Move
|
Command
|
Hit
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
Cancel
|
JP
|
JC
|
JS
|
Notes
|
Far LP
|
|
H
|
30
|
4
|
3
|
8
|
+6
|
+2
|
SM,EX,SA,CA
|
1
|
1
|
1
|
Rapid fire cancelable into light attacks
|
Far MP
|
|
H
|
60
|
5
|
4
|
17
|
0
|
-4
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Far HP
|
|
H
|
90
|
8
|
3
|
25
|
-3
|
-8
|
-
|
3
|
1
|
1
|
Crumples on standing counter hit
|
Far LK
|
|
H
|
30
|
5
|
6
|
7
|
+4
|
0
|
-
|
1
|
1
|
1
|
-
|
Far MK
|
|
H
|
60
|
8
|
2
|
19
|
0
|
-4
|
-
|
2
|
1
|
1
|
-
|
Far HK **LC
|
|
H
|
90
|
9
|
4
|
26
|
-5
|
-10
|
-
|
3
|
1
|
1
|
-
|
Close LP
|
(near opponent)
|
H
|
30
|
3
|
3
|
8
|
+6
|
+2
|
SM,EX,SA,CA
|
1
|
1
|
1
|
Rapid fire cancelable into light attacks
|
Close MP
|
(near opponent)
|
H
|
60
|
3
|
3
|
18
|
0
|
-4
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Close HP
|
(near opponent)
|
H
|
90
|
5
|
6
|
22
|
-2
|
-8
|
SM,EX,SA,CA
|
3
|
1
|
1
|
Forces standing
|
Close LK
|
(near opponent)
|
H
|
30
|
5
|
5
|
8
|
+4
|
0
|
-
|
1
|
1
|
1
|
Rapid fire cancelable into light attacks
|
Close MK
|
(near opponent)
|
H
|
60
|
3
|
5
|
16
|
0
|
-4
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Close HK
|
(near opponent)
|
H
|
90
|
8
|
8(2)4
|
24
|
-2
|
-8
|
1st hit SA
|
3,3
|
1,1
|
1
|
Forces standing
|
Crouch LP
|
+
|
H
|
30
|
3
|
2
|
9
|
+6
|
+2
|
SM,EX,SA,CA
|
1
|
1
|
1
|
Rapid fire cancelable into light attacks
|
Crouch MP
|
+
|
H
|
60
|
5
|
4
|
10
|
+7
|
+3
|
SM,EX,SA,CA
|
1
|
1
|
1
|
-
|
Crouch HP
|
+
|
H
|
90
|
4
|
8
|
20
|
-2
|
-8
|
SM,EX,SA,CA
|
3
|
1
|
1
|
Forces standing
|
Crouch LK
|
+
|
L
|
30
|
4
|
3
|
10
|
+4
|
0
|
SM,EX,SA,CA
|
1
|
1
|
1
|
Rapid fire cancelable into light attacks
|
Crouch MK
|
+
|
L
|
60
|
6
|
5
|
16
|
0
|
-4
|
SM,EX,SA,CA
|
1
|
1
|
1
|
-
|
Crouch HK
|
+
|
L
|
90
|
7
|
4
|
24
|
hard knockdown
|
-8
|
SM,EX,SA,CA
|
1
|
1
|
-
|
-
|
Jump Up LP
|
+
|
M
|
40
|
10
|
7
|
until ground+4
|
+12
|
+4
|
-
|
1
|
1
|
1
|
-
|
Jump Up MP
|
+
|
M
|
70
|
5
|
5
|
until ground+4
|
+16
|
+4
|
-
|
2
|
1
|
1
|
-
|
Jump Up HP
|
+
|
M
|
100
|
5
|
5
|
until ground+4
|
+20
|
+8
|
-
|
3
|
1
|
1
|
-
|
Jump Up LK
|
+
|
M
|
40
|
5
|
9
|
until ground+4
|
+12
|
+4
|
-
|
1
|
1
|
1
|
-
|
Jump Up MK
|
+
|
M
|
70
|
6
|
10
|
until ground+4
|
+16
|
+5
|
-
|
2
|
1
|
1
|
-
|
Jump Up HK
|
+
|
M
|
100
|
4
|
4
|
until ground+4
|
+20
|
+8
|
-
|
3
|
1
|
1
|
-
|
Jump Diagonal LP
|
/ +
|
M
|
40
|
4
|
7
|
until ground+4
|
+12
|
+4
|
-
|
1
|
1
|
1
|
-
|
Jump Diagonal MP
|
/ +
|
M,H
|
30,30
|
7
|
7
|
until ground+4
|
+16
|
+5
|
1st hit SM,EX
|
2,2
|
0,1
|
0
|
Knockdown on airborne opponent
|
Jump Diagonal HP
|
/ +
|
M
|
100
|
6
|
5
|
until ground+4
|
+20
|
+8
|
-
|
3
|
1
|
1
|
-
|
Jump Diagonal LK
|
/ +
|
M
|
40
|
4
|
8
|
until ground+4
|
+12
|
+4
|
-
|
1
|
1
|
1
|
-
|
Jump Diagonal MK
|
/ +
|
M
|
70
|
6
|
6
|
until ground+4
|
+16
|
+5
|
-
|
2
|
1
|
1
|
-
|
Jump Diagonal HK
|
/ +
|
M
|
100
|
7
|
7
|
until ground+4
|
+20
|
+8
|
-
|
3
|
1
|
1
|
-
|
Launcher **LC
|
+
|
H
|
100
|
13
|
2
|
54
|
switch
|
-33
|
-
|
0
|
-
|
-
|
Crushes crouching attacks frames 1-14, Launches opponent while switching characters
|
Cross Cancel
|
(while blocking) + +
|
H
|
30x2,40
|
11
|
1(3)1(3)1(3)1(3)1
|
21
|
hard knockdown
|
-8
|
-
|
-
|
-
|
-
|
Invulnerability frames 1-11, Resembles EX Tatsumaki Senpukyaku
|
Shoulder Throw
|
+
|
throw
