Street Fighter Alpha 3/Charlie: Difference between revisions

From SuperCombo Wiki
No edit summary
m (fix motion tags)
Line 7: Line 7:


== Ground Normals ==
== Ground Normals ==
*<b>Standing Jab:</b>
*'''Standing Jab:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | nash_st_lp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | nash_st_lp.png }}
Line 28: Line 28:
|}
|}


*<b>Far Standing Strong:</b>
*'''Far Standing Strong:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | nash_far_st_mp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | nash_far_st_mp.png }}
Line 49: Line 49:
|}
|}


*<b>Close Standing Strong:</b>
*'''Close Standing Strong:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | nash_close_st_mp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | nash_close_st_mp.png }}
Line 70: Line 70:
|}
|}


*<b>Far Standing Fierce:</b>
*'''Far Standing Fierce:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | nash_far_st_hp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | nash_far_st_hp.png }}
Line 91: Line 91:
|}
|}


*<b>Close Standing Fierce:</b>
*'''Close Standing Fierce:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16,15}} |{{STDiagramImageCell| 9 | nash_close_st_hp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16,15}} |{{STDiagramImageCell| 9 | nash_close_st_hp.png }}
Line 113: Line 113:
2nd part can be special canceled in V.
2nd part can be special canceled in V.


*<b>Standing Short:</b>
*'''Standing Short:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | nash_st_lk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | nash_st_lk.png }}
Line 134: Line 134:
|}
|}


*<b>Far Standing Forward X,Z:</b>
*'''Far Standing Forward X,Z:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | nash_far_st_mk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | nash_far_st_mk.png }}
Line 155: Line 155:
|}
|}


*<b>Close Standing Forward:</b>
*'''Close Standing Forward:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | nash_close_st_mk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | nash_close_st_mk.png }}
Line 176: Line 176:
|}
|}


*<b>Far Standing Roundhouse A,X:</b>
*'''Far Standing Roundhouse A,X:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | nash_far_st_hk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | nash_far_st_hk.png }}
Line 197: Line 197:
|}
|}


*<b>Close Standing Roundhouse:</b>
*'''Close Standing Roundhouse:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | nash_close_st_hk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | nash_close_st_hk.png }}
Line 218: Line 218:
|}
|}


*<b>Crouching Jab:</b>
*'''Crouching Jab:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash cr lp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash cr lp.png }}
Line 239: Line 239:
|}
|}


*<b>Crouching Strong:</b>
*'''Crouching Strong:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash cr mp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash cr mp.png }}
Line 260: Line 260:
|}
|}


*<b>Crouching Fierce:</b>
*'''Crouching Fierce:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash cr hp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash cr hp.png }}
Line 281: Line 281:
|}
|}


*<b>Crouching Short:</b>
*'''Crouching Short:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash cr lk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash cr lk.png }}
Line 302: Line 302:
|}
|}


*<b>Crouching Forward:</b>
*'''Crouching Forward:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash cr mk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash cr mk.png }}
Line 323: Line 323:
|}
|}


*<b>Crouching Roundhouse:</b>
*'''Crouching Roundhouse:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash cr hk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash cr hk.png }}
Line 345: Line 345:


== Jumping Normals ==
== Jumping Normals ==
*<b>Neutral Jump Jab:</b>
*'''Neutral Jump Jab:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash n j lp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{n}} j lp.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 366: Line 366:
|}
|}


*<b>Neutral Jump Strong:</b>
*'''Neutral Jump Strong:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash n j mp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{n}} j mp.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 387: Line 387:
|}
|}


*<b>Neutral Jump Fierce:</b>
*'''Neutral Jump Fierce:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash n j hp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{n}} j hp.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 408: Line 408:
|}
|}


*<b>Neutral Jump Short:</b>
*'''Neutral Jump Short:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash n j lk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{n}} j lk.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 429: Line 429:
|}
|}


*<b>Neutral Jump Forward:</b>
*'''Neutral Jump Forward:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash n j mk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{n}} j mk.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 450: Line 450:
|}
|}


*<b>Neutral Jump Roundhouse:</b>
*'''Neutral Jump Roundhouse:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash n j hk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{n}} j hk.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 471: Line 471:
|}
|}


*<b>Diagonal Jump Jab:</b>
*'''Diagonal Jump Jab:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash d j lp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{d}} j lp.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 492: Line 492:
|}
|}


*<b>Diagonal Jump Strong:</b>
*'''Diagonal Jump Strong:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash d j mp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{d}} j mp.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 513: Line 513:
|}
|}


*<b>Diagonal Jump Fierce:</b>
*'''Diagonal Jump Fierce:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash d j hp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{d}} j hp.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 534: Line 534:
|}
|}


