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=Introduction=
=Introduction=
'''Pros:''' <br>
Unblockable setups!<br>
Some very large pokes. <br>
Decent projectiles. <br>
Jumping throw. <br>
Good supers. <br>
Good air normals. <br>
214B+C is very good.<br>
421P gives big frame advantage.<br><br>
'''Cons:''' <br>
Big target. <br>
No free DP. <br>
Works hard for damage. <br>
Chews through meter fast. <br>
Projectiles have long recovery and many characters have easy ways around them.<br><br>


=Move List=
=Move List=
==Quick Movelist==
==Quick Movelist==
Normal Attack:
Normal Attack:<br>
F+C (good for comboing into a QCF+C)
F+C (good for comboing into a QCF+C)<br>
 
<br>
Special Attack:
Special Attack:<br>
Crouching A or B x3
Crouching A or B x3<br>
 
<br>
Advanced Attacks:
Advanced Attacks:<br>
 
Lotus Spell (Straight)      QCF+P<br>
Lotus Spell (Straight)      QCF+P
Lotus Spell (Upward)        QCF+K<br>
Lotus Spell (Upward)        QCF+K
Dancing Hawk                HCF+K<br>
Dancing Hawk                HCF+K
Phantom Wind                B,QCB+P,QCB+P,QCF+P,A<br>
Phantom Wind                B,QCB+P,QCB+P,QCF+P,A
Guillotine                  In the Air QCF+P<br>
Guillotine                  In the Air QCF+P
<br>
 
Deadly Attacks:<br>
Deadly Attacks:
Hawk                        QCFx2+P (Light P jumps close, HP jumps Far)<br>
 
Lotus Secrets              QCFx2+K<br>
Hawk                        QCFx2+P (Light P jumps close, HP jumps Far)
Burning Lotus              QCB+P  (Catches opponent in air)<br>
Lotus Secrets              QCFx2+K
Burning Lotus              QCB+P  (Catches opponent in air)




==Shadow Moves==
==Shadow Moves==


Lotus Rush              qcf + LK+HP              must connect (not blocked)
Lotus Rush              qcf + LK+HP              must connect (not blocked) to perform entire maneuver; wall bounces opponent<br>
                                                    to perform entire  
Swallowing Lotus        qcb + LK+HP              absorbs projectiles; has a vacuum effect; can have two on the screen at the same time<br>
                                                    maneuver; wall bounces
Stagger Grab            hcf + LP+LK              connects close and is unblockable; small window for free attack after landing maneuver
                                                    opponent
Swallowing Lotus        qcb + LK+HP              absorbs projectiles; has
                                                    a vacuum effect; can
                                                    have two on the screen
                                                    at the same time
Stagger Grab            hcf + LP+LK              connects close and is
                                                    unblockable; small
                                                    window for free attack
                                                    after landing maneuver
 
         
Supers
------


==Throw Moves==
==Throw Moves==


==Command Moves==
==Command Moves==
Flame Toss              HP+HK                    can hit opponent for very
Flame Toss              HP+HK                    can hit opponent for very minor damage; taunt fills Super Meter considerably<br>
                                                    minor damage; taunt  
Hopping Double Slash    d + LP+LK                overhead<br>
                                                    fills Super Meter  
Backroll and Jump        b + LP+LK                can follow with air attack<br>
                                                    considerably
Dead Claw                f + HP                  2 hits and must be blocked low; launches opponent<br>
Hopping Double Slash    d + LP+LK                overhead
Short Dual Slide Kick    db + HK                  must be blocked low<br>
Backroll and Jump        b + LP+LK                can follow with air attack
Medium Dual Slide Kick  d + HK                  must be blocked low<br>
Dead Claw                f + HP                  2 hits and must be blocked
Far Dual Slide Kick      df + HK                  must be blocked low<br>
                                                    low; launches opponent
Pouncing Claw            d/u + LP/LK/HP/HK        pursue attack when opponent is on floor<br>
Short Dual Slide Kick    db + HK                  must be blocked low
 
