Marvel vs Capcom 2/Dhalsim

From SuperCombo Wiki

Introduction

Dhalsim is a Yoga Master from India, possessing the ability to stretch his limbs and spit fire. though generally a pacifist, he will fight to help his village, or to defeat great evil when he encounters it.

TO-DO: Add frame data, as well as missing sprites

Gameplay

Though unpopular, many consider Dhalsim to be one of the best point characters in MvC2. His great air dash, teleports, and long limbs make him a menace in neutral for many characters, and his rushdown can be quite effective with the corner or the right assists.

On paper, Dhalsim has the tools to win almost any matchup, though his low health, assist dependency, and high execution requirements often mean it's much easier said than done.

Dhalsim has a diverse toolkit which allows him to keep up with the strongest characters in the game. He can be quite capable as both a rushdown or runaway character, provided one's execution is up to snuff.

Strengths Weaknesses
  • Flexable playstyle: Dhalsim's toolkit allows him to play both rushdown and zoning playstyles effectively, adjusting which to focus on depending on character or player matchup.
  • Great mobility: Dhalsim is tied with magneto for fastest air dash in the game. This, combined with his dash that low-crushes, above average flight, and teleports that reset his air actions give him an ability to navigate the screen very effectively. His run away and stall potential is rivaled only by Storm.
  • Long reach: Dhalsim's long limbs are great for poking or walling out the opponent both on the ground and in the air.
  • Long, flashy Combos: Dhalsim's access to air dashes, good jump normals, and a solo FSD relaunches mean that even by himself, Dhalsim can often score lots of hits with a good launcher, or end his combos with an unblockable super reset for big damage. On top of this, his divekicks force him into normal jump mode, meaning he can extend with assists after a super jump for better damage or easy super confirms.
  • Unblockable setups: Dhalsim's yoga strike super does not cause a guard frame, which enables unblockable DHCs for characters like Iron man, even from full screen.
  • Low life: Dhalsim takes 13% bonus damage, the same defense modifier as Psylocke, meaning that he can't afford to take stray hits in neutral.
  • Executionally demanding: Getting the most mileage out of Dhalsim requires precise execution in both neutral and combos; a poorly timed drill or super will often mean death for Sim.
  • Not a team player: Dhalsim's assist dependency, mediocre DHCs, and lackluster assists of his own mean that teams generally have to be constructed around Dhalsim being your point. He's also generally a sitting duck if he's your last character left.
MVC2 dhalsim art.png

Character Summary

Special Moves

Yoga Fire
  • Qcf.png+P.png Airok.png
Yoga Flame
  • Hcb.png+P.png
Yoga Blast
  • Hcb.png+K.png
Yoga Smash
  • Hcb.png+Hp.png Mash throw.
Yoga Teleport
  • Dp.png/Rdp.png+Lp.pngHp.png/Lk.pngHk.png Airok.png
Flight Mode
  • Qcb.png+Lk.pngHk.png Airok.png
Hyper Combos (Example)

Yoga Inferno
  • Qcf.png+Lp.pngHp.png Airok.png Steer with directional inputs
Yoga Strike
  • Qcf.png+Lk.pngHk.png
Assist Types (Example)

Type α - Projectile Type
  • Assist: Hp.png Yoga Fire
  • Counter: Hp.png Yoga Fire
  • Combination: Yoga Inferno
Type β - Ground Type
  • Assist: Lp.png Yoga Flame
  • Counter: Hp.png Yoga Flame
  • Combination: Yoga Inferno
Type γ - Anti-air Type
  • Assist: Lk.png Yoga Blast
  • Counter: Hk.png Yoga Blast
  • Combination: Yoga Inferno

Moves List

Assists

Anti-air
Alpha.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Yoga Flame Yoga Inferno

Performs HK Yoga Flame


Projectile
Beta.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Yoga Fire Yoga Inferno

Yoga fire as an assist.


Expansion
Gamma.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hk.png Yoga Blast Yoga Inferno

Yoga Blast as an assist.


Normal Moves

-When grounded, Dhalsim has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png/Hk.png cancel tree.

Far Ground Normals

Light Punch
5Lp.png
MVC2 Dhalsim Far 5LP 01.png
Damage Startup Active Recovery Guard
3 3 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Dhalsim Far 5MP 01.png
Damage Startup Active Recovery Guard
6 4 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher Superjump, Special, Super - - -


Heavy Punch
5Hp.png
MVC2 Dhalsim Far 5HP 01.png
Damage Startup Active Recovery Guard
12 6 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
MVC2 Dhalsim Far 5