Street Fighter X Tekken/Elena

From SuperCombo Wiki

Introduction

Ideal Team Position: Point

When interviewed about the Top 5 characters in Street Fighter x Tekken v2013 after his EVO 2015 victory, Esuta put Elena in his Top 5. While doing so baffled many people, Elena has plenty of tools that can back up Esuta’s endorsement. Because all of her buttons are kicks and she’s a character with a long hitbox, Elena can use her long legs to shut out and in some cases shut DOWN opponents. Her st.LK is a 3 frame startup and reaches very far for a move that fast, allowing her to confirm into links and strings. Furthermore, she can cancel into her Lynx Tail, which is completely safe on block and puts her opponents in a situation where they are forced to block. Since Lynx Tail is a low, she can mix up the opponent with a plethora of overheads, some of which can be comboed from. Furthermore, she is excellent at carrying opponents across the stage, using her Rhino Horn and Spin Scythe to push the opponents far away. Furthermore, she is very against airborne opponents who try to escape her ground attack, as her Scratch Wheel (dp+k) starts up quickly and has an excellent hitbox as an anti-air. Being adept with Elena involves making use of her long reach and high-low game and keeping an opponent locked down until they begin to get impatient, or complacent with their blocking.

Strengths Weaknesses
  • st.LK is one of the two longest-reaching 3f normals in the game
  • cr.MP boost combo cannot be punished by many characters
  • f+MP overhead is safe and can be comboed from
  • Long ranged overhead threat with hcb+P
  • High corner carry
  • Cannot do much solo damage against a crouching opponent without spending meter
  • Best anti-air (dp+LK) only does 100 damage and cannot be comboed from with a tag cancel
  • Lacks up-close pressure, with her only plus normals being crouching
  • Longest ranged low (df+HK) is very unsafe unless well-spaced
  • Low health total at 900
Elena
SFxT Elena Art.jpg
Health 900
Ground Movement
Forward walk speed 38.25
Back walk speed 38.25
Forward dash duration 17
Back dash duration 8,10,4
Jumping
Prejump duration 4
Neutral jump duration 37
Diagonal jump duration 37
Neutral super jump duration 42
Diagonal super jump duration 42
Misc.
Charge Cancel Delay (Normal/EX) 5


Move Analysis

Normal Moves

Far/Close LP
LP
SFxT Elena 5LP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Jab.gif 30 H SM,EX,SA,CA 5 4 14 -1 -5 1 1 1
  • -
Far/Close MP
MP
SFxT Elena 5MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Strong.gif 30x2 H SM,EX,SA,CA 5 2,3 19 -1 -5 2,2 1,1 1
  • -
Far/Close HP **LC
HP
SFxT Elena 5HP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Fierce.gif 90 H - 13 5 28 -8 -13 3 1 1
  • Whiffs on crouching opponent
Far/Close LK
LK
SFxT Elena 5LK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Short.gif 30 H SM,EX,SA,CA 3 4 11 +2 -2 1 1 1
  • -
Far/Close MK
MK
SFxT Elena 5MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Forward.gif 60 H - 7 4 17 0 -4 2 1 1
  • -
Far/Close HK
HK
SFxT Elena 5HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Roundhouse.gif 90 H - 11 3 18 +4 -1 3 1 1
  • -
Crouch LP
d+LP
SFxT Elena 2LP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Down.gif + Jab.gif 30 H SM,EX,SA,CA 4 3 11 +3 -1 1 1 1
  • -
Crouch MP
d+MP
SFxT Elena 2MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Down.gif + Strong.gif 60 H SM,EX,SA,CA 6 5 9 +7 +3 2 1 1
  • -
Crouch HP
d+HP
SFxT Elena 2HP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Down.gif + Fierce.gif 90 H - 8 2 22 +2 -4 3 1 1
  • Forces standing
Crouch LK
d+LK
SFxT Elena 2LK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Down.gif + Short.gif 30 L SM,EX,SA,CA 4 4 7 +6 +2 1 1 1
  • -
Crouch MK
d+MK
SFxT Elena 2MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Down.gif + Forward.gif 60 L - 6 3 15 +3 -1 2 1 1
  • -
Crouch HK
d+HK
SFxT Elena 2HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Down.gif + Roundhouse.gif 90 L - 8 4 30 hard knockdown -14 3 1 -
  • -
Jump LP
ub/u/uf+LP
SFxT Elena 8LP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Upleft.gif / Up.gif / Upright.gif + Jab.gif 40 M - 4 10 until ground+4 +12 +3 1 1 1
  • -
Jump MP
ub/u/uf+MP
SFxT Elena 8MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Upleft.gif / Up.gif / Upright.gif + Strong.gif 70 M - 6 7 until ground+4 +16 +5 2 1 1
  • -
Jump HP
ub/u/uf+HP
SFxT Elena 8HP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Upleft.gif / Up.gif / Upright.gif + Fierce.gif 100 M - 6 6 until ground+4 +20 +8 3 1 1
  • -
Jump LK
ub/u/uf+LK
SFxT Elena 8LK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Upleft.gif / Up.gif / Upright.gif + Short.gif 40 M - 5 8 until ground+4 +13 +4 1 1 1
  • -
Jump MK
ub/u/uf+MK
SFxT Elena 8MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Upleft.gif / Up.gif / Upright.gif + Forward.gif 70 M - 7 6 until ground+4 +16 +5 2 1 1
  • -
Jump HK
ub/u/uf+HK
SFxT Elena 8HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Upleft.gif / Up.gif / Upright.gif + Roundhouse.gif 50,50 M - 8 2(4)5 until ground+4 +20 +8 3,3 1,1 1
  • 1st hit: Knock down on airborne opponent
Launcher **LC
HP+HK
SFxT Elena HPHK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Fierce.gif + Roundhouse.gif 100 H - 13 2 54 switch -34 3 - -
  • Crushes crouching attacks frames 1-15, Airborne frames 16-44, Launches opponent while switching characters
Cross Cancel
(while blocking) f+HP+HK
SFxT Elena 623K.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
(while blocking) Right.gif + Fierce.gif + Roundhouse.gif 100 H - 7 4 18+11 hard knockdown - - - -
  • Invulnerablility frames 1-10, Resembles LK Scratch Wheel

Unique Moves

Handstand Kick
f+MP
SFxT Elena 6MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Right.gif + Strong.gif 60 M - 20 3 17 +3 0 2 1 1
  • Knockdown on airborne opponent
Handstand Whip
f+MK
SFxT Elena 6MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Right.gif + Forward.gif 60 M - 12 3 21 -1 -7 2 1 1
  • Knockdown on airborne opponent
Round Arch
b+HK
SFxT Elena 4HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Left.gif + Roundhouse.gif 80 H - 13 5 14 +4 -1 3 1 1
  • Knockdown on airborne opponent, Airborne frames
Slide
df+HK
SFxT Elena 3HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Downright.gif + Roundhouse.gif 100 L - 10 14 24 hard knockdown -18 3 1 -
  • From neck upwards projectile invulnerability frames 1-30
Target Combo 1
(air) LP > MK
SFxT Elena 8LP.png
SFxT Elena 8MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
(air) Jab.gif ---.png Forward.gif 70 M - 3 6 until ground+4 +16 +5 2 1 -
  • -
Target Combo 2
(air) MP > HP
SFxT Elena 8MP.png
SFxT Elena 8HP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
(air) Strong.gif ---.png Fierce.gif 100 M - 3 3 until ground+4 +20 +8 3 1 -
  • -
Target Combo 3
HP > HK
SFxT Elena 5HP.png
SFxT Elena 5HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Fierce.gif ---.png Roundhouse.gif 60 H LA 9 3 13 +6 +2 3 1 -
  • -
Target Combo 4
MK > d+HP
SFxT Elena 5MK.png
SFxT Elena 2HP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Forward.gif ---.png Down.gif + Fierce.gif 90 H LA 7 2 22 float -4 3 1 1
  • Whiffs on crouching opponent

Normal Throws

Leg Lift Throw
LP+LK
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Jab.gif + Short.gif 130 throw - 5 2 20 hard knockdown - - - -
  • -
Leg Hook
b+LP+LK
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Left.gif + Jab.gif + Short.gif 130 throw - 5 2 20 hard knockdown - - - -
  • -

Special Moves

Mallet Smash
hcb+P
SFxT Elena 63214P.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + Jab.gif 40x2 M,M - 28 2,2 17 +7 +3 3,3 0,3 0
  • Forces standing
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + Strong.gif 50x2 M,M - 32 2,2 16 +10 +4 3,3 0,3 0
  • Forces standing
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + Fierce.gif 50x2 M,M - 25 2,2 15 hard knockdown +5 3,3 0,3 0
  • -
Mallet Smash EX
hcb+PP
SFxT Elena 63214PP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcb.gif + 2pp.gif 60x2 M,M - 22 2,2 10 ground bounce +10 3,3 0,3 0
  • Projectile invulnerability frames 1-21
Scratch Wheel
f,d,df+K
SFxT Elena 623K.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Dp.gif + Short.gif 100 H - 6 5 20+11 knockdown -14 3 3 0
  • Upper body invulnerability frames 1-6
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Dp.gif + Forward.gif 80,40 H - 5 1,4 26+11 knockdown -19 3,4 1,4 0
  • -
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Dp.gif + Roundhouse.gif 100,20x2 H - 4 1,2,2 32+11 knockdown -23 3,3,3 0,1,4 0
  • -
Scratch Wheel EX
f,d,df+KK
SFxT Elena 623KK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Dp.gif + 2kk.gif 100,20x4 H - 4 1,1,1,1,1 32+11 knockdown -22 3,3,3,3,3 1,1,1,1,6 0
  • Invulnerability frames 1-5, Projectile invulnerability frame 6
Lynx Tail
b,d,db+K
SFxT Elena 421K.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Rdp.gif + Short.gif 60 L - 10 3 23 hard knockdown -2 3 3 -
  • -
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Rdp.gif + Forward.gif 50x2 L - 10 3(7)3 21 hard knockdown -6 3,3 1,3 -
  • -
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Rdp.gif + Roundhouse.gif 30x4 L - 10 3(7)3(24)2(4)3 21 hard knockdown -4 3,3,3,3 1,1,1,3 -
  • Hits four times rather than two; may punish someone attempting to block punish the LK/MK version, or deter them from trying
Lynx Tail EX
b,d,db+KK
SFxT Elena 421KK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Rdp.gif + 2kk.gif 20x5 L - 10 4(5)4(24)4(4)4(25)4 17 float -1 3,3,3,3,4 1,1,1,1,4 0
  • Projectile invulnerability frames 1-9
Spinning Scythe LK
qcb+LK
SFxT Elena 214K.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Qcb.gif + Short.gif 25x2 H - 15 2(22)2 24 -1 -5 3,3 3,3 0
  • -
Follow-Up **LC
qcb+K during LK Spinning Scythe
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Qcb.gif + Kick.gif 20x2 H - 12 2(9)3 37 float -18 3,4 1,4 0
  • -
Spinning Scythe MK
qcb+MK
SFxT Elena 214K.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Qcb.gif + Forward.gif 25x2 H - 16 2(22)2 26 -3 -6 3,3 3,3 0
  • -
Follow-Up **LC
qcb+K during MK Spinning Scythe
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Qcb.gif + Kick.gif 25x2 H - 12 2(9)3 37 float -18 3,4 1,4 0
  • -
Spinning Scythe HK
qcb+HK
SFxT Elena 214K.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Qcb.gif + Roundhouse.gif 25x2 H - 17 2(22)2 28 -5 -8 3,3 3,3 0
  • -
Follow-Up **LC
qcb+K during HK Spinning Scythe
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Qcb.gif + Kick.gif 30x2 H - 12 2(9)3 37 float -18 3,4 1,4 0
  • -
Spinning Scythe EX
qcb+KK
SFxT Elena 214KK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Qcb.gif + 2kk.gif 30x4 H - 16 2(20)2(15)2(8)2 23 float -3 3,3,3,4 1,1,1,5 0
  • Projectile invulnerability frames 1-15
Rhino Horn
hcf+K
SFxT Elena 41236K.png
SFxT Elena 41236K charge.png
Charge
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcf.gif + Short.gif 40x2 H - 15 6(8)5 6+8 hard knockdown +3 3,4 1,1 0
  • Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcf.gif + Forward.gif 50x2 H - 19 6(8)5 6+9 hard knockdown +2 3,4 1,1 0
  • Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcf.gif + Roundhouse.gif 50x2 H - 24 6(8)5 7+10 hard knockdown 0 3,4 1,1 0
  • Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent
Rhino Horn EX
hcf+KK
SFxT Elena 41236KK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcf.gif + 2kk.gif 60x3,20x2 H - 14 6(8)5 5+8 hard knockdown +4 3,4 1,1 0
  • Chargeable: 51F for Super Art, Projectile invulnerability frames 1-29

Super Combos

Brave Dance **LC
hcf+KKK
SFxT Elena 41236KKK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hcf.gif + 2kk.gifKick.gif 320 H - 5 2 34 hard knockdown -14 3 1 -
  • 63 frames cinematic freeze before attack begins, Invulnerability frames 1-5
Cross Art **LC
qcf+MP+MK
SFxT Elena 236MPMK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Qcf.gif + Strong.gif + Forward.gif 150 H - 9 2 28 switch -9 3 - -
  • 69 frames cinematic freeze before attack begins, Invulnerability frames 1-10

The Basics

Below is a great tutorial from Links on Elena's basics that covers everything from her normals, to her optimal range, to her combo basics:

Advanced Strategy

N/A

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