*<b>Diagonal Jump Short:</b>
*'''Diagonal Jump Short:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash d j lk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{d}} j lk.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 555: Line 555:
|}
|}


*<b>Diagonal Jump Forward:</b>
*'''Diagonal Jump Forward:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash d j mk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{d}} j mk.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 576: Line 576:
|}
|}


*<b>Diagonal Jump Roundhouse:</b>
*'''Diagonal Jump Roundhouse:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash d j hk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{d}} j hk.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 598: Line 598:


== Command Normals ==  
== Command Normals ==  
*<b>Back Short:</b>
*'''Back Short:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash bknee.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash bknee.png }}
Line 620: Line 620:


== Throws ==  
== Throws ==  
*<b>Punch Throw:</b>
*'''Punch Throw:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash pk throw.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash pk throw.png }}
Line 641: Line 641:
|}
|}


*<b>Air Punch Throw:</b>
*'''Air Punch Throw:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash p air throw.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{p}} air throw.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
Line 662: Line 662:
|}
|}


*<b>Air KickThrow:</b>
*'''Air KickThrow:'''
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash k air throw.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| }} |{{STDiagramImageCell| 9 | Nash {{k}} air throw.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| }}
{{STDiagramCell| Stun}} |{{STDiagramCell| }}

Revision as of 23:59, 8 December 2020

Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 charlie face.png

Moves List

Ground Normals

  • Standing Jab:
Damage 5 Nash st lp.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10
  • Far Standing Strong:
Damage 13 Nash far st mp.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/4/17
Block Stun -2
Hit Stun/Counter Hit -1/+3
  • Close Standing Strong:
Damage 13 Nash close st mp.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/4/16
Block Stun -1
Hit Stun/Counter Hit 0/+4
  • Far Standing Fierce:
Damage 15 Nash far st hp.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/4/25
Block Stun -6
Hit Stun/Counter Hit -5/-
  • Close Standing Fierce:
Damage 16,15 Nash close st hp.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 5/4/28
Block Stun -9
Hit Stun/Counter Hit -8/-

2nd part can be special canceled in V.

  • Standing Short:
Damage 5 Nash st lk.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/3/13
Block Stun -2
Hit Stun/Counter Hit -1/+4
  • Far Standing Forward X,Z:
Damage 12 Nash far st mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(AV)4(X)
Frame Count 10/5/17
Block Stun -3
Hit Stun/Counter Hit 2/+2
  • Close Standing Forward:
Damage 12 Nash close st mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/2/28
Block Stun -11
Hit Stun/Counter Hit -10/-6
  • Far Standing Roundhouse A,X:
Damage 16 Nash far st hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/5/23
Block Stun -5
Hit Stun/Counter Hit -4/-
  • Close Standing Roundhouse:
Damage 17 Nash close st hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 9/3/20
Block Stun 0
Hit Stun/Counter Hit +1/-
  • Crouching Jab:
Damage Nash cr lp.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Crouching Strong:
Damage Nash cr mp.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Crouching Fierce:
Damage Nash cr hp.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Crouching Short:
Damage Nash cr lk.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Crouching Forward:
Damage Nash cr mk.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Crouching Roundhouse:
Damage Nash cr hk.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit

Jumping Normals

  • Neutral Jump Jab:
Damage [[File: Nash N.png j lp.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Neutral Jump Strong:
Damage [[File: Nash N.png j mp.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Neutral Jump Fierce:
Damage [[File: Nash N.png j hp.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Neutral Jump Short:
Damage [[File: Nash N.png j lk.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Neutral Jump Forward:
Damage [[File: Nash N.png j mk.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Neutral Jump Roundhouse:
Damage [[File: Nash N.png j hk.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Diagonal Jump Jab:
Damage [[File: Nash D.png j lp.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Diagonal Jump Strong:
Damage [[File: Nash D.png j mp.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Diagonal Jump Fierce:
Damage [[File: Nash D.png j hp.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Diagonal Jump Short:
Damage [[File: Nash D.png j lk.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Diagonal Jump Forward:
Damage [[File: Nash D.png j mk.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Diagonal Jump Roundhouse:
Damage [[File: Nash D.png j hk.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit

Command Normals

  • Back Short:
Damage Nash bknee.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit

Throws

  • Punch Throw:
Damage Nash pk throw.png
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Air Punch Throw:
Damage [[File: Nash P.png air throw.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit
  • Air KickThrow:
Damage [[File: Nash K.png air throw.png ]]
Stun
Chain Cancel
Special Cancel
Super Cancel
Meter on whiff/hit (A)(XV)
Frame Count
Block Stun
Hit Stun/Counter Hit

The Basics

Which Ism?

A-Ism

V-Ism

Recommended

X-Ism

Combos

Advanced Strategy

Match-ups

Discussion

Street Fighter Alpha 3
Characters
Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief