Street Fighter Alpha 3/M. Bison: Difference between revisions

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=== Normal Moves ===
=== Normal Moves ===
*<b>Close/Far Standing Jab:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | a3dicstlp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>4</b>/11}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -1}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +0/+5}}
|}
*<b>Close Standing Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | a3dicclosemp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>4</b>/11}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +4}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +5/+9}}
|}
*<b>Far Standing Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 9 | a3dicfarmp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>4</b>/15}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +0}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +1/+5}}
|}
*<b>Close Standing Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 18/17}} |{{STDiagramImageCell| 9 | a3dicclosehp.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A4/XV6}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>6</b>/21}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -4}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -3/Launch}}
|}
*<b>Far Standing Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | a3dicfarhp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A4/XV6}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/23}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -6}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -5/Launch}}
|}
*<b>Close/Far Standing Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | a3dicstlk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/11}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -1}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +0/+5}}
|}
*<b>Close Standing Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 9 | a3dicclosemk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>4</b>/13}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}}
|}
*<b>Far Standing Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 9 | a3dicfarmk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>4</b>/19}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -4}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -3/+1}}
|}
*<b>Close Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 10+5}} |{{STDiagramImageCell| 9 | a3dicclosehk.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4x2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A1x2/XV3x2}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>3</b>/1/<b>2</b>/19}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/Launch}}
|}
Only the first hit can be cancelled.
*<b>Far Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 18}} |{{STDiagramImageCell| 9 | a3dicfarhk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A4/XV6}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 11/<b>2</b>/30}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -9}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -8/Launch}}
|}
*<b>Crouching Jab:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | a3diccrlp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>4</b>/8}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+8}}
|}
*<b>Crouching Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 9 | a3diccrmp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>5</b>/13}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +1}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +2/+6}}
|}
*<b>Crouching Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | a3diccrhp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A4/XV6}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 11/<b>1</b>/26}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -4}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -3/Launch}}
|}
*<b>Crouching Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | a3diccrlk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>4</b>/8}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+8}}
|}
*<b>Crouching Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 9 | a3diccrmk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/XV4}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/12}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +1}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +2/+6}}
|}
*<b>Crouching Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | a3diccrhk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A4/XV6}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>25</b>/23}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -25}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| Knockdown/Launch}}
|}


=== Special Moves ===
=== Special Moves ===

Revision as of 06:44, 18 May 2021

Introduction

A3dicscj.png

Moves List

Normal Moves

  • Close/Far Standing Jab:
Damage 5 A3dicstlp.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/11
Block Stun -1
Hit Stun/Counter Hit +0/+5
  • Close Standing Strong:
Damage 12 A3dicclosemp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 7/4/11
Block Stun +4
Hit Stun/Counter Hit +5/+9
  • Far Standing Strong:
Damage 11 A3dicfarmp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 9/4/15
Block Stun +0
Hit Stun/Counter Hit +1/+5
  • Close Standing Fierce:
Damage 18/17 A3dicclosehp.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 8/6/21
Block Stun -4
Hit Stun/Counter Hit -3/Launch
  • Far Standing Fierce:
Damage 16 A3dicfarhp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 7/6/23
Block Stun -6
Hit Stun/Counter Hit -5/Launch
  • Close/Far Standing Short:
Damage 5 A3dicstlk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/11
Block Stun -1
Hit Stun/Counter Hit +0/+5
  • Close Standing Forward:
Damage 11 A3dicclosemk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 8/4/13
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Far Standing Forward:
Damage 10 A3dicfarmk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 7/4/19
Block Stun -4
Hit Stun/Counter Hit -3/+1
  • Close Standing Roundhouse:
Damage 10+5 A3dicclosehk.png
Stun 4x2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A1x2/XV3x2
Frame Count 5/3/1/2/19
Block Stun +2
Hit Stun/Counter Hit +3/Launch

Only the first hit can be cancelled.

  • Far Standing Roundhouse:
Damage 18 A3dicfarhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 11/2/30
Block Stun -9
Hit Stun/Counter Hit -8/Launch
  • Crouching Jab:
Damage 5 A3diccrlp.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Crouching Strong:
Damage 11 A3diccrmp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 5/5/13
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Crouching Fierce:
Damage 15 A3diccrhp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 11/1/26
Block Stun -4
Hit Stun/Counter Hit -3/Launch
  • Crouching Short:
Damage 4 A3diccrlk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Crouching Forward:
Damage 10 A3diccrmk.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 6/6/12
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Crouching Roundhouse:
Damage 16 A3diccrhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 10/25/23
Block Stun -25
Hit Stun/Counter Hit Knockdown/Launch

Special Moves

Psycho Shot: CB,F+Punch [Z V]

-Vega tosses a sphere of Psycho energy across the screen. The stronger the
 Punch button used, the faster the projectile goes.

Double Knee Press: CB,F+Kick [X Z V]

-Vega somersaults forward and hits twice as he brings his legs down. The
 stronger the Kick button used, the farther the somersault.

Head Press: CD,U+Kick (Punch) [X Z V]

-Vega will leap and stomp on his opponent's head, then jump off of them.
 After the stomp, use Left and Right to control Vega's descent and press any
 Punch button to drop with a Somersault Skull Diver punch.

Somersault Skull Diver: CD,U+Punch (Punch) [X Z V]

-Vega will leap over his opponent's head. Press any Punch button during the
 leap and he will dive down arms-first charged with Psycho energy.

Vega Warp: F,D,DF or B,D,DB + (LK+HP or LP+HK) [Z V]

-Vega will teleport either forward or backward, depending if (F,D,DF) or
 (B,D,DB) is used. Using (LK+HP) will teleport Vega halfway across the screen,
 while (LP+HK) travels all the way across. Vega cannot be attacked while he
 is teleporting.

Psycho Crusher: CB,F+Punch [X]

-Vega will torpedo himself across the screen head-first, his body charged
 with Psycho Energy for multiple hits. The stronger the Punch button used,
 the faster and farther he torpedos.

Super Combos

Knee Press Nightmare: CB,F,B,B+K [X Z]

-A more powerful version of the Double Knee Press, Vega somersaults forward
 twice. At Level 3, he will finish with a sliding kick.
    Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 8 Hits

Psycho Crusher: CB,F,B,F+Punch [Z]

-Vega will torpedo himself across the screen head-first, his body charged
 with Psycho energy. 
    Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits

The Basics

Which Ism?

A or V both work, he has decent supers, and has also has access to some ok V setups/combos.

A-Ism

V-Ism

X-Ism

Advanced Strategy

Match-ups

Discussion

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