Street Fighter X Tekken/Ken/Frame Data

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Frame Data

Move Command Hit Damage Startup Active Recovery Hit Adv. Block Adv. Cancel JP JC JS Notes
Far LP Jab.gif H 30 5 4 7 +6 +2 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Far MP Strong.gif H 60 6 5 9 +7 +3 - 2 1 1 -
Far HP Fierce.gif H 90 11 3 23 -1 -6 - 3 1 1 -
Far LK Short.gif H 30 4 3 11 +3 -1 - 1 1 1 -
Far MK Forward.gif H 60 7 3 18 0 -4 - 2 1 1 -
Far HK Roundhouse.gif H 90 11 3 22 0 -5 - 3 1 1 Crumples on counter hit
Close LP (near opponent) Jab.gif H 30 4 2 10 +5 +1 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Close MP (near opponent) Strong.gif H 60 7 3 23 -5 -9 SM,EX,SA,CA 2 1 1 -
Close HP (near opponent) Fierce.gif H 90(60) 5 3 24 -1 -7 SM,EX,SA,CA 3 1 1 Forces standing
Close LK (near opponent) Short.gif H 30 6 2 12 +3 -1 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Close MK (near opponent) Forward.gif H 60 8 3 10 +8 +4 SM,EX,SA,CA 2 1 1 -
Close HK (near opponent) Roundhouse.gif H 90 8 3 26 -4 -9 SM,EX,SA,CA 3 1 1 -
Crouch LP **LC Down.gif + Jab.gif H 30 4 3 11 +3 -1 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Crouch MP Down.gif + Strong.gif H 60 6 5 12 +4 0 SM,EX,SA,CA 2 1 1 -
Crouch HP Down.gif + Fierce.gif H 90(60) 6 5 25 -4 -10 SM,EX,SA,CA 3 1 1 Forces standing
Crouch LK Down.gif + Short.gif L 30 3 4 11 +2 -2 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Crouch MK Down.gif + Forward.gif L 60 5 4 18 -1 -5 SM,EX,SA,CA 2 1 1 -
Crouch HK Down.gif + Roundhouse.gif L 90 8 3 21 hard knockdown -4 - 3 1 1 -
Jump Up LP Up.gif + Jab.gif M 40 7 9 until ground+4 +12 +3 - 1 1 1 -
Jump Up MP Up.gif + Strong.gif M 70 6 4 until ground+4 +16 +5 - 2 1 1 -
Jump Up HP Up.gif + Fierce.gif M 100 8 4 until ground+4 +20 +8 - 3 1 1 -
Jump Up LK Up.gif + Short.gif M 40 7 10 until ground+4 +13 +4 - 1 1 1 -
Jump Up MK Up.gif + Forward.gif M 70 7 7 until ground+4 +16 +5 - 2 1 1 -
Jump Up HK Up.gif + Roundhouse.gif M 100 7 2 until ground+4 +20 +8 - 3 1 1 -
Jump Diagonal LP Upleft.gif / Upright.gif + Jab.gif M 40 8 8 until ground+4 +12 +4 - 1 1 1 -
Jump Diagonal MP Upleft.gif / Upright.gif + Strong.gif M 70 5 6 until ground+4 +16 +5 - 2 1 1 -
Jump Diagonal HP Upleft.gif / Upright.gif + Fierce.gif M 100 6 4 until ground+4 +20 +8 - 3 1 1 -
Jump Diagonal LK Upleft.gif / Upright.gif + Short.gif M 40 5 8 until ground+4 +12 +4 - 1 1 1 -
Jump Diagonal MK Upleft.gif / Upright.gif + Forward.gif M 70 7 4 until ground+4 +16 +5 - 2 1 1 -
Jump Diagonal HK Upleft.gif / Upright.gif + Roundhouse.gif M 100 6 6 until ground+4 +20 +8 - 3 1 1 -
Launcher **LC Fierce.gif + Roundhouse.gif H 100 13 2 53 switch -34 - 0 - - Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Cross Cancel (while blocking) Right.gif + Fierce.gif + Roundhouse.gif H 40x3 5 16 42 knockdown -32 - - - - Invulnerability frames 1-6, Resembles EX Shoryuken
Shoulder Throw Right.gif + Jab.gif + Short.gif throw 130 5 2 20 hard knockdown - - - - - -
Hell Wheel Left.gif + Jab.gif + Short.gif throw 130 5 2 20 hard knockdown - - - - - -
Knee Bash Jab.gif + Short.gif throw 140 5 2 20 hard knockdown - - - - - -
Inazuma Kick Left.gif + Forward.gif M 60 15 2 18 +2 -4 - 2 1 1 Ground bounce on airborne opponent and on crouching counter hit, On hit: 0 on crouching opponent
Forward Step Kick Right.gif + Forward.gif H 80 11 5 14 +2 -2 - 2 1 1 Knockdown on airborne opponent
Thunder Kick Right.gif + Roundhouse.gif M 100 21 2 24 0 -6 - 3 1 1 Ground bounce on airborne opponent and on crouching counter hit, On hit:-1 on crouching opponent
Thunder Kick (feint) Right.gif + Roundhouse.gif (hold) - - - - 27 - - SM,EX,SA,CA - - - -
Target Combo (near opponent) Strong.gif ---.png Fierce.gif H 90 5 3 22 +3 -4 SM,EX,SA,CA 3 1 - -
Hadoken Qcf.gif + Punch.gif H 60 15 - 34 0 -5 - 3 4 0 -
Hadoken EX Qcf.gif + 2pp.gif H 90 15 - 34 +5 -1 - 3,3 0,4 0 -
Tatsumaki Senpukyaku LK Qcb.gif + Short.gif H 50,30 7 1(4)2(6)2 17 -2 -5 - 3,3,3 1,1,1 0 Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 7-32, 1st hit forces standing
Tatsumaki Senpukyaku MK Qcb.gif + Forward.gif H 40,20,20,20 7 2(5)2(5)1(5)2(5)2(5)1 23 0 -3 - 6,6,6,6 1,1,1,1 0 Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 9-55, 1st hit forces standing
Tatsumaki Senpukyaku HK Qcb.gif + Roundhouse.gif H 40,20,20,20,20 7 2(6)1(5)1(5)1(5)1(5)1(5)2(5)2 24 -1 -4 - 7,7,7,7,7 1,1,1,1,1 0 Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 7-63, 1st hit forces standing
Tatsumaki Senpukyaku EX Qcb.gif + 2kk.gif H 25x5 7 2(4)1(3)1(4)1(4)1(2)1(4)1(3)1 25 +5 0 - 8,8,8,8,8 1,1,1,1,1 0 Chargeable: 51F for Super Art, Lower body projectile invulnerability frames 7-47, Forces standing
Tatsumaki Senpukyaku LK (air) **LC Qcb.gif + Short.gif H 50 per hit 9 1(6)2(6)2(5)2 until ground+11 +10 +5 - 4 1 0 -
Tatsumaki Senpukyaku MK (air) **LC Qcb.gif + Forward.gif H 60 per hit 8 1(3)2(3)2(3)1(4)1 until ground+11 +10 +5 - 5 1 0 -
Tatsumaki Senpukyaku HK (air) **LC Qcb.gif + Roundhouse.gif H 70 per hit 8 1(2)1(3)1(2)1(3)1(3)1(2)1 until ground+11 +10 +5 - 7 1 0 -
Tatsumaki Senpukyaku EX (air) Qcb.gif + 2kk.gif H 60 per hit 7 1(2)1(2)1(2)1(2)1(2)1(1)1 until ground+4 +25 +17 - 7 1 0 -
Shoryuken LP Dp.gif + Jab.gif H 70(50) 4 11 23 float -12 - 3 4 0 Lower body invulnerability frames 1-6, Airborne from frame 7
Shoryuken MP Dp.gif + Strong.gif H 80,50 5 14 39 knockdown -37 - 3,3 1,4 0 Invulnerability frames 1-7, Lower body invulnerability frame 8, Throw invulnerability frames 8-9, Airborne from frame 9, 2nd hit whiffs against crouching opponent
Shoryuken HP Dp.gif + Fierce.gif H 80,30,20 3 16 40 knockdown -30 - 4,5,6 1,1,4 0 Throw invulnerability frames 5-7
Shoryuken EX Dp.gif + 2pp.gif H 100,40,30,10 3 16 51 hard knockdown -39 - 3,3,3,3 1,1,1,1 0 Invulnerability frames 1-10, Airborne from frame 8
Shippu Jinraikyaku **LC Qcb.gif + 2kk.gifKick.gif H 340 2 4(16)2(12)2(10)2(20)2 38 hard knockdown -19 - 5,5,5,5,5 1,1,1,1,6 - 72 frames cinematic freeze before attack begins, Invulnerability frames 1-3
Cross Art **LC Qcf.gif + Strong.gif + Forward.gif H 150+ 9 2(15)2(16)2 42 switch -23 - 3,3,3 0,0,4 - 63 frames cinematic freeze before attack begins, Invulnerability frames 1-9

