryuken | - | Needs to be really close to the opponent to connect |
Crouch MK | Shoryuken | Shin Shoryuken | - | - |
Hit Confirms into SA2
1st Move | 2nd Move | 3rd Move | 4th Move |
Details |
Crouch LK | Crouch LK | Shin Shoryuken | - | - |
Crouch LK | Crouch LP | Shin Shoryuken | - | - |
Close MP | Shin Shoryuken | - | - | You must be at closest range for SA2 to link |
Close MK | Shin Shoryuken | - | - | This link works on: Dudley, Alex, Makoto, st.Hugo, st.Remy, st.Twelve, cr.Urien, cr.Ibuki and st.Elena |
Meaty UOH | Shin Shoryuken | - | - | - |
Super Art 3
Everyone
1st Move | 2nd Move | 3rd Move | 4th Move | Details |
Close MK | Hadouken | Denjin hadouken | - | - |
Close MK | Shoryuken | Denjin hadouken | - | Against Q and Ibuki you need to mash your controller and your punches buttons except for the one you used to activate Denjin |
Crouch MK | Hadouken | Denjin hadouken | - | - |
Crouch MK | Shoryuken | Denjin hadouken | - | Against Q and Ibuki you need to mash your controller and your punches buttons except for the one you used to activate Denjin |
Close MP | Hadouken | Denjin hadouken | - | - |
Close MP | Shoryuken | Denjin hadouken | - | Against Q and Ibuki you need to mash your controller and your punches buttons except for the one you used to activate Denjin |
Close HP | Hadouken | Denjin hadouken | - | - |
Close HP | Shoryuken | Denjin hadouken | - | Against Q and Ibuki you need to mash your controller and your punches buttons except for the one you used to activate Denjin |
Crouch MP | Hadouken | Denjin hadouken | - | - |
Crouch MP | Shoryuken | Denjin hadouken | - | Against Q and Ibuki you need to mash your controller and your punches buttons except for the one you used to activate Denjin |
Crouch HP | Hadouken | Denjin hadouken | - | - |
Crouch HP | Shoryuken | Denjin hadouken | - | Against Q and Ibuki you need to mash your controller and your punches buttons except for the one you used to activate Denjin |