Combos
Note: damage is based on the majority of the cast. All combos will do slightly less on Grant and Tizoc but slightly more on Jenet, Hotaru and Hokutomaru
- Close
, c
,
+
49 damage
- s
, c
,
+
45 damage
- c
,
+
42 damage
- Close s/c
, c
,
+
43 damage
- close
,
+
(break)
,
+
35 damage
- close
,
+
(break)
+
25 damage
,
+
+
,
+
,
+
35 damage
Corner Only
+
,
+
,
+
33 damage
,
+
+
, (
+
)x3,
,
+
71 damage
,
+
+
, (
+
)x4,
,
+
79 damage
,
+
+
, (
+
)x4,
+
,
+
61 damage
- jump
, s
,
,
+
54 damage
- jump
, s
,
,
+
69 damage
- s
, c
, c
,
,
+
48 damage
- s
, c
, c
,
,
+
63 damage
- close
,
+
(break) (
+
)x3
,
+
65 damage
Anywhere
- Crouching/Standing A, Crouching A (link)-->QCFx2+K [36%-48%]
- Jumping D-->Standing B-->QCFx2+K [42.5%-55%]
- F, B, F+P-->DF+C-->QCF+B [32%]
- F, B, F+P-->DF+C-->QCFx2+P [40%-48%]
- Down+D in the air-->QCFx2+K [38%-50%]
- This is a rather difficult combo to do since you need to be at a certain distance to combo off the dive kick. You could be lucky though and counter hit the opponent with a dive kick.
- Standing B, Crouching A (link)-->QCFx2+K [36.5%-50%]
Corner only
- F, B, F+P-->DF+C 3 times-->QCFx2+A [52%]
- F, B, F+P-->DF+C 4 times-->QCFx2+C [66%]
- F, B, F+P-->DF+C 4 times-->F, D, DF+C (2 hits), then Down+D [50%]
- Jumping C/D-->Standing D-->QCFx2+K [45%-57.5%]
- Standing A 2 times, Crouching A-->QCFx2+K [38%-50%]
- Crouching A 3 times-->QCFx2+K [38%-50%]
- Standing B-->Crouching A 2 times-->QCFx2+K [40%-52.5%]
- Jumping C/D-->Standing A-->F, D, DF+C, Break-->DF+C 3 times-->F, D, DF+C, then D+K [46%]