Street Fighter X Tekken/Ryu/Frame Data

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Frame Data

Move Command Hit Damage Startup Active Recovery Hit Adv. Block Adv. Cancel JP JC JS Notes
Far LP Jab.gif H 30 4 3 8 +6 +2 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Far MP Strong.gif H 60 5 4 17 0 -4 SM,EX,SA,CA 2 1 1 -
Far HP Fierce.gif H 90 8 3 25 -3 -8 - 3 1 1 Crumples on standing counter hit
Far LK Short.gif H 30 5 6 7 +4 0 - 1 1 1 -
Far MK Forward.gif H 60 8 2 19 0 -4 - 2 1 1 -
Far HK **LC Roundhouse.gif H 90 9 4 26 -5 -10 - 3 1 1 -
Close LP (near opponent) Jab.gif H 30 3 3 8 +6 +2 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Close MP (near opponent) Strong.gif H 60 3 3 18 0 -4 SM,EX,SA,CA 2 1 1 -
Close HP (near opponent) Fierce.gif H 90 5 6 22 -2 -8 SM,EX,SA,CA 3 1 1 Forces standing
Close LK (near opponent) Short.gif H 30 5 5 8 +4 0 - 1 1 1 Rapid fire cancelable into light attacks
Close MK (near opponent) Forward.gif H 60 3 5 16 0 -4 SM,EX,SA,CA 2 1 1 -
Close HK (near opponent) Roundhouse.gif H 90 8 8(2)4 24 -2 -8 1st hit SA 3,3 1,1 1 Forces standing
Crouch LP Down.gif + Jab.gif H 30 3 2 9 +6 +2 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Crouch MP Down.gif + Strong.gif H 60 5 4 10 +7 +3 SM,EX,SA,CA 1 1 1 -
Crouch HP Down.gif + Fierce.gif H 90 4 8 20 -2 -8 SM,EX,SA,CA 3 1 1 Forces standing
Crouch LK Down.gif + Short.gif L 30 4 3 10 +4 0 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Crouch MK Down.gif + Forward.gif L 60 6 5 16 0 -4 SM,EX,SA,CA 1 1 1 -
Crouch HK Down.gif + Roundhouse.gif L 90 7 4 24 hard knockdown -8 SM,EX,SA,CA 1 1 - -
Jump Up LP Up.gif + Jab.gif M 40 10 7 until ground+4 +12 +4 - 1 1 1 -
Jump Up MP Up.gif + Strong.gif M 70 5 5 until ground+4 +16 +4 - 2 1 1 -
Jump Up HP Up.gif + Fierce.gif M 100 5 5 until ground+4 +20 +8 - 3 1 1 -
Jump Up LK Up.gif + Short.gif M 40 5 9 until ground+4 +12 +4 - 1 1 1 -
Jump Up MK Up.gif + Forward.gif M 70 6 10 until ground+4 +16 +5 - 2 1 1 -
Jump Up HK Up.gif + Roundhouse.gif M 100 4 4 until ground+4 +20 +8 - 3 1 1 -
Jump Diagonal LP Upleft.gif / Upright.gif + Jab.gif M 40 4 7 until ground+4 +12 +4 - 1 1 1 -
Jump Diagonal MP Upleft.gif / Upright.gif + Strong.gif M,H 30,30 7 7 until ground+4 +16 +5 1st hit SM,EX 2,2 0,1 0 Knockdown on airborne opponent
Jump Diagonal HP Upleft.gif / Upright.gif + Fierce.gif M 100 6 5 until ground+4 +20 +8 - 3 1 1 -
Jump Diagonal LK Upleft.gif / Upright.gif + Short.gif M 40 4 8 until ground+4 +12 +4 - 1 1 1 -
Jump Diagonal MK Upleft.gif / Upright.gif + Forward.gif M 70 6 6 until ground+4 +16 +5 - 2 1 1 -
Jump Diagonal HK Upleft.gif / Upright.gif + Roundhouse.gif M 100 7 7 until ground+4 +20 +8 - 3 1 1 -
Launcher **LC Fierce.gif + Roundhouse.gif H 100 13 2 54 switch -33 - 0 - - Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Cross Cancel (while blocking) Right.gif + Fierce.gif + Roundhouse.gif H 30x2,40 11 1(3)1(3)1(3)1(3)1 21 hard knockdown -8 - - - - Invulnerability frames 1-11, Resembles EX Tatsumaki Senpukyaku
Shoulder Throw Jab.gif + Short.gif throw 130 5 2 20 - - - - - - -
Somersault Throw Left.gif + Jab.gif + Short.gif throw 130 5 2 20 - - - - - - -
Collarbone Breaker Right.gif + Strong.gif M 30,30 16 2(1)2 17 +4 -2 - 2,2 0,1 1 Crushes crouching attacks frames 18-20, One hit: Ground bounce/Two Hits: Hard knockdown on crouching counter hit, On hit:+2 on crouching opponent, Knockdown on airborne opponent
Solar Plexus Strike Right.gif + Fierce.gif H 80,40 17 4 16 +5 0 - 3,3 1,1 1 Knockdown on airborne opponent
Hadoken Qcf.gif + Jab.gif H 70 13 - 33 -3 -6 - 3 4 0 Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Hadoken EX Qcf.gif + 2pp.gif H 100 12 - 24 knockdown +11 - 3,3 0 0 Chargeable: 51F for Super Art
Tatsumaki LK Qcb.gif + Short.gif H 70 12 2(6)2 17 knockdown -5 - 3 4 0 Lower body projectile invulnerability frames 7-33, Airborne frames 7-32, Whiffs on crouching opponent
Tatsumaki MK Qcb.gif + Forward.gif H 80 13 2(6)2(6)2(6)2(6)2 21 knockdown -1 - 3 4 0 Lower body projectile invulnerability frames 8-63, Airborne frames 8-63, Whiffs on crouching opponent
Tatsumaki HK Qcb.gif + Roundhouse.gif H 90 13 2(6)2(6)2(6)2(6)2 21 knockdown -1 - 3 4 0 Lower body projectile invulnerability frames 8-63, Airborne frames 8-63, Whiffs on crouching opponent
Tatsumaki EX Qcb.gif + 2kk.gif H 100 11 1(3)1(3)1(3)1(3)1 21 knockdown -8 - 5,5,5,5,5 1,1,1,1,1 0 Lower body projectile invulnerability frames 8-46, Airborne frames 8-46, Throw invulnerability frames 2-6, Whiffs on crouching opponent
Tatsumaki LK(air) **LC Qcb.gif + Short.gif H 70 10 2(6)2(6)2 until ground+11 knockdown +5 - 3 4 0 -
Tatsumaki MK(air) **LC Qcb.gif + Forward.gif H 80 10 2(6)2(6)2 until ground+11 knockdown +5 - 3 4 0 -
Tatsumaki HK(air) **LC Qcb.gif + Roundhouse.gif H 90 10 2(6)2(6)2 until ground+11 knockdown +5 - 3 4 0 -
Tatsumaki EX(air) Qcb.gif + 2kk.gif H 140 8 1(3)1(3)1(3)1(3)1 until ground+4 knockdown -16 - 5,5,5,5,5 1,1,1,1,1 0 -
Shoryuken LP Dp.gif + Jab.gif H 120(50) 3 13 25 knockdown -26 - 1 1 0 Invulnerability frames 1-2, Throw and lower body invulnerability frames 3-4, Airborne frames 3-32
Shoryuken MP Dp.gif + Strong.gif H 140(70) 3 14 39 knockdown -40 - 1 1 0 Invulnerability frames 1-5, Airborne frames 5-41
Shoryuken HP Dp.gif + Fierce.gif H 160(80) 3 14 42 knockdown -43 - 1 1 0 Invulnerability frames 1-2, Throw and lower body invulnerability frames 3-4, Airborne frames 3-44
Shoryuken EX Dp.gif + 2pp.gif H 50,100,30,20 4 14 48 hard knockdown -35 - 3 1 0 Invulnerability frames 1-17, Airborne frames 6-47
Joudan LK Hcf.gif + Short.gif H 90 13 3 26 knockdown -7 - 1 1 3 -
Joudan MK Hcf.gif + Forward.gif H 90 17 3 25 knockdown -6 - 1 1 3 -
Joudan HK Hcf.gif + Roundhouse.gif H 90 22 3 18 knockdown -6 - 1 1 3 -
Joudan EX Hcf.gif + 2kk.gif H 100 15 3 22 wall bounce -3 - 3 4 0 -
Shinkuu Hadoken Qcf.gif + 2pp.gifPunch.gif H 50x4,100 4 - 110 hard knockdown -60 - 5 6 - 87 frames cinematic freeze before attack, Invulnerability frames 1-4
Cross Art **LC Qcf.gif + Strong.gif + Forward.gif H 150+ 9 2 44 switch -24 - 3 - - 64 frames cinematic freeze before attack, Invulnerability frames 1-10

Boost Chain Frame Data

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel "Notes
"
Far LP H 30 3 3 8 +6 +2 - Rapid fire cancelable into light attacks
Far MP H 42 5 4 24 -7 -11 EX,SA,CA -
Far HP **LC H 63 8 3 34 -12 -17 - Crumples on standing counter hit
Far LK H 30 5 6 7 +4 0 - -
Far MK H 42 8 2 26 -7 -11 - -
Far HK **LC H 63 9 4 32 -11 -16 - -
Close LP H 30 3 3 8 +6 +2 - Rapid fire cancelable into light attacks
Close MP H 42 3 3 25 -7 -11 EX,SA,CA -
Close HP **LC H 63 5 6 32 -12 -18 EX,SA,CA Forces standing
Close LK H 30 5 5 8 +4 0 - Rapid fire cancelable into light attacks
Close MK H 42 3 5 23 -7 -11 EX,SA,CA -
Close HK **LC H 63 8 8(2)4 34 -12 -18 - Forces standing
Crouch LP H 30 3 2 9 +6 +2 - Rapid fire cancelable into light attacks
Crouch MP H 42 4 4 17 0 -4 EX,SA,CA -
Crouch HP H 63 4 8 28 -10 -16 EX,SA,CA Forces standing
Crouch LK L 30 4 3 10 +4 0 - Rapid fire cancelable into light attacks
Crouch MK L 42 5 5 23 -7 -11 EX,SA,CA -
Crouch HK L 63 5 4 32 hard knockdown -16 EX,SA,CA -

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