

Yoshimitsu
Ideal Team Position: Point
Yoshimitsu is a fairly complex character, but not necessarily in a manner that is high execution. Most of his buttons are very awkward to use in a traditional sense, and even seemingly good hitboxes on his sword-based normals aren’t as good as they may appear to be. To compensate for this, Yoshimitsu makes due with the other tools he has at his disposal to confound opponents. He has numerous ways he can safely tag in his partner, chief among them his Sword Poke Windmill that can lure opponents closer to him. This is especially useful as a whiff punish on the ground, and sometimes it will even catch opponents in the air. His Overhead target combo is another safe tag-in option, and counts as an “off the ground” attack that will crush certain low attacks. His j.HP is a powerful offensive weapon, as it is active for a long time, starts up quickly, and has a hitbox that completely protects his hurtbox when activated. This makes it useful for both jump-in and air-to-airs, and he can get full combos off both. Yoshimitsu is also well-equipped to deal with aerial assaults from the ground, as his DP has air crush properties and leads to a follow-up juggle. If you have meter and life to spare, Yoshimitsu’s EX Suicide into a tag combo can lead to absurd damage, potentially turning the tide of battle into your favor. Because Yoshimitsu has so many options to safely tag in his partner, and because his own solo damage is lacking, it is best to have Yoshimitsu start the match and utilize his assortment of safe tag options to bring his partner into the match.
Strengths | Weaknesses |
---|---|
+Multiple ways to safely tag cancel into his partner (P and K variations of Slap U Silly, Sword Poke Windmill) or to continue a combo +Possesses a DP with air crush properties that can lead into a full combo. +Teleport allows him to advance or retreat quickly +Overhead Target Combo can lead to a safe tag cancel on block or hit +EX Suicide Tag Combos, if successful, can lead to massive damage +j.HP is one of the best high-priority air normals in the entire game and is extremely difficult to anti-air |
-Lackluster solo combos -Not very threatening without meter -Struggles offensively thanks to his normal attacks having bad priority, awkward hitboxes, limited utility, or all of the above -Only his EX DP has ground invincibility |
Moves
Normal Attacks









