Boost Chain Frame Data

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel "Notes
"
Far LP H 30 5 4 7 +6 +2 - Rapid fire cancelable into light attacks
Far MP H 42 6 5 14 +2 -2 - -
Far HP H 63 11 3 30 -8 -13 - -
Far LK H 30 4 3 11 +3 -1 - -
Far MK H 42 7 3 24 -6 -10 - -
Far HK H 63 13 3 36 -14 -19 - Crumples on counter hit
Close LP H 30 4 2 10 +5 +1 - Rapid fire cancelable into light attacks
Close MP H 42 7 3 28 -10 -14 EX,SA,CA -
Close HP **LC H 63(42) 5 3 33 -10 -16 EX,SA,CA Forces standing
Close LK H 30 6 2 12 +3 -1 - Rapid fire cancelable into light attacks
Close MK H 42 8 3 15 +3 -1 EX,SA,CA -
Close HK H 63 8 3 37 -15 -20 EX,SA,CA -
Crouch LP **LC H 30 4 3 11 +3 -1 - Rapid fire cancelable into light attacks
Crouch MP H 42 6 5 15 +1 -3 EX,SA,CA -
Crouch HP H 63(42) 6 5 34 -13 -19 EX,SA,CA Forces standing
Crouch LK L 30 3 4 11 +2 -2 - Rapid fire cancelable into light attacks
Crouch MK L 42 5 4 23 -6 -10 EX,SA,CA -
Crouch HK L 63 8 3 30 hard knockdown -13 - -

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