Martial Masters/Monk: Difference between revisions

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[[File:mmmonk.gif|right]]
=Introduction=
=Introduction=
'''Pros:'''<br>
Scary strong high/low mixups. <br>
Strong throws. <br>
Huge pokes. Very good projectiles. <br>
Good shadow attacks. <br>
Pound the Ground to punish anything at a distance. <br>
Most life of any character.<br><br>
'''Cons:'''<br>
Big target.<br><br>


=Move List=
=Move List=
==Quick Movelist==
Normal Attack:<br>
F+C<br>
<br>
Special Attacks:<br>
Crouching Bx2, Crouching A<br>
A x4<br><br>
Advanced Attacks:<br>
T.Hold                      QCF+P or K<br>
Hill Mover                  F,QCF+P<br>
Explorer                    F,QCF+K<br>
Heart Strike                QCB+P,A,F+P,F,QCF+K<br>
Heart Smash                F,Dn,Bk,F+P<br>
Trough Lock                F,Dn,Bk,F+K<br>
<br>
Deadly Attacks:<br>
T.Fall                      QCFx2+P<br>
Monk Seal                  QCFx2+K<br>
==Shadow Moves==
Charging Spirit          qcf + LK+HP              must connect (not blocked) to perform entire maneuver; wall bounces opponent<br>
Running Bull            qcb + LK+HP<br>             
Stagger Grab            hcf + LP+LK              connects close and is  unblockable; small  window for free attack after landing maneuver<br>


==Throw Moves==
==Throw Moves==


==Command Moves==
==Command Moves==
Yawn                    HP+HK                    can hit opponent for very  minor damage; taunt  fills Super Meter considerably<br>
Hopping Knee            d + LP+LK                overhead<br>
Backroll and Jump        b + LP+LK                can follow with air attack<br>
Hammer Fist              f + HP                  2 hits; both hits are overheads unless  cancelled into<br>
Crushing Foot            d/u + LP/LK/HP/HK        pursue attack when opponent is on floor<br>


==Special Moves==
==Special Moves==
Cauldron Drop            qcf + P/K                LP=short, LK=medium, HP=far, HK=very far;<br>
overhead; can hit an opponent on the ground;<br>
will collide with other projectiles as both will be "destroyed" in the process<br>
Tremor                  f, d, df + P            LP=hits very close,HP=has full screen distance; must be blocked low<br>
Spirit Charge            qcb + P                  overhead<br>
-Spirit Strike          P                        overhead<br>
--Spirit Chop            f + P                    overhead<br>
---Punt Kick            f, d, df + K<br>
Heart Punch              hcb, f + P              connects close and is unblockable;can be cancelled into<br>
Punt Kick                f, d, df + K            LK=short, HK=far<br>
Ruthless Strangle        hcb, f + K              dash in must touch opponent to perform maneuver; unblockable;<br>
initial hop of dash in can jump over low attacks<br>


==Super Moves==
==Super Moves==


Flaming Cauldron        qcf, qcf + P            each individual cauldron can collide with other projectiles as both will be "destroyed" in the process; <br>
all cauldrons hit as overheads; can hit an opponent on the ground; Monk has super armor during the super<br>
Crushing Mountain        qcf, qcf + K<br>
=Combos=
=Combos=
Preferred Throw: B+D
Crossups: j.B
Combos:
A, A, 2A 623B<br>
2B, 2B, 2A 623B<br>
(2B), 2B, 2A 236236K  - Needs to be close or in the corner.<br>
<br>
2C, 623K<br>
c.C 6C(1) 632146P  - Not really very useful<br>
c.C 6C(1) 214A A 6A 623K  - Must Quick Cancel for this to connect.<br>
c.C 6C 236B+C ...<br>
f.D 236B+C ...<br>
214P P 6P 236B+C ...<br>
<br>
... 236236K, 236236P, 236P/K - Might be able to tech roll it outside of the corner.<br>
<br>
632146D, 66 2C, 623D - Only works on Drunken Master<br>
<br>
B+D, 236A/C  - Seems to be untechable and works on everyone.<br>
B+D, 2A  - Corner only, misses Reika. Good for a reset?<br>
B+D, 623B  - Won't hit Reika/Crane/Monkey<br>
B+D, 2C, 623B  - Only works Near Corner on Tiger/Monk/Saojin/Snake/Lotus<br>
B+D, 236236K, 623B or 236236K - Corner only. Won't hit Reika.<br>
A+D or B+D, 236236P *n  - Hits OTG. Spacing must be just right to loop it.<br>
<br>
214B+C, ... c.D 6C(1) 632146P<br>
214B+C, j.D, j.D, c.D 6C 236B+C ...<br>
... 236B+C, 66 f.D, 623D, 623D, 2C, 623D  - Easy, fun.<br>
... 236B+C, 66 f.D, 623D, 623D, 236236K, 236236K<br>
... 236B+C, 66 f.D, 623D, 623D, 623B, 623D 214B+C(1), 623D, 2C, 623D -  Silly but very strong.<br>
<br>
... 236B+C, 66 f.D, 623D, 236236K, 236236K, 623B 214B+C(1), 623D, 623B, 236236K - Massive damage!<br>