crossup





















crossup






Unique Attacks


Sliding Headbutt


















can be repeated 2 more times





























Bronze Fist
Steel Fist










Throws









Special Moves























deals damage to self
causes self-crumple


rapidly press

for additional hits


after 6 hits, causes
Yoshimitsu to crumple




rapidly press

for additional hits


after 6 hits, causes
Yoshimitsu to crumple










vacuum effect


Super Combo


Frame Data (updated for v2013)
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far\Close LP | H | 30 | 4 | 3 | 9 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Far MP | H | 80 | 9 | 3 | 17 | +1 | -3 | - | 2 | 1 | 1 | - | |
Far\Close HP | H | 120 | 16 | 2 | 23 | +1 | -5 | - | 3 | 1 | 1 | Forces standing, Knockdown on counter hit | |
Far\Close LK | H | 30 | 5 | 5 | 9 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Far\Close MK | H | 60 | 8 | 4 | 17 | +3 | -4 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Far\Close HK | H | 90 | 16 | 3 | 28 | float | -11 | - | 3 | 1 | 0 | Throw invulnerability frames 1-15 | |
Close MP | H | 60 | 5 | 3 | 12 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch LP | H | 30 | 4 | 5 | 8 | +5 | 0 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Crouch MP | L | 60 | 10 | 4 | 15 | +2 | -2 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch HP | H | 120 | 11 | 5 | 20 | +1 | -5 | - | 3 | 1 | 1 | Forces standing, Float on counter hit | |
Crouch LK | L | 30 | 5 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Crouch MK | H | 60 | 7 | 5 | 15 | +2 | -3 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch HK **LC | L | 90 | 12 | 2 | 30 | hard knockdown | -12 | SM,EX,SA,CA | 3 | 1 | - | - | |
Jump LP | M | 40 | 6 | 7 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump MP | M | 70 | 9 | 3 | until ground+4 | +16 | +5 | - | 2 | 0 | 1 | - | |
Jump HP | M,H | 35x3 | 8 | 6 | until ground+4 | +20 | +8 | - | 3,3,3 | 0,0,1 | 1 | Hits H from frame 5, Knockdown on airborne opponent | |
Jump LK | M | 40 | 5 | 6 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump MK | M | 70 | 7 | 6 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump HK | M | 100 | 10 | 2 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | Ground bounce on airborne opponent | |
Launcher **LC | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |
Cross Cancel | H | 60x2 | 9 | 6 | 45 | hard knockdown | -27 | - | - | - | - | Invulnerability frames 1-10 | |
Sword Face Smash | LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Oni Killer | b+LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
- | b+LK (during forward jump) | M | 40 | 5 | 6 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | Knockdown on airborne opponent |
- | b+LK > MK (air) | M | 70 | 8 | 6 | until ground+4 | +16 | +5 | - | 2 | 1 | - | Knockdown on airborne opponent |
Flea | d+KKK | H | 75 | 23 | until canceled or hit | - | - | - | - | 1 | 1 | 0 | Input f,f to dash |
Flea to Sling Headbutt | K (during Flea) | L | 60 | 17 | 14 | 31 | +20 | -11 | - | 3 | 1 | 0 | Exits Flea |
Jumping Flea | ub or u or uf (during Flea) | M | 60 | 5 | 36 | 8 | +6 | +2 | - | 1 | 1 | 0 | - |
High Jumping Flea | d,ub or d,u or d,uf (during Flea) | M | 60 | 5 | 41 | 8 | +6 | +2 | - | 1 | 1 | 0 | - |
Dashing Flea | f,f (during Flea) | - | - | - | - | 22 | - | - | - | - | - | - | - |
Flea Release | P (during Flea) | - | - | - | - | 29 | - | - | - | - | - | - | Exits Flea |
- | f+HK | H | 50 | 10 | 2 | 22 | +3 | -3 | - | 3 | 1 | 0 | Forces standing, Knockdown on airborne opponent |
- | f+HK > f+HK | H | 50 | 5 | 2 | 23 | +2 | -4 | - | 3 | 1 | 0 | Knockdown on airborne opponent |
Triple Roundhouse Combo | f+HK > f+HK > f+HK | H | 50 | 5 | 2 | 23 | float | -5 | - | 3 | 1 | 0 | - |
- | f+MK | M | 40 | 20 | 2 | 24 | 0 | -4 | - | 2 | 1 | 0 | Knockdown on airborne opponent, Stagger (+15) on crouching counter hit, On Hit: -1 on crouching opponent |
- **LC | f+MK > MP | H | 80 | 12 | 1(5)1(5)1 | 27 | +2 | -11 | - | 3 | 0 | 0 | Knockdown on airborne opponent |
Poison Wind Bronze Fist | f+MK > MP > b,b | - | - | - | - | 27 | -8 | -21 | - | - | - | - | Invulnerability frames 1-8 |
Poison Wind Steel Fist | f+MK > MP > f+MK | M | 40 | 20 | 2 | 34 | -2 | -14 | - | 2 | 1 | 0 | On hit: -11 on crouching opponent |
Poison Wind Silver Fist | f+MK > MP > K | - | - | - | - | 49 | -30 | -43 | - | - | - | - | Invulnerability frames 1-31 |
Poison Wind Gold Fist | f+MK > MP > K > P | H | 70 | 16 | 2 | 23 | float | -10 | - | 3 | 1 | 0 | Crushes airborne attacks frames 1-17 |
Poison Breath LK | hcb+LK | H | 50 | 16 | 17 | 11 | +1 | -11 | - | 3 | 3 | 0 | Knockdown on airborne opponent |
Poison Breath MK | hcb+MK | H | 50 | 22 | 24 | 4 | +2 | -11 | - | 3 | 3 | 0 | Knockdown on airborne opponent |
Poison Breath HK | hcb+HK | H | 50 | 26 | 24 | 4 | crumple | -11 | - | 3 | 3 | 0 | Knockdown on airborne opponent |
Poison Breath EX | hcb+KK | H | 70 | 16 | 24 | 4 | crumple | -11 | - | 3 | 3 | 0 | Knockdown on airborne opponent |
Flea to Poison Breath LK | hcb+LK (during Flea) | H | 50 | 15 | 24 | 15 | 0 | -22 | - | 3 | 3 | 0 | Knockdown on airborne opponent |
Flea to Poison Breath MK | hcb+MK (during Flea) | H | 50 | 20 | 24 | 15 | +1 | -22 | - | 3 | 3 | 0 | Knockdown on airborne opponent |
Flea to Poison Breath HK | hcb+HK (during Flea) | H | 50 | 26 | 24 | 15 | crumple | -22 | - | 3 | 3 | 0 | Knockdown on airborne opponent |
Flea to Poison Breath EX | hcb+KK (during Flea) | H | 70 | 15 | 24 | 15 | crumple | -22 | - | 4 | 3 | 0 | Knockdown on airborne opponent |
Gehosen LP | f,d,df+LP | H | 80 | 7 | 6 | 26 | float | -10 | - | 3 | 3 | 0 | Airborne frames 11-24, Crushes airborne attacks frames 1-10 |
Gehosen MP | f,d,df+MP | H | 100 | 9 | 6 | 26 | float | -10 | 3 | 3 | 0 | Airborne frames 13-26, Invulnerability frames 1-4 | |
Gehosen HP | f,d,df+HP | H | 110 | 9 | 6 | 26 | float | -10 | 3 | 3 | 0 | Airborne frames 13-26 | |
Gehosen EX | f,d,df+PP | H | 70x2 | 6 | 6 | 27 | float | -9 | - | 3,3 | 3,3 | 0 | Airborne frames 11-24, Invulnerability frames 1-6 |
Suicide LP | hcb,f+LP | M | 250 | 24 | 5 | 98 | crumple | -74 | - | 1 | 1 | - | Deals 200 damage to himself, Whiffs on airborne opponent, Throw invulnerability frames 1-28 |
Suicide MP | hcb,f+MP | M | 250 | 26 | 5 | 98 | crumple | -74 | - | 1 | 1 | - | Deals 200 damage to himself, Whiffs on airborne opponent, Breaks counter moves |
Suicide HP | hcb,f+HP | M | 250 | 28 | 5 | 98 | crumple | -74 | - | 1 | 1 | - | Deals 200 damage to himself, Whiffs on airborne opponent, Projectile invulnerability frames 1-32 |
Suicide EX | hcb,f+EX | M | 150x2 | 22 | 5(36)5 | 107 | crumple | self-crumple | - | 3,3 | 0,3 | 0 | Deals 250 damage to himself |
Slap U Silly LP **LC | qcf+LP (mash LP to extend) | H | 20x2~6 | 15 | - | 27/78 | 0 / self-crumple | -8 / self-crumple | - | 3 | 0 | 0 | Knockdown on airborne opponent |
