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== Moves List == | == Moves List == | ||
=== | === Ground Normals === | ||
*<b>Close/Far Standing Jab:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | A3kenstlp.PNG }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/7}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +3}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +4/+9}} | |||
|} | |||
*<b>Far Standing Strong:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | A3kenfarmp.PNG }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3/XV4}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/21}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -7}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -6/-2}} | |||
|} | |||
*<b>Close Standing Strong:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | A3kenclosemp.PNG }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3/XV4}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/21}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -8}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -7/-3}} | |||
|} | |||
*<b>Far Standing Fierce:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | A3kenfarhp.PNG }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/XV6}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/27}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -10}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -9/Launch}} | |||
|} | |||
*<b>Close Standing Fierce:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 18}} |{{STDiagramImageCell| 9 | A3kenclosehp.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 20/8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/10,7/XV 15,10}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>5</b>/27}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -9}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -8/Launch}} | |||
|} | |||
=== Air Normals === | |||
=== Command Normals === | |||
=== Special Moves === | === Special Moves === |
Revision as of 11:34, 12 April 2021

Introduction
Colors
First row: Punch X-ISM, A-ISM, V-ISM
Second row: Kick X-ISM, A-ISM, V-ISM
Moves List
Ground Normals
- Close/Far Standing Jab:
Damage | 7 | |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Far Standing Strong:
Damage | 13 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3/XV4 | |
Frame Count | 5/6/21 | |
Block Stun | -7 | |
Hit Stun/Counter Hit | -6/-2 |
- Close Standing Strong:
Damage | 13 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3/XV4 | |
Frame Count | 6/6/21 | |
Block Stun | -8 | |
Hit Stun/Counter Hit | -7/-3 |
- Far Standing Fierce:
Damage | 17 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4/XV6 | |
Frame Count | 6/6/27 | |
Block Stun | -10 | |
Hit Stun/Counter Hit | -9/Launch |
- Close Standing Fierce:
Damage | 18 | ![]() |
Stun | 20/8 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/10,7/XV 15,10 | |
Frame Count | 4/5/27 | |
Block Stun | -9 | |
Hit Stun/Counter Hit | -8/Launch |
Air Normals
Command Normals
Special Moves
Super Combos
The Basics
Which Ism?
A-Ism
V-Ism
Recommended, he can use the main shoto corner guard break trap of Hadoken > f+MK x N
X-Ism
Advanced Strategy
Hit Confirms for Shinryuuken
- Standing LP
- Crouching LP
- Jumping LP
- Crouching MP
- Jumping MP
- Close Standing HP
- Crouching HP
- Jumping HP
- Crouching LK
- Jumping LK
- Close Standing MK
- Crouching MK
- Jumping MK
- Jumping HK
- Forward + HK
Hit Confirms for Shoryu Reppa
- Standing LP
- Crouching LP
- Jumping LP
- Crouching MP
- Jumping MP
- Close Standing HP
- Jumping HP
- Crouching LK
- Jumping LK
- Close Standing MK
- Crouching MK
- Jumping MK
- Jumping HK
- Forward + HK
Hit Confirms for Shippujinrai Kyaku
- Crouching LP
- Jumping LP
- Close Standing MP
- Crouching MP
- Jumping MP
- Close Standing HP
- Crouching HP
- Jumping HP
- Standing LK
- Crouching LK
- Jumping LK
- Close Standing MK
- Crouching MK
- Jumping MK
- Jumping HK
- Forward + HK