Nickelodeon All-Star Brawl/SpongeBob SquarePants: Difference between revisions

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Line 27: Line 27:
|input= 5L / Neutral Light
|input= 5L / Neutral Light
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}


Line 50: Line 38:
|input= 8L / Up Light
|input= 8L / Up Light
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}


Line 73: Line 49:
|input= 2L / Down Light
|input= 2L / Down Light
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}


Line 96: Line 60:
|input= 66L / Run Light
|input= 66L / Run Light
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}
   
   
Line 121: Line 73:
|input= j5L / Jump Light
|input= j5L / Jump Light
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder
}}
  }}
  }}


Line 144: Line 84:
|input= j8L / Jump Up Light
|input= j8L / Jump Up Light
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder
}}
  }}
  }}


Line 167: Line 95:
|input= j2L / Jump Down Light
|input= j2L / Jump Down Light
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
}}
|Startup= Placeholder
 
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder
}}
}}


=== Strong Attacks ===
=== Strong Attacks ===
Line 191: Line 108:
|input= 5S / Neutral Strong
|input= 5S / Neutral Strong
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}


Line 213: Line 118:
|input= 8S / Up Strong
|input= 8S / Up Strong
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}
   
   
Line 236: Line 129:
|input= 2S / Down Strong
|input= 2S / Down Strong
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}


Line 259: Line 140:
|input= 66S / Run Strong
|input= 66S / Run Strong
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}


Line 282: Line 151:
|input= j5S / Jump Neutral Strong
|input= j5S / Jump Neutral Strong
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}
   
   
Line 305: Line 162:
|input= j8S / Jump Up Strong
|input= j8S / Jump Up Strong
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}


Line 327: Line 172:
|input= j2S / Jump Down Strong
|input= j2S / Jump Down Strong
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}
   
   
Line 351: Line 184:
|input= 5P / Neutral Special
|input= 5P / Neutral Special
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}


Line 374: Line 195:
|input= 8P / Up Special
|input= 8P / Up Special
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}


Line 397: Line 206:
|input= 2P / Down Special
|input= 2P / Down Special
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}


Line 421: Line 218:
|input= 3HK // {{df}}+{{hk}}
|input= 3HK // {{df}}+{{hk}}
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}
   
   
Line 446: Line 231:
|input= 214 + P
|input= 214 + P
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= Placeholder text
}}
  }}
  }}
   
   
Line 471: Line 244:
|input= 214 + P
|input= 214 + P
|data=
|data=
{{AttackData-MVSC2
Placeholder
|Damage= Placeholder
|Startup= Placeholder
|Active= Placeholder
|Recovery= Placeholder
|Guard= Placeholder
|Special Property= Placeholder
|Cancel= Placeholder
|Adv. Hit= Placeholder
|Adv. Guard= Placeholder
|Adv. Pushblock= Placeholder
|description= For special, non damaging moves like flight or movement options
}}
  }}
  }}
== Colors ==
== Colors ==
{{Navbox-NASB}}
{{Navbox-NASB}}
[[Category:Nickelodeon All-Star Brawl]]
[[Category:Nickelodeon All-Star Brawl]]

Revision as of 14:48, 14 September 2021

Story

Who lives in a pineapple under the sea? Spongebob Squarepants! From the series of the same name, Spongebob is a happy-go-lucky sea sponge who is always ready for his next big adventure!

Gameplay

Spongebob is an all-rounder character designed to be beginner friendly with fairly balanced attributes across the board. He has relatively quick attacks that could favor a rushdown playstyle along with a slow moving projectile that can cover a wide area of the stage. His recovery also sends him flying high up vertically which enables him to go deep off stage to secure the KO. If you're new to the platform fighting genre and want a character that's easy to pick up and play, or if you're a veteran looking to learn the ropes of NASB's playstyle, this is one sponge you'll absolutely clean up with!

Spongebob Squarepants

NASB spongebob character.png
Franchise

{{{franchise}}}

Weight Class

{{{weight}}}

Character Discord

{{{charactercord}}}

Home Stage

{{{homestage}}}

Strengths Weaknesses
  • Coming soon
  • Coming soon


Moves List

Light Attacks

Horizontal Punch
5L / Neutral Light
NASB spongebob 5l.png
Short descriptive caption
Placeholder


Up Kick
8L / Up Light
NASB spongebob 8l.png
Short descriptive caption
Placeholder


Floor Sweep
2L / Down Light
NASB spongebob 2l.png
Short descriptive caption
Placeholder


Spin Attack
66L / Run Light
NASB spongebob 66l.png
Short descriptive caption
Placeholder


Jumping/Air Light Attacks

Side Kick
j5L / Jump Light
NASB spongebob j5l.png
"You wanna see me hit this loop? You wanna see me do it AGAIN?"
Placeholder


Aerial Up Kick
j8L / Jump Up Light
NASB spongebob j8l.png
Caption
Placeholder


Down Swing
j2L / Jump Down Light
NASB spongebob j2l.png
Caption
Placeholder


Strong Attacks

Jellyfish Swing
5S / Neutral Strong
NASB spongebob 5s.png
Ol' Reliable
Placeholder
Kah-Rah-Tay Uppercut
8S / Up Strong
NASB spongebob 8s.png
Stick around.
Placeholder


Imaginaaation Clap
2S / Down Strong
NASB spongebob 2s.png
Stick around.
Placeholder


Running Slip
66S / Run Strong
NASB spongebob 66s.png
Stick around.
Placeholder

Jumping/Air Strong Attacks

Aerial Jellyfish Swing
j5S / Jump Neutral Strong
NASB spongebob j5s.png
Caption
Placeholder


Aerial Kah-Rah-Tay Uppercut
j8S / Jump Up Strong
NASB spongebob j8s.png
Stick around.
Placeholder
Imaginaaation Kick
j2S / Jump Down Strong
NASB spongebob j2s.png
Stick around.
Placeholder


Special Attacks

Bubble Blow
5P / Neutral Special
NASB spongebob 5p.png
Stop on your right foot! DON'T FORGET IT!
Placeholder


Order Up
8P / Up Special
NASB spongebob 8p.png
One hydro-dynamic spatula with port and starboard attachments and turbo drive, coming right up!
Placeholder


Chomp
2P / Down Special
NASB spongebob 2p.png
Caption
Placeholder

Universal Mechanics

Launcher
3HK // Df.png+Hk.png
NASB spongebob 2l.png
Placeholder
Placeholder


Taunt

Weapon Activation
214 + P
NASB spongebob 2l.png
Placeholder


Placeholder

Weapon Activation
214 + P
NASB spongebob 2l.png
Placeholder

Colors

Nick Brawl Navigation

Gameplay
Controls
Universal Mechanics
Character Data
Stages
Modes
Items
Information
Community Resources
FAQ
Glossary
Modding
Patch Notes
Characters
Aang
April O'Neil
CatDog
Danny Phantom
Garfield
Helga Pataki
Hugh Neutron
Jenny Wakeman
Korra
Leonardo
Lincoln Loud
Lucy Loud
Michelangelo
Nigel Thornberry
Oblina
Patrick Star
Powdered Toast Man
Ren & Stimpy
Reptar
Rocko
Sandy Cheeks
Shredder
SpongeBob SquarePants
Toph Beifong
Zim