Street Fighter 3: 3rd Strike/Ryu/Combos: Difference between revisions

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| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Details'''  
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Details'''  
|-
|-
| align="center" | Every cancellable move || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | - || align="center" | '''Except for far mp and far mp, those will make Shin Shoryuken whiff'''
| align="center" | Every cancellable move || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Except for far mp and far mp, those will make Shin Shoryuken whiff'''
|-
|-
| align="center" | Close MP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
| align="center" | Close MP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
|-
|-
| align="center" | Close MP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close MP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | -
|-
|-
| align="center" | Close HP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
| align="center" | Close HP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
|-
|-
| align="center" | Close HP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close HP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | -
|-
|-
| align="center" | Crouch MP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
| align="center" | Crouch MP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
|-
|-
| align="center" | Crouch MP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Crouch MP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | -
|-
|-
| align="center" | Crouch HP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
| align="center" | Crouch HP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
|-
|-
| align="center" | Crouch HP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Crouch HP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | -
|-
|-
| align="center" | Close MK || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
| align="center" | Close MK || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
|-
|-
| align="center" | Close MK || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close MK || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | -
|-
|-
| align="center" | Crouch MK || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
| align="center" | Crouch MK || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
|-
|-
| align="center" | Crouch MK || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Crouch MK || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | -
|}
|}



Revision as of 17:44, 12 September 2021

Combos

Midscreen

1st Move 2nd Move 3rd Move 4th Move Details
Close MK Hadouken - - -
Close MK Tatsumaki Senpuu Kyaku - - -
Close MK Shoryuken - - Won´t connect at far distances
Close MK Joudan Sokutou Geri - - HK version won´t combo
Crouch LK Shoryuken - - Won´t connect at max distance
Crouch MK Hadouken - - Won´t combo at max distance
Crouch MK Tatsumaki Senpuu Kyaku - - -
Crouch MK Shoryuken - - Won´t connect at far distances
Crouch MK Joudan Sokutou Geri (LK) - - -
Close MP Hadouken - - -
Close MP Tatsumaki Senpuu Kyaku - - -
Close MP Shoryuken - - -
Close MP Joudan Sokutou Geri (LK) - - -
Close HP Hadouken - - -
Close HP Tatsumaki Senpuu Kyaku - - -
Close HP Shoryuken - - Won´t connect at far distances
Close HP Joudan Sokutou Geri - - HK version won´t combo
Crouch LP Shoryuken - - Won´t connect at max distance
Crouch MP Hadouken - - LP version won´t connect at far distances
Crouch MP Tatsumaki Senpuu Kyaku - - -
Crouch MP Shoryuken - - Won´t connect at far distances
Crouch MP Joudan Sokutou Geri (LK) - - -
Crouch HP Hadouken - - -
Crouch HP Tatsumaki Senpuu Kyaku - - -
Crouch HP Shoryuken - - Won´t connect at far distances
Crouch HP Joudan Sokutou Geri - - HK version won´t combo

Corner

Specific to:

Dudley, Urien, Elena (standing), Hugo (standing), Twelve (standing), Remy (standing), Alex (crouching)

1st Move 2nd Move 3rd Move 4th Move Details
Crouch LK Crouch LP Shoryuken (HP) - -

Super Art 1

Everyone

1st Move 2nd Move 3rd Move 4th Move Details
Every cancellable move Shinkuu Hadouken - - -
Close MP Hadouken Shinkuu Hadouken - -
Close MP Shoryuken Shinkuu Hadouken - HP version will make Shinkuu Hadouken whiff
Close HP Hadouken Shinkuu Hadouken - -
Close HP Shoryuken Shinkuu Hadouken - HP version will make Shinkuu Hadouken whiff
Crouch MP Hadouken Shinkuu Hadouken - -
Crouch MP Shoryuken Shinkuu Hadouken - HP version will make Shinkuu Hadouken whiff
Crouch HP Hadouken Shinkuu Hadouken - -
Crouch HP Shoryuken Shinkuu Hadouken - HP version will make Shinkuu Hadouken whiff
Close MK Hadouken Shinkuu Hadouken - -
Close MK Shoryuken Shinkuu Hadouken - HP version will make Shinkuu Hadouken whiff
Crouch MK Hadouken Shinkuu Hadouken - -
Crouch MK Shoryuken Shinkuu Hadouken - HP version will make Shinkuu Hadouken whiff

Hit Confirms into SA1

Everyone

1st Move 2nd Move 3rd Move 4th Move Details
Crouch LK Crouch LK Shinkuu Hadouken - -
Crouch LK Crouch LP Shinkuu Hadouken - -

Specific to:

Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Details
Crouch LK Crouch LK Crouch LK Shinkuu Hadouken -

Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Details
Crouch LK Crouch LP Crouch LK Shinkuu Hadouken -


Super Art 2

Everyone

1st Move 2nd Move 3rd Move 4th Move Details
Every cancellable move Shin Shoryuken - - Except for far mp and far mp, those will make Shin Shoryuken whiff
Close MP Hadouken Shin Shoryuken - Needs to be really close to the opponent to connect
Close MP Shoryuken Shin Shoryuken - -
Close HP Hadouken Shin Shoryuken - Needs to be really close to the opponent to connect
Close HP Shoryuken Shin Shoryuken - -
Crouch MP Hadouken Shin Shoryuken - Needs to be really close to the opponent to connect
Crouch MP Shoryuken Shin Shoryuken - -
Crouch HP Hadouken Shin Shoryuken - Needs to be really close to the opponent to connect
Crouch HP Shoryuken Shin Shoryuken - -
Close MK Hadouken Shin Shoryuken - Needs to be really close to the opponent to connect
Close MK Shoryuken Shin Shoryuken - -
Crouch MK Hadouken Shin Shoryuken - Needs to be really close to the opponent to connect
Crouch MK Shoryuken Shin Shoryuken - -

Hit Confirms into SA2

1st Move 2nd Move 3rd Move 4th Move

Details

Crouch LK Crouch LK Shin Shoryuken - -
Crouch LK Crouch LP Shin Shoryuken - -

3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill