Street Fighter X Tekken/Asuka

From SuperCombo Wiki

Introduction

Ideal Team Position: Anchor

Asuka is a rushdown character that does not want to be on the defense. On Knockdown.png she has great mixups ranging from ambiguous cross-ups to High.png and Low.png guesses, all which lead to great meterless damage and another Knockdown.png or can be combed to supers/cross-arts. Asuka's combos come from a mix of Tekken Chains and Links that with practice and muscle memory, are easy to get down. Her BnB is very usefull because it can be used as a hit-confirm to cut off the combo and make it safe.

While overheads existed within the Street Fighter franchise long before this game came out, no game in the series placed such a high commodity on comboable overheads like this one. Instead of overheads being used simply to break an opponent’s guard, Asuka’s overheads are used as combo starters that lead to big damage and hard knockdowns. She also has a command standing low, f+mk, that is easily confirmable into a target combo that also leads to big meterless damage. This high-low game of Asuka, along with a command grab to keep opponents continuously wary of her approach, makes her up-close game extremely dangerous. Her f+LK, LP target combo has a very large hitbox, air crush properties, and quick startup that leads to yet another combo option, giving her a weapon against airborne opponents. Her j.HP can hit from either side of her body and has a high highbox, giving her a powerful crossup tool that helps her get in and start her mix-ups. To compensate for her strong offense, Asuka herself is not particularly mobile, as her jump is slow and easy to react to while her forward movement is susceptible to opponents with good ground options. She has particular difficulties against zoners as her main way around fireballs, her lunging elbow rekka (hcb+P) does not have particularly long window of fireball invincibility and none below her waist. However, if she can pair herself with a point character that overcome her mobility deficits, and tag her in once they’re in appropriate position...Asuka can ensure that she continues to get plenty of students for her father’s dojo.

Strengths Weaknesses
  • Very adept at high/low mixups, able to get full combos off of both her overheads and standing lows.
  • Her command low (f+mk) can be made safe on block and has enough block stun to easily confirm into either a safe ender or an ender that can lead to full combos
  • f+MP overhead comes out fairly quick and can lead to full combos
  • Strings can be mixed with target combos to create unique pressure
  • Possesses an Air Crush command normal (f+LK, LP) that leads to a full combo
  • Poor mobility
  • Difficulty dealing with pressure thanks to lack of reliable reversals to get her out of trouble consistently other than EX Cancan Kicks, which has a slow startup time.
  • Buttons don’t lend themselves well to footsies, necessitating that she always be on the offense
  • Several of her combo starters have long recovery, making her vulnerable to effective spacing and well-timed neutral jumps
  • Lower than average health
Asuka
SFxT Asuka Art.jpg
Health 950
Ground Movement
Forward walk speed 40
Back walk speed 25
Forward dash duration 17
Back dash duration 8,10,8
Jumping
Prejump duration 4
Neutral jump duration 35
Diagonal jump duration 35
Neutral super jump duration 35
Diagonal super jump duration 35
Misc.
Charge Cancel Delay (Normal/EX) 5

Move Analysis

Normal Moves

Far/Close LP
LP
SFxT Asuka 5LP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Jab.gif 30 H - 3 2 9 +6 +2 1 1 1
  • Neck and above crushes airborne attacks frames 1-4

Asuka does not have a spammable jab such as Cammy, Rolento, or Raven, therefore she cannot rely on walking and jabbing. Also does not have very good range. Mostly used to hit-confirm her BnB

Far/Close MP
MP
SFxT Asuka 5MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Strong.gif 60 H SM,EX,SA,CA 6 4 11 +6 -3 2 1 1

Cannot link but MP plays a main part of her BnB combo using her Tekken strings. Longer range than LP so can be used in place to hit-confirm combos

Far/Close HP
HP
SFxT Asuka 5HP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Fierce.gif 90 H - 11 4 25 -4 -9 3 1 1
  • Crumples on counter hit

Rarely EVER used outside of emergency ABC magic chain; if you want to launcher combo, there are better options anyways

Far LK
LK
SFxT Asuka 5LK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Short.gif 30 L SM,EX,SA,CA 5 2 12 +3 -1 1 1 1

Amazing move that is crucial to Asuka's mixup game. Only standing normal that hits low

Far/Close MK
MK
SFxT Asuka 5MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Forward.gif 60 H SM,EX,SA,CA 8 3 19 -1 -5 2 1 1

Used in Tekken chain as her BnB. Asuka takes a step forward before attacking make this a good more for footsies or punishing an unsafe normal as you can cancel this move to cr.MP into BnB

Far/Close HK
HK
SFxT Asuka 5HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Roundhouse.gif 90 H SM,EX,SA,CA 9 4 21 0 -5 3 1 1

Strange hitbox on this move, possibly prone to whiffing during launcher combos. Considering starting using HP xx Launcher as a more reliable attack.

Close LK
(near opponent) LK
SFxT Asuka CL 5LK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
(near opponent) Short.gif 30 H SM,EX,SA,CA 4 2 12 +3 -1 1 1 1
  • -
Crouch LP
d+LP
SFxT Asuka 2LP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Down.gif + Jab.gif 30 H SM,EX,SA,CA 4 4 7 +6 +2 1 1 1

Not used, bad range, better moves for hit confirm

Crouch MP
d+MP
SFxT Asuka 2MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Down.gif + Strong.gif 60 H SM,EX,SA,CA 5 5 9 +7 0 2 1 1

Ends all of Asuka's variations of her Tekken chain and links, then canceled into a special move.

Crouch HP
d+HP
SFxT Asuka 2HP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Down.gif + Fierce.gif 80 H SM,EX,SA,CA 7 5 27 -7 -12 3 1 1
  • Crumples on counter hit

This moves crumples on counter hit, therefore it is a good tool to throw out while trying to footsie someone from close range. Stand just outside of HP's max range and if you attack a outlying limb, it will crumple the opponent, setting up major damage

Crouch LK
d+LK
SFxT Asuka 2LK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Down.gif + Short.gif 30 L SM,EX,SA,CA 4 3 11 +3 -1 1 1 1

Can be used to start her low game, but st.lk is much more ambiguous and harder to see coming.

Crouch MK
d+MK
SFxT Asuka 2MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Down.gif + Forward.gif 60 L SM,EX,SA,CA 7 4 16 +1 -7 2 1 1

Great utility can be used to duck under normal fireballs (Sonic Boom, Low Tiger Shot, and Juri's LK Fuhajin can still hit Asuka)

Crouch HK
d+HK
SFxT Asuka 2HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Down.gif + Roundhouse.gif 75 L - 9 3 28 hard knockdown -11 4 1 -

An average sweep. can be chained into for the hard knockdown, otherwise not much use.

Jump LP
ub/u/uf+LP
SFxT Asuka 8LP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Upleft.gif / Up.gif / Upright.gif + Jab.gif 40 M - 6 7 until ground+4 +12 +4 1 1 1
  • -
Jump MP
ub/u/uf+MP
SFxT Asuka 8MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Upleft.gif / Up.gif / Upright.gif + Strong.gif 70 M - 7 6 until ground+4 +16 +5 2 1 1
  • -
Jump HP
ub/u/uf+HP
SFxT Asuka 8HP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Upleft.gif / Up.gif / Upright.gif + Fierce.gif 90 M - 10 5 until ground+4 +20 +8 3 1 1
  • -
Jump LK
ub/u/uf+LK
SFxT Asuka 8LK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Upleft.gif / Up.gif / Upright.gif + Short.gif 40 M - 7 5 until ground+4 +12 +4 1 1 1
  • -
Jump MK
ub/u/uf+MK
SFxT Asuka 8MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Upleft.gif / Up.gif / Upright.gif + Forward.gif 70 M - 7 9 until ground+4 +16 +5 2 1 1
  • -
Jump HK
ub/u/uf+HK
SFxT Asuka 8HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Upleft.gif / Up.gif / Upright.gif + Roundhouse.gif 60,60 M - 8 3(5)5 until ground+4 +20 +8 3 1 1
  • -
Launcher **LC
HP+HK
SFxT Asuka HPHK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Fierce.gif + Roundhouse.gif 100 H - 13 2 54 switch -34 3 - -
  • Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Cross Cancel
(while blocking) f+HP+HK
SFxT Asuka 63214P P.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
(while blocking) Right.gif + Fierce.gif + Roundhouse.gif 120 H - 13 4 25 hard knockdown -7 - - -
  • Invulnerability frames 1-13, Resembles Mist Palm Thrust

Unique Attacks

Demon Slayer
f+LP
SFxT Asuka 6LP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Right.gif + Jab.gif 80 H - 19 3 26 float -7 1 1 0
  • -
Tsuwabaki
f+MP
SFxT Asuka 6MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Right.gif + Strong.gif 60 M - 16 5 15 +6 -8 2 1 0
  • Ground bounce on airborne opponent, Forces standing
Thunder Fall Kick
f+HK
SFxT Asuka 6HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Right.gif + Roundhouse.gif 60,60 M - 24 2(4)2 25 ground bounce,float -2 3,3 1,3 0
  • Knockdown on airborne opponent, Airborne frames 14-27
Dragon Wheel Kick
f+LK
SFxT Asuka 6LK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Right.gif + Short.gif 60 H - 8 7 23 float -15 1 1 0
  • Crushes airborne attacks frames 1-9, Knockdown on airborne opponent
Demon Slayer
f+LK > f+LP
SFxT Asuka 6LK.png
SFxT Asuka 6LP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Right.gif + Short.gif ---.png Right.gif + Jab.gif 80 H - 10 3 26 float -7 1 1 0
  • -
Leg Cutter
f+LK > df+HK
SFxT Asuka 6LK.png
SFxT Asuka 3HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Right.gif + Short.gif ---.png Downright.gif + Roundhouse.gif 60 L - 10 4 25 -2 -8 3 1 0
  • Can be continued into Leg Cutter strings
Jab Uppercut
MP > LP
SFxT Asuka 5MP.png
SFxT Asuka 5LP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Strong.gif ---.png Jab.gif 60 H SM,EX,SA,CA 6 2 21 +2 -2 1 1 0
  • Forces standing, Knockdown on airborne opponent
Jab Low Kick
MP > LK
SFxT Asuka 5MP.png
SFxT Asuka 5LK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Strong.gif ---.png Short.gif 60 H SM,EX,SA,CA 6 3 23 -1 -5 1 1 0
  • Knockdown on airborne opponent
Hyakujitsuko
MK > d+MP
SFxT Asuka 5MK.png
SFxT Asuka 2MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Forward.gif ---.png Down.gif + Strong.gif 50 H SM,EX,SA,CA 6 2 20 -1 -4 2 1 0
  • Knockdown on airborne opponent
Lunging Mist Thrust
b+MP
SFxT Asuka 4MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Left.gif + Strong.gif 60 H - 19 4 23 -2 -5 2 1 0
  • Forces standing, Knockdown on airborne opponent
Whiplash to Toe Kick
b+MP > MK
SFxT Asuka 4MP.png
SFxT Asuka 4MP MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Left.gif + Strong.gif ---.png Forward.gif 60 H SM,EX,SA,CA 20 2 25 +3 +1 2 1 0
  • Knockdown on airborne opponent
Whiplash Sacred Blade
b+MP > d+MK
SFxT Asuka 4MP.png
SFxT Asuka 4MP 2MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Left.gif + Strong.gif ---.png Down.gif + Forward.gif 90 L SM,EX,SA,CA 10 2 23 hard knockdown 0 2 1 0
  • -
Heron Dance **LC
f+MK
SFxT Asuka 6MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Right.gif + Forward.gif 40,50 L,H - 10 3(10)3 21 -1 -9 2,2 1,1 0
  • Knockdown on airborne opponent
Heron Dance
f+MK > MP
SFxT Asuka 6MK.png
SFxT Asuka 6MK MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Right.gif + Forward.gif ---.png Strong.gif 60 H SM,EX,SA,CA 9 4 21 -3 -7 2 1 0
  • Knockdown on airborne opponent
Whiplash Sacred Blade
f+MK > d+MK
SFxT Asuka 6MK.png
SFxT Asuka 4MP 2MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Right.gif + Forward.gif ---.png Down.gif + Forward.gif 90 L SM,EX,SA,CA 10 2 23 hard knockdown 0 2 1 0
  • -
Leg Cutter
df+HK
SFxT Asuka 3HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Downright.gif + Roundhouse.gif 60 L - 11 2 25 -2 -6 3 1 0
  • Knockdown on airborne opponent
Leg Cutter 2nd hit
df+HK > df+HK
SFxT Asuka 3HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Downright.gif + Roundhouse.gif ---.png Downright.gif + Roundhouse.gif 40 L SM,EX,SA,CA 22 2 23 0 -6 3 1 0
  • -
Leg Cutter 3rd hit **LC
df+HK > df+HK > df+HK
SFxT Asuka 3HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Downright.gif + Roundhouse.gif ---.png Downright.gif + Roundhouse.gif ---.png Downright.gif + Roundhouse.gif 80 L SM,EX,SA,CA 22 2 31 hard knockdown -8 3 1 0
  • -
Kariashi Shiranui
HK during Leg Cutter
SFxT Asuka 3HK HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Downright.gif + Roundhouse.gif (---.png Downright.gif + Roundhouse.gif ---.png Downright.gif + Roundhouse.gif) ---.png Roundhouse.gif 60 H - 18 4 29 float -15 3 1 0
  • Knockdown on airborne opponent

Normal Throws

Cloud Taste
LP+LK
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Jab.gif + Short.gif 150 throw - 5 20 20 hard knockdown - - - -
  • -
White Mountain
b+LP+LK
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Left.gif + Jab.gif + Short.gif 150 throw - 5 2 20 hard knockdown - - - -
  • -

Special Moves

Exorcisor
hcb+P
SFxT Asuka 63214P.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + Jab.gif 60 H - 14 4 24 -3 -6 3 3 0
  • Forces standing, Knockdown on airborne opponent
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + Strong.gif 60 H - 18 4 24 -3 -6 3 3 0
  • Forces standing, Knockdown on airborne opponent
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + Fierce.gif 60 H - 22 4 24 -3 -6 3 3 0
  • Knockdown on airborne opponent, Upper body projectile invulnerability frames 1-22, Forces standing
Mist Palm Thrust
P during Exorcisor
SFxT Asuka 63214P P.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + Punch.gif ---.png Punch.gif 40 H - 13 4 25 -4 -7 5 1 0
  • -
Raging Storm
f+P during Mist Palm Thrust
SFxT Asuka 63214P P 6P.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + Punch.gif ---.png Punch.gif ---.png Right.gif + Punch.gif 40,40 H - 22 4(7)4 28 hard knockdown -4 7,7 1,7 0
  • -
Exorcisor EX
hcb+PP
SFxT Asuka 63214PP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + 2pp.gif 50 H - 14 4 24 -3 -6 3 3 0
  • Knockdown on airborne opponent, Projectile invulnerability frames 1-13, Forces standing
Mist Palm Thrust EX
P during EX Exorcisor
SFxT Asuka 63214PP P.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + 2pp.gif ---.png Punch.gif 40 H - 13 4 25 -4 -1 5 1 0
  • -
Raging Storm EX
f+P during EX Mist Palm Thrust
SFxT Asuka 63214PP P 6P.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + 2pp.gif ---.png Punch.gif ---.png Right.gif + Punch.gif 40,40 H - 23 4(7)4 34 wall bounce -4 7,7 1,7 0
  • -
Double Lift Kicks
f,d,df+K
SFxT Asuka 623K.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Dp.gif + Kick.gif 30,40 H - 10 4(6)4 23 float -5 3,4 3,4 0
  • Airborne frames 6-26
Double Lift Kicks EX
f,d,df+KK
SFxT Asuka 623KK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Dp.gif + 2kk.gif 60,60 H - 10 4(6)4 33 float -15 3,4 0,4 0
  • Invulnerability frames 1-13, Airborne frames 7-27
Attack Reversal
hcf+K
SFxT Asuka 41236K.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcf.gif + Short.gif 170 counter - 1 25 23 - - - - -
  • Upper body counters high and overhead strikes, Lower body counters low strikes, Vulnerable to airborne attacks
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcf.gif + Forward.gif 170 counter - 1 30 23 - - - - -
  • Upper body counters high and overhead strikes, Lower body counters low strikes, Vulnerable to airborne attacks
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcf.gif + Roundhouse.gif 170 counter - 1 35 23 - - - - -
  • Upper body counters high and overhead strikes, Lower body counters low strikes, Vulnerable to airborne attacks
Attack Reversal EX
hcf+KK
SFxT Asuka 41236KK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcf.gif + 2kk.gif 200 counter - 1 35 23 - - - - -
  • Throw invulnerability frames 1-35, Upper body counters high and overhead strikes, Lower body counters low strikes, Vulnerable to airborne attacks
Falling Rain
f,d,df+P
SFxT Asuka 623P.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Dp.gif + Punch.gif 140 air throw - 13 5 24 ground bounce - 3 0 4
  • -
Falling Rain EX
f,d,df+PP
SFxT Asuka 623PP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Dp.gif + 2pp.gif 180 air throw - 6 5 24 ground bounce - 4(for 2 frames),3 0 3
  • Strike invulnerability frames 1-10
Sweep Throw
hcf+P
SFxT Asuka 41236P.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcf.gif + Punch.gif 200 standing throw - 10 2 30 hard knockdown - - - -
  • -
Sweep Throw EX
hcf+PP
SFxT Asuka 41236PP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcf.gif + 2pp.gif 200 throw - 10 2 30 hard knockdown - - - -
  • Projectile invulnerability frames 1-9
Onikubigari
hcb+K
SFxT Asuka 63214K.png
SFxT Asuka 63214K charge.png
Charge
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + Kick.gif 80 H - 13 2 27 +2 -1 3 1 0
  • Chargeable: 51F for EX Version and 100F for Super Art
Onikubigari EX
hcb+KK
SFxT Asuka 63214KK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + 2kk.gif 130,60 H - 18 2(21)4 39 float -21 4,4 0,4 0
  • Chargeable: 51F for Super Art, Airborne frames 28-48

Super Combos

Kishin Enbu
hcb+KKK
SFxT Asuka 63214KKK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + 2kk.gifKick.gif 30x5,60,100 H - 14 2(26)2(15)2(26)2(2)2 60 hard knockdown -24 3,3,3,3,3 0,0,0,0,0 -
  • 71 frames cinematic freeze before attack begins, Invulnerability frames 1-13
Cross Art **LC
qcf+MP+MK
SFxT Asuka 236MPMK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Qcf.gif + Strong.gif + Forward.gif 150+ H - 9 2 53 switch -33 3 - -
  • 61 frames cinematic freeze before attack begins, Invulnerability frames 1-9

The Basics

N/A

Advanced Strategy

N/A

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Street Fighter Characters
Abel
Akuma
Balrog
Blanka
Cammy
Chun Li
Cody
Dhalsim
Dudley
Elena
Guile
Guy
Hugo
Ibuki
Juri
Ken
M Bison
Poison
Rolento
Rufus
Ryu
Sagat
Sakura
Vega
Zangief
Tekken Characters
Alisa
Asuka
Bob
Bryan
Christie
Heihachi
Hwoarang
Jack X
Jin
Julia
Kazuya
King
Kuma
Lars
Law
Lei
Lili
Marduk
Nina
Ogre
Paul
Raven
Steve
Xiaoyu
Yoshimitsu
Guest Characters
Cole
Kuro
Mega Man
Pac Man
Toro