Medium Dual Slide Kick  d + HK                  must be blocked low
Far Dual Slide Kick      df + HK                  must be blocked low
Pouncing Claw            d/u + LP/LK/HP/HK        pursue attack
                          when opponent is  
                          on floor
==Special Moves==
==Special Moves==
Bloom                    qcf + P                  LP=appears stationary  
Bloom                    qcf + P                  LP=appears stationary close, HP=appears stationary far;  
                                                    close, HP=appears  
will collide with other projectiles as both will be "destroyed" in the process<br>
                                                    stationary far; will  
Pouncing Claw            b, d, db + P            LP=short, HP=far; overhead<br>
                                                    collide with other  
-Reaping Claw          qcb + P                  Pouncing Claw must touch opponent for this follow up to come out<br>
                                                    projectiles as both  
--Sky Slash            qcf + P<br>
                                                    will be "destroyed" in
---Air Double Claw    P<br>
                                                    the process
Lotus Catch              hcf + P in air            must touch opponent to perform the entire maneuver; unblockable; <br>
Pouncing Claw            b, d, db + P            LP=short, HP=far; overhead
can catch both airborneand grounded opponents<br>
  Reaping Claw          qcb + P                  Pouncing Claw must touch
Raising Bloom            qcf + K                  LK=short and upwards,HK=far and upwards;<br>
                                                    opponent for this follow
will collide with other projectiles as both will be "destroyed" in the process<br>
                                                    up to come out
Thunderous Strikes      hcb + K                  LK=4 hits, HK=9 hits; <br>
    Sky Slash            qcf + P
must touch opponent to perform the entire maneuver; unblockable<br>
      Air Double Claw    P
Lotus Catch              hcf + P in air            must touch opponent to  
                                                    perform the entire  
                                                    maneuver; unblockable;
                                                    can catch both airborne
                                                    and grounded opponents
Raising Bloom            qcf + K                  LK=short and upwards,
                                                    HK=far and upwards; will
                                                    collide with other  
                                                    projectiles as both  
                                                    will be "destroyed" in
                                                    the process
Thunderous Strikes      hcb + K                  LK=4 hits, HK=9 hits; must
                                                    touch opponent to  
                                                    perform the entire  
                                                    maneuver; unblockable


==Super Moves==
==Super Moves==
Death Touch              qcf, qcf + P            LP=short, HP=far; must
Death Touch              qcf, qcf + P            LP=short, HP=far; must touch opponent to perform the entire maneuver; unblockable<br>
                                                    touch opponent to  
Tower Of Flames          hcb + P                  LP=short, HP=far; catches airborne opponent<br>
                                                    perform the entire
Giant Bloom              qcf, qcf + K            absorbs projectiles<br>
                                                    maneuver; unblockable
 
Tower Of Flames          hcb + P                  LP=short, HP=far; catches
                                                    airborne opponent
Giant Bloom              qcf, qcf + K            absorbs projectiles
=Combos=
=Combos=
Crossups: j.A, j.C
Crossups: j.A, j.C<br><br>
 
Unblockable Setup:
Unblockable Setup:
  214B+C, 63214D or 236236P
214B+C, 63214D or 236236P Escapable via Guard Cancel.<br>
  Escapable via Guard Cancel.
<br>
 
Combos:<br>
 
Combos:
 
2A 2B 6C ...<br>
2A 2B 6C ...<br>
(2B) 2B 6C ... <br>
(2B) 2B 6C ... <br>
Line 135: Line 110:


=Strategies=
=Strategies=
Lotus Master its the antagonist of the game when he use his real form as the final boss, but in the gameplan's he's the long distance poking and keepaway fighter, also had a big throw anti air


{{Navbox-MartialM}}
[[Category:Martial Masters]]
[[Category:Martial Masters]]

Latest revision as of 00:58, 23 January 2021

Mmlotusm.gif

Introduction

Pros:
Unblockable setups!
Some very large pokes.
Decent projectiles.
Jumping throw.
Good supers.
Good air normals.
214B+C is very good.
421P gives big frame advantage.

