Introduction
What if Zangief had a combo game? Daruun Meestar.
Street Fighter EX's homegrown grappler is just about as far removed from the archetype as one can be in this series.
Darun sports an amazing, advancing lariat that ticks into 720, multiple counters, a metered launcher that's among the best in the game, and a moustache. By default, he's a far more active grappler than Zangief. Like his compatriot, Darun wants in... But he does it the Arika way.
Movelist
Command Moves
Throws
Backdrop When close, b / f + MP / HP
German Suplex When close, b / f + MK / HK
Ganges DDT (Kuuchuu) In air, any direction but u + MP / HP
Special Moves
Lariat qcf + P
Darun Catch b,d,db + P
Ganges DDT f,d,df + K
Brahma Bomb Rotate 360 + P (misses from afar)
Indra Bashi Rotate 360 + K (misses from afar)
Daikaku Press PPP
Super Combos
Indra~ Bashi qcb,qcb + K
Chouzetsu Kishin Bomb Rotate 720 + P (misses from afar)
Meteor Combo
G.O.D. Rotate 360 + PPP (misses from afar)
(g.o.d. continuation) Rotate 360 + P / K when icon appears (x3)
(g.o.d. finisher) Charge u,d,u + P / K when '???' appears
Combos
-Jump HK \/ s.MP XX qcf + HP
-qcb,qcb + K, b,d,db + P
-qcb,qcb + K, s.HK XX qcb,qcb + K /\ When close in air, d + MP/HP
-Jump HP \/ c.MP > c.MP XX qcf + HP SC qcb,qcb + K /\ Jump HP \/ /\ Jump HK
-Jump HP \/ s.MP XX qcf + HP SC qcb,qcb + K, qcb,qcb + K, qcb,qcb + K /\ When close in air, d + MP/HP
-Jump HK \/ s.MP XX qcf + HP SC qcb,qcb + K, s.HP XX qcb,qcb + K /\ When close in air, d + MP/HP