Street Fighter Alpha 3/Charlie: Difference between revisions

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{{STDiagramCell| Stun}} |{{STDiagramCell| }}
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{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
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{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
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{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| (A)(XV)}}
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{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
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{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| (A)(XV)}}
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{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
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{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
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{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| (A)(XV)}}
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{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| (A)(XV)}}
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{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| (A)(XV)}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| (A)(XV)}}

Revision as of 09:48, 12 April 2021

Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 charlie face.png

Moves List

Ground Normals

  • Standing Jab:
Damage 5 Nash st lp.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10
  • Far Standing Strong:
Damage 13 Nash far st mp.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/4/17
Block Stun -2
Hit Stun/Counter Hit -1/+3
  • Close Standing Strong:
Damage 13 Nash close st mp.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/4/16
Block Stun -1
Hit Stun/Counter Hit 0/+4
  • Far Standing Fierce:
Damage 15 Nash far st hp.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/4/25
Block Stun -6
Hit Stun/Counter Hit -5/-
  • Close Standing Fierce:
Damage 16,15 Nash close st hp.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 5/4/28
Block Stun -9
Hit Stun/Counter Hit -8/-

2nd part can be special canceled in V.

  • Standing Short:
Damage 5 Nash st lk.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/3/13
Block Stun -2
Hit Stun/Counter Hit -1/+4
  • Far Standing Forward X,Z:
Damage 12 Nash far st mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(AV)4(X)
Frame Count 10/5/17
Block Stun -3
Hit Stun/Counter Hit 2/+2
  • Close Standing Forward:
Damage 12 Nash close st mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/2/28
Block Stun -11
Hit Stun/Counter Hit -10/-6
  • Far Standing Roundhouse A,X:
Damage 16 Nash far st hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/5/23
Block Stun -5
Hit Stun/Counter Hit -4/-
  • Close Standing Roundhouse:
Damage 17 Nash close st hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 9/3/20
Block Stun 0
Hit Stun/Counter Hit +1/-
  • Crouching Jab:
Damage Nash cr lp.png
Stun
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Crouching Strong:
Damage Nash cr mp.png
Stun
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Crouching Fierce:
Damage Nash cr hp.png
Stun
Chain Cancel No
Special Cancel No
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Crouching Short:
Damage Nash cr lk.png
Stun
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Crouching Forward:
Damage Nash cr mk.png
Stun
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Crouching Roundhouse:
Damage Nash cr hk.png
Stun
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit

Jumping Normals

  • Neutral Jump Jab:
Damage Nash n j lp.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Neutral Jump Strong:
Damage Nash n j mp.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Neutral Jump Fierce:
Damage Nash n j hp.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Neutral Jump Short:
Damage Nash n j lk.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Neutral Jump Forward:
Damage Nash n j mk.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Neutral Jump Roundhouse:
Damage Nash n j hk.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Diagonal Jump Jab:
Damage Nash d j lp.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Diagonal Jump Strong:
Damage Nash d j mp.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Diagonal Jump Fierce:
Damage Nash d j hp.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Diagonal Jump Short:
Damage Nash d j lk.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Diagonal Jump Forward:
Damage Nash d j mk.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Diagonal Jump Roundhouse:
Damage Nash d j hk.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit

Command Normals

  • Back Short:
Damage Nash bknee.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit

Throws

  • Punch Throw:
Damage Nash pk throw.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Air Punch Throw:
Damage Nash p air throw.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Air KickThrow:
Damage Nash k air throw.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit

The Basics

Which Ism?

A-Ism

V-Ism

Recommended

X-Ism

Combos

Advanced Strategy

Match-ups

Discussion

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Balrog
Birdie
Blanka
Cammy
Charlie
Chun-Li
Cody
Dan
Dhalsim
E. Honda
Gen
Guy
Juli
Juni
Karin
Ken
M. Bison
R. Mika
Rolento
Rose
Ryu
Sagat
Sakura
Sodom
Vega
Zangief
Home/Handheld Exclusive
Dee Jay
Eagle
Evil Ryu
Fei Long
Guile
Ingrid
Maki
T. Hawk
Yun