Line 412: | Line 412: | ||
====Air Normals==== | ====Air Normals==== | ||
*<b>:</b> | *<b>Neutral Jump jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| }} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
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{{STDiagramCell| | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | ||
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{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>10</b>/6}} | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| | |||
*<b>:</b> | *<b>:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| }} | {{STDiagramCell| Stun}} |{{STDiagramCell| }} | ||
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{{STDiagramCell| Frame Count}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| /<b></b>/}} | ||
*<b>:</b> | *<b>:</b> | ||
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{{STDiagramCell| Frame Count}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| /<b></b>/}} | ||
*<b>:</b> | *<b>:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 4 | .png }} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| }} | {{STDiagramCell| Stun}} |{{STDiagramCell| }} | ||
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{{STDiagramCell| Frame Count}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| /<b></b>/}} | ||
*<b>:</b> | *<b>:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 4 | .png }} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| }} | {{STDiagramCell| Stun}} |{{STDiagramCell| }} | ||
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{{STDiagramCell| Frame Count}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| /<b></b>/}} | ||
*<b>:</b> | *<b>:</b> | ||
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|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| /<b></b>/}} | ||
*<b>:</b> | *<b>:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
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|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| }} | {{STDiagramCell| Stun}} |{{STDiagramCell| }} | ||
|- | |- | ||
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|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| /<b></b>/}} | ||
*<b>:</b> | *<b>:</b> | ||
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*<b>:</b> | *<b>:</b> | ||
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|- | |- | ||
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*<b>:</b> | *<b>:</b> | ||
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*<b>:</b> | *<b>:</b> | ||
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|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| /<b></b>/}} | ||
*<b>:</b> | *<b>:</b> | ||
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{{STDiagramCell| Frame Count}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| /<b></b>/}} | ||
== Special Moves == | == Special Moves == |
Revision as of 19:24, 26 March 2021

Introduction
The "star" of the Street Fighter series and arguably Capcom's mascot. Ryu is always recognized by his trademark white gi and is likely the most well-known character in the world of fighting games. He is the master of the Hadoken and Shoryuken. His training partner, rival, and best friend is Ken Masters. Ryu has a burning desire to fight the strongest fighters in the world. He cares not for glory or wealth, but always lives for his next match and tours the world in solitude looking for opponents. He is winner of the first Street Fighter tournament and defeated Sagat there. He was the one who scarred Sagat's chest and Sagat has had a vengeful rivalry with Ryu since. Akuma killed Ryu and Ken's master (who was Akuma's brother) Gouken while Ryu was away at the tournament. In Street Fighter Alpha 3, he is being hunted by M. Bison and his forces to be used as a new host for Bison's mind.
Moves List
Ground Normals
- Close Standing Jab:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Far Standing Jab:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Close Standing Strong A,V:
Damage | 14 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(V) | |
Frame Count | 5/6/21 | |
Block Stun | -8 | |
Hit Stun/Counter Hit | -7/-3 |
- Close Standing Strong X:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/4 | |
Frame Count | 5/3/19 | |
Block Stun | -3 | |
Hit Stun/Counter Hit | -2/+2 |
- Far Standing Strong:
Damage | 14 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 5/6/20 | |
Block Stun | -7 | |
Hit Stun/Counter Hit | -6/-2 |
- Close Standing Fierce:
Damage | 17,13 | ![]() |
![]() |
Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 4/5/26 | ||
Block Stun | -8 | ||
Hit Stun/Counter Hit | -7/Launch |
Note: 2nd active part cannot be canceled into specials in A&X-ISM, but can in V-ISM.
- Far Standing Fierce A,V:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(V) | |
Frame Count | 6/3/30 | |
Block Stun | -10 | |
Hit Stun/Counter Hit | -9/Launch |
- Far Standing Fierce X:
Damage | 16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/9 | |
Frame Count | 6/4/26 | |
Block Stun | -7 | |
Hit Stun/Counter Hit | -6/Launch |
- Standing Short:
Damage | 7 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/4/12 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+4 |
- Standing Forward:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/3/20 | |
Block Stun | -4 | |
Hit Stun/Counter Hit | -3/+1 |
- Close Standing Roundhouse A,V:
Damage | 10+8 | ![]() |
![]() |
Stun | 5+3 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/3+1(A)4+1(V) | ||
Frame Count | 6/3,3/26 | ||
Block Stun | -6 | ||
Hit Stun/Counter Hit | -5/Launch |
- Close Standing Roundhouse X:
Damage | 8+10 | ![]() |
![]() |
Stun | 8+5 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/1+4 | ||
Frame Count | 6/2,3/30 | ||
Block Stun | -10 | ||
Hit Stun/Counter Hit | -9/Launch |
- Far Standing Roundhouse:
Damage | 16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 10/3/20 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/Launch |
- Crouching Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Crouching Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/4/12 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+8 |
- Crouching Fierce:
Damage | 16,14 | ![]() |
![]() |
Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 6/2/28 | ||
Block Stun | -7 | ||
Hit Stun/Counter Hit | -6/Launch |
Note: 2nd active part cannot be canceled into specials in A&X-ISM, but can in V-ISM.
- Crouching Short:
Damage | 4 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/8 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+8 |
- Crouching Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/3/15 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+6 |
- Crouching Roundhouse:
Damage | 18 | ![]() |
Stun | 6 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 5/6/31 | |
Block Stun | -14 | |
Hit Stun/Counter Hit | - |
Air Normals
- Neutral Jump jab:
Damage | 8 | File:.png | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stun | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Meter on whiff/hit | 0/1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Frame Count | 3/10/6
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