Movelist
Normal Moves
Name
Command
Notes
Standing Light Punch


Standing Medium Punch


Standing Hard Punch

Standing Light Kick

Standing Medium Kick


Standing Hard Kick


Close Light Punch
(near opponent)


Close Medium Punch
(near opponent)


Close Hard Punch
(near opponent)


Close Light Kick
(near opponent)

Close Medium Kick
(near opponent)


Close Hard Kick
(near opponent)

Crouching Light Punch



Crouching Medium Punch



Crouching Hard Punch



Crouching Light Kick




Crouching Medium Kick




Crouching Hard Kick




Jump Light Punch





Jump Medium Punch





Jump Hard Punch





Jump Light Kick





Jump Medium Kick





Jump Hard Kick





crossup
Unique Attacks
Name
Command
Notes
Left Right Combo
(far)





Inner Axe
(far)







2nd and 3rd hit
3rd hit currently float bug
Spinning Hook Kick
(far)






2nd and 3rd hit
Kazama Style 5 Hit Combo












hits 2 - 5
Kazama Style 6 Hit Combo
















hits 2 - 6
Shun Masatsu






Throws
Name
Command
Notes
Tidal Wave





Over the Shoulder Reverse




Special Moves
Name
Command
Notes
Special Step




Thrusting Uppercut
Special Step



Right Roundhouse Punch
Special Step



Spinning Flare
Special Step
+





Lunging Low Roundhouse Kick
(L.L.R.P.)
(L.L.R.P.)
Special Step



hardknockdown
Spinning Flare
L.L.R.P.
+





Back Dash
Special Step
,



dash escape / feint
can use normal backdash
afterwards faster than usual
can use normal backdash
afterwards faster than usual
Power Stance







to be a

Median Line Destruction








Mental Alertness



Left Drill Punch
(During Mental Alertness)

knockdown vs airborne
Swinging Fist Strikes
Left Drill Punch
or




Swaying Willow
(During Mental Alertness)
or



Leaping Side Kick
(During Mental Alertness)


misses vs standing
Right Sweep
(During Mental Alertness)
or




Penetrating Fist







Super Combo
Name
Command
Notes
Devil Beam