|
130
|
5
|
2
|
20
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Somersault Throw
|
+ +
|
throw
|
130
|
5
|
2
|
20
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Collarbone Breaker
|
+
|
M
|
30,30
|
16
|
2(1)2
|
17
|
+4
|
-2
|
-
|
2,2
|
0,1
|
1
|
Crushes crouching attacks frames 18-20, One hit: Ground bounce/Two Hits: Hard knockdown on crouching counter hit, On hit:+2 on crouching opponent, Knockdown on airborne opponent
|
Solar Plexus Strike
|
+
|
H
|
80,40
|
17
|
4
|
16
|
+5
|
0
|
-
|
3,3
|
1,1
|
1
|
Knockdown on airborne opponent
|
Hadoken
|
+
|
H
|
70
|
13
|
-
|
33
|
-3
|
-6
|
-
|
3
|
4
|
0
|
Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
|
Hadoken EX
|
+
|
H
|
100
|
12
|
-
|
24
|
knockdown
|
+11
|
-
|
3,3
|
0
|
0
|
Chargeable: 51F for Super Art
|
Tatsumaki LK
|
+
|
H
|
70
|
12
|
2(6)2
|
17
|
knockdown
|
-5
|
-
|
3
|
4
|
0
|
Lower body projectile invulnerability frames 7-33, Airborne frames 7-32, Whiffs on crouching opponent
|
Tatsumaki MK
|
+
|
H
|
80
|
13
|
2(6)2(6)2(6)2(6)2
|
21
|
knockdown
|
-1
|
-
|
3
|
4
|
0
|
Lower body projectile invulnerability frames 8-63, Airborne frames 8-63, Whiffs on crouching opponent
|
Tatsumaki HK
|
+
|
H
|
90
|
13
|
2(6)2(6)2(6)2(6)2
|
21
|
knockdown
|
-1
|
-
|
3
|
4
|
0
|
Lower body projectile invulnerability frames 8-63, Airborne frames 8-63, Whiffs on crouching opponent
|
Tatsumaki EX
|
+
|
H
|
100
|
11
|
1(3)1(3)1(3)1(3)1
|
21
|
knockdown
|
-8
|
-
|
5,5,5,5,5
|
1,1,1,1,1
|
0
|
Lower body projectile invulnerability frames 8-46, Airborne frames 8-46, Throw invulnerability frames 2-6, Whiffs on crouching opponent
|
Tatsumaki LK(air) **LC
|
+
|
H
|
70
|
10
|
2(6)2(6)2
|
until ground+11
|
knockdown
|
+5
|
-
|
3
|
4
|
0
|
-
|
Tatsumaki MK(air) **LC
|
+
|
H
|
80
|
10
|
2(6)2(6)2
|
until ground+11
|
knockdown
|
+5
|
-
|
3
|
4
|
0
|
-
|
Tatsumaki HK(air) **LC
|
+
|
H
|
90
|
10
|
2(6)2(6)2
|
until ground+11
|
knockdown
|
+5
|
-
|
3
|
4
|
0
|
-
|
Tatsumaki EX(air)
|
+
|
H
|
140
|
8
|
1(3)1(3)1(3)1(3)1
|
until ground+4
|
knockdown
|
-16
|
-
|
5,5,5,5,5
|
1,1,1,1,1
|
0
|
-
|
Shoryuken LP
|
+
|
H
|
120(50)
|
3
|
13
|
25
|
knockdown
|
-26
|
-
|
1
|
1
|
0
|
Invulnerability frames 1-2, Throw and lower body invulnerability frames 3-4, Airborne frames 3-32
|
Shoryuken MP
|
+
|
H
|
140(70)
|
3
|
14
|
39
|
knockdown
|
-40
|
-
|
1
|
1
|
0
|
Invulnerability frames 1-5, Airborne frames 5-41
|
Shoryuken HP
|
+
|
H
|
160(80)
|
3
|
14
|
42
|
knockdown
|
-43
|
-
|
1
|
1
|
0
|
Invulnerability frames 1-2, Throw and lower body invulnerability frames 3-4, Airborne frames 3-44
|
Shoryuken EX
|
+
|
H
|
50,100,30,20
|
4
|
14
|
48
|
hard knockdown
|
-35
|
-
|
3
|
1
|
0
|
Invulnerability frames 1-17, Airborne frames 6-47
|
Joudan LK
|
+
|
H
|
90
|
13
|
3
|
26
|
knockdown
|
-7
|
-
|
1
|
1
|
3
|
-
|
Joudan MK
|
+
|
H
|
90
|
17
|
3
|
25
|
knockdown
|
-6
|
-
|
1
|
1
|
3
|
-
|
Joudan HK
|
+
|
H
|
90
|
22
|
3
|
18
|
knockdown
|
-6
|
-
|
1
|
1
|
3
|
-
|
Joudan EX
|
+
|
H
|
100
|
15
|
3
|
22
|
wall bounce
|
-3
|
-
|
3
|
4
|
0
|
-
|
Shinkuu Hadoken
|
+ 
|
H
|
50x4,100
|
4
|
-
|
110
|
hard knockdown
|
-60
|
-
|
5
|
6
|
-
|
87 frames cinematic freeze before attack, Invulnerability frames 1-4
|
Cross Art **LC
|
+ +
|
H
|
150+
|
9
|
2
|
44
|
switch
|
-24
|
-
|
3
|
-
|
-
|
64 frames cinematic freeze before attack, Invulnerability frames 1-10
|