Slap U Silly MP **LC | qcf+MP (mash MP to extend) | H | 20x3~7 | 15 | - | 27/98 | 0 / self-crumple | -8 / self-crumple | - | 3 | 0 | 0 | Knockdown on airborne opponent |
Slap U Silly HP **LC | qcf+HP (mash HP to extend) | H | 20x4~8 | 15 | - | 27/98 | 0 / self-crumple | -8 / self-crumple | - | 3 | 0 | 0 | Knockdown on airborne opponent |
Slap U Silly EX **LC | qcf+EX | H | 20x7 | 15 | - | 27 | 0 | -8 | - | 3 | 0 | 0 | Knockdown on airborne opponent, 1 point of armor during frames 1-14 |
Stone Fists LK **LC | qcf+LK (mash LK to extend) | L | 20x2~6 | 15 | - | 27/98 | -2 / self-crumple | -10 / self-crumple | - | 3 | 0 | 0 | Knockdown on airborne opponent |
Stone Fists MK **LC | qcf+MK (mash MK to extend) | L | 20x3~7 | 15 | - | 27/98 | -2 / self-crumple | -10 / self-crumple | - | 3 | 0 | 0 | Knockdown on airborne opponent |
Stone Fists HK **LC | qcf+HK (mash HK to extend) | L | 20x4~8 | 15 | - | 27/98 | -2 / self-crumple | -10 / self-crumple | - | 3 | 0 | 0 | Knockdown on airborne opponent |
Stone Fists EX **LC | qcf+EX | L | 20x7 | 15 | - | 27 | -2 | -10 | - | 3 | 0 | 0 | Knockdown on airborne opponent, 1 point of armor during frames 1-14 |
Indian Stance Vacuum Dance **LC | f,d,df or b,d,db+PPP or KKK | - | - | - | - | 50 | - | - | - | - | - | - | Invulnerability frames 1-29 |
Sword Poke Windmill | hcb+P | H | 5,10x7,45 | 18 | 52 | 33 | -2 | -11 | - | 3 | 0 | 0 | Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent |
Sword Poke Windmill EX | hcb+PP | H | 5,190 | 6 | 52 | 33 | hard knockdown | -11 | - | 3 | 3 | 0 | Chargeable: 51F for Super Art, Knockdown on airborne opponent |
Sword Poke Whirlwind **LC | hcb+PPP | H | 315 | 7 | 58 | 36 | hard knockdown | -11 | - | 3 | 0 | - | 63 frames cinematic freeze before attack begins, Invulnerability frames 1-8, Projectile invulnerability frames 9-64 |
Cross Art **LC | qcf+MP+MK | H | 150+ | 9 | 2 | 66 | switch | -46 | - | 3 | - | - | 62 frames cinematic freeze before attack begins, Invulnerability frames 1-10, Airborne frames 1-37 |
Boost Chain Frame Data
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | "Notes |
---|---|---|---|---|---|---|---|---|---|
" | |||||||||
Far MP | H | 56 | 9 | 3 | 24 | -6 | -10 | - | - |
Far\Close HP | H | 84 | 16 | 2 | 32 | -8 | -14 | - | Forces standing, Knockdown on counter hit |
Far\Close MK | H | 42 | 7 | 4 | 22 | -2 | -9 | EX,SA,CA | - |
Far\Close HK | H | 63 | 16 | 3 | 37 | float | -20 | - | Throw invulnerability frames 1-15 |
Close MP | H | 42 | 5 | 3 | 17 | +1 | -3 | EX,SA,CA | - |
Crouch MP | L | 42 | 10 | 4 | 20 | -3 | -7 | EX,SA,CA | - |
Crouch HP | H | 84 | 11 | 5 | 25 | -4 | -10 | - | Forces standing, Float on counter hit |
Crouch MK | H | 42 | 7 | 5 | 20 | -3 | -8 | EX,SA,CA | - |
Crouch HK **LC | L | 63 | 12 | 2 | 36 | hard knockdown | -18 | EX,SA,CA | - |
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- st.MK xx dp+HP, st.LK, st.LK, st.MK xx dp+HP (306)
(0bar, easy)
Hit Confirm Combos
- f+HK>f+HK>f+HK, st.MK xx dp+HP (238)
(0bar, easy)
Post-launch Combos
- cl.MP, cr.LP, st.MK xx dp+HP
(0bar, easy)
- cl.MP xx CADC, cl.MP, st.MK xx dp+HP
(0bar, medium)
Advanced Combos
- f+MK, st.MK xx dp+HP, st.LK, st.LK, st.MK xx dp+HP (311)
(0bar, overhead, counterhit, easy)
- dp+MP, st.LK, st.LK, st.MK xx dp+HP (262)
(0bar, invincible, easy)
- dp+LP, st.LK, st.LK, st.MK xx dp+HP (242)
(0bar, anti-air, easy)
Combos Into Supers
- N/A