Cons:
Big target.
No free DP.
Works hard for damage.
Chews through meter fast.
Projectiles have long recovery and many characters have easy ways around them.

Move List

Quick Movelist

Normal Attack:
F+C (good for comboing into a QCF+C)

Special Attack:
Crouching A or B x3

Advanced Attacks:
Lotus Spell (Straight) QCF+P
Lotus Spell (Upward) QCF+K
Dancing Hawk HCF+K
Phantom Wind B,QCB+P,QCB+P,QCF+P,A
Guillotine In the Air QCF+P

Deadly Attacks:
Hawk QCFx2+P (Light P jumps close, HP jumps Far)
Lotus Secrets QCFx2+K
Burning Lotus QCB+P (Catches opponent in air)


Shadow Moves

Lotus Rush qcf + LK+HP must connect (not blocked) to perform entire maneuver; wall bounces opponent
Swallowing Lotus qcb + LK+HP absorbs projectiles; has a vacuum effect; can have two on the screen at the same time
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver

Throw Moves

Command Moves

Flame Toss HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Double Slash d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Dead Claw f + HP 2 hits and must be blocked low; launches opponent
Short Dual Slide Kick db + HK must be blocked low
Medium Dual Slide Kick d + HK must be blocked low
Far Dual Slide Kick df + HK must be blocked low
Pouncing Claw d/u + LP/LK/HP/HK pursue attack when opponent is on floor

Special Moves

Bloom qcf + P LP=appears stationary close, HP=appears stationary far; will collide with other projectiles as both will be "destroyed" in the process
Pouncing Claw b, d, db + P LP=short, HP=far; overhead
-Reaping Claw qcb + P Pouncing Claw must touch opponent for this follow up to come out
--Sky Slash qcf + P
---Air Double Claw P
Lotus Catch hcf + P in air must touch opponent to perform the entire maneuver; unblockable;
can catch both airborneand grounded opponents
Raising Bloom qcf + K LK=short and upwards,HK=far and upwards;
will collide with other projectiles as both will be "destroyed" in the process
Thunderous Strikes hcb + K LK=4 hits, HK=9 hits;
must touch opponent to perform the entire maneuver; unblockable

Super Moves

Death Touch qcf, qcf + P LP=short, HP=far; must touch opponent to perform the entire maneuver; unblockable
Tower Of Flames hcb + P LP=short, HP=far; catches airborne opponent
Giant Bloom qcf, qcf + K absorbs projectiles

Combos

Crossups: j.A, j.C

Unblockable Setup: 214B+C, 63214D or 236236P Escapable via Guard Cancel.

Combos:
2A 2B 6C ...
(2B) 2B 6C ...
2B 2B 2B 6C 236236C

c.C/c.D/2C 6C ...

... 6C f.D
... 6C 236C, Taunt - Builds decent meter.
... 6C 63214C

... 6C 236236K - Corner only.
... 6C 214B+C, f.D, c.D, j.D - Deep Corner only.
... 6C 214B+C, f.D, c.D 63214C - Deep Corner only.
... 6C 214B+C, 236236K, 63214P - Deep Corner only.

... 6C(1) 421A 214P 236P, f.C - Distance specific, might miss from far.
... 6C(1) 421A 214P 236P, 66 c.C 6C or 236236K 2P/K - Works mid, but difficult.

... 6C(1) 421A 214P 236P, c.C/2C 6C 214B+C, f.D, c.D, j.D - Near Corner.
... 6C(1) 421A 214P 236P, c.C/2C 6C 214B+C, f.D, c.D 63214P - Near Corner.
... 6C(1) 421A 236B+C ...

... 236B+C, f.D, f.D, 66 c.D, 236D or 63214C

41236A+B c.D 6C ...

Strategies

Lotus Master its the antagonist of the game when he use his real form as the final boss, but in the gameplan's he's the long distance poking and keepaway fighter, also had a big throw anti air

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Crane
Drunk Master
Ghost Kick
Lotus Master
Master Huang
Monk
Monkey Boy
Reika
Red Snake
Saojin
Scorpion
Tiger