Matchup Notes
Favorable - Unfavorable -
Tizoc (The Griffon Mask)
Overall Grant's easiest match up. Grants pokes beat out almost all of Tizoc's pokes and attacks.
Grant will want to stay about one character distance away from Tizoc so a mash happy Tizoc player doesn't get a grab or super.
Grants s, short hop back
are great ways to keep Tizoc players at bay,
and will beat out Tizoc's short hop
/
.
A Max distance c is also a nice poke, but if done too close, Tizoc can dash in grab.
Watch out for Tizoc's who abuse his +
feint, which has full upper body invincibility.
B. Jenet
Quite possibly Grant's hardest match up.
Grant has to play very safe since Jenet's pokes can beat out pretty much everything Grant does.
Staying out of the corner is also key when fighting against Jenet.
Her lock down strings work even better on the big characters, and once an experienced Jenet player has you there, it could very well be game over.
Grants far can beat out Jenet's dive kick, so can his
,
+
super.
He can also jump /
/
her out of it.
A short hop will work best for the
dive kick,
while the jump back
/
will work better for a
dive kick.
Shy away from using his +
against her since she can punish it easily on block.
+
is much more safe.
Terry Bogard
Grant wins this matchup about 6-4.
Terry's C Burning Knuckle is a common way of closing the distance with Terry.
If it is blocked and not JD'ed, do not try to poke!
A brake'd Power Dunk will interupt it every time.
If you JD'ed the Burning Knuckle, then a c.A is safe to throw out.
Terry has little answer to a repeated dp+C, late d+D.
You NEED meter for this match, you need to keep Terry out, and you need control the clock.
A runaway strategy can accomplish all of these.
Terry wants to get into point blank range and feint combo you to death. Watch how he gets in, and know Grant's counter to it:
- Burning Knuckle: JD, then c.A
- Overhead Kick: Block, then kick super
- Jump in: jump away j.D, or punch super
- A+B evasion attack: Let it hit, reversal kick super
- f,f+C: d+AB xx kick super
- Power Dunk: block, kick super