Combos
Note: damage is based on the majority of the cast. All combos will do slightly less on Grant and Tizoc but slightly more on Jenet, Hotaru and Hokutomaru
- Close , c , + 49 damage
- s, c , + 45 damage
- c , + 42 damage
- Close s/c, c , + 43 damage
- close, + (break) , + 35 damage
- close, + (break) + 25 damage
- , + + , + , + 35 damage
Corner Only
- + , + , + 33 damage
- , + + , ( + )x3, , + 71 damage
- , + + , ( + )x4, , + 79 damage
- , + + , ( + )x4, + , + 61 damage
- jump , s, , + 54 damage
- jump , s, , + 69 damage
- s, c, c, , + 48 damage
- s, c, c, , + 63 damage
- close, + (break) ( + )x3 , + 65 damage
Anywhere
- Crouching/Standing A, Crouching A (link)-->QCFx2+K [36%-48%]
- Jumping D-->Standing B-->QCFx2+K [42.5%-55%]
- F, B, F+P-->DF+C-->QCF+B [32%]
- F, B, F+P-->DF+C-->QCFx2+P [40%-48%]
- Down+D in the air-->QCFx2+K [38%-50%]
- This is a rather difficult combo to do since you need to be at a certain distance to combo off the dive kick. You could be lucky though and counter hit the opponent with a dive kick.
- Standing B, Crouching A (link)-->QCFx2+K [36.5%-50%]
Corner only
- F, B, F+P-->DF+C 3 times-->QCFx2+A [52%]
- F, B, F+P-->DF+C 4 times-->QCFx2+C [66%]
- F, B, F+P-->DF+C 4 times-->F, D, DF+C (2 hits), then Down+D [50%]
- Jumping C/D-->Standing D-->QCFx2+K [45%-57.5%]
- Standing A 2 times, Crouching A-->QCFx2+K [38%-50%]
- Crouching A 3 times-->QCFx2+K [38%-50%]
- Standing B-->Crouching A 2 times-->QCFx2+K [40%-52.5%]
- Jumping C/D-->Standing A-->F, D, DF+C, Break-->DF+C 3 times-->F, D, DF+C, then D+K [46%]