41236A+B, c.D 6C ...<br>
=Strategies=
=Strategies=
Monk its a pacifist stereotypical character and its the heavyweight of the fighting videogames, he is a zoning and heavy striker character but had a good command throw


{{Navbox-MartialM}}
[[Category:Martial Masters]]
[[Category:Martial Masters]]

Latest revision as of 00:59, 23 January 2021

Mmmonk.gif

Introduction

Pros:
Scary strong high/low mixups.
Strong throws.
Huge pokes. Very good projectiles.
Good shadow attacks.
Pound the Ground to punish anything at a distance.
Most life of any character.

Cons:
Big target.

Move List

Quick Movelist

Normal Attack:
F+C

Special Attacks:
Crouching Bx2, Crouching A
A x4

Advanced Attacks:
T.Hold QCF+P or K
Hill Mover F,QCF+P
Explorer F,QCF+K
Heart Strike QCB+P,A,F+P,F,QCF+K
Heart Smash F,Dn,Bk,F+P
Trough Lock F,Dn,Bk,F+K

Deadly Attacks:
T.Fall QCFx2+P
Monk Seal QCFx2+K

Shadow Moves

Charging Spirit qcf + LK+HP must connect (not blocked) to perform entire maneuver; wall bounces opponent
Running Bull qcb + LK+HP
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver


Throw Moves

Command Moves

Yawn HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Knee d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Hammer Fist f + HP 2 hits; both hits are overheads unless cancelled into
Crushing Foot d/u + LP/LK/HP/HK pursue attack when opponent is on floor

Special Moves

Cauldron Drop qcf + P/K LP=short, LK=medium, HP=far, HK=very far;
overhead; can hit an opponent on the ground;
will collide with other projectiles as both will be "destroyed" in the process
Tremor f, d, df + P LP=hits very close,HP=has full screen distance; must be blocked low
Spirit Charge qcb + P overhead
-Spirit Strike P overhead
--Spirit Chop f + P overhead
---Punt Kick f, d, df + K
Heart Punch hcb, f + P connects close and is unblockable;can be cancelled into
Punt Kick f, d, df + K LK=short, HK=far
Ruthless Strangle hcb, f + K dash in must touch opponent to perform maneuver; unblockable;
initial hop of dash in can jump over low attacks

Super Moves

Flaming Cauldron qcf, qcf + P each individual cauldron can collide with other projectiles as both will be "destroyed" in the process;
all cauldrons hit as overheads; can hit an opponent on the ground; Monk has super armor during the super
Crushing Mountain qcf, qcf + K

Combos

Preferred Throw: B+D Crossups: j.B

Combos:

A, A, 2A 623B
2B, 2B, 2A 623B
(2B), 2B, 2A 236236K - Needs to be close or in the corner.

2C, 623K
c.C 6C(1) 632146P - Not really very useful
c.C 6C(1) 214A A 6A 623K - Must Quick Cancel for this to connect.
c.C 6C 236B+C ...
f.D 236B+C ...

214P P 6P 236B+C ...

... 236236K, 236236P, 236P/K - Might be able to tech roll it outside of the corner.

632146D, 66 2C, 623D - Only works on Drunken Master

B+D, 236A/C - Seems to be untechable and works on everyone.
B+D, 2A - Corner only, misses Reika. Good for a reset?
B+D, 623B - Won't hit Reika/Crane/Monkey
B+D, 2C, 623B - Only works Near Corner on Tiger/Monk/Saojin/Snake/Lotus
B+D, 236236K, 623B or 236236K - Corner only. Won't hit Reika.
A+D or B+D, 236236P *n - Hits OTG. Spacing must be just right to loop it.

214B+C, ... c.D 6C(1) 632146P
214B+C, j.D, j.D, c.D 6C 236B+C ...
... 236B+C, 66 f.D, 623D, 623D, 2C, 623D - Easy, fun.
... 236B+C, 66 f.D, 623D, 623D, 236236K, 236236K
... 236B+C, 66 f.D, 623D, 623D, 623B, 623D 214B+C(1), 623D, 2C, 623D - Silly but very strong.

... 236B+C, 66 f.D, 623D, 236236K, 236236K, 623B 214B+C(1), 623D, 623B, 236236K - Massive damage!

41236A+B, c.D 6C ...

Strategies

Monk its a pacifist stereotypical character and its the heavyweight of the fighting videogames, he is a zoning and heavy striker character but had a good command throw

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Crane
Drunk Master
Ghost Kick
Lotus Master
Master Huang
Monk
Monkey Boy
Reika
Red Snake
Saojin
Scorpion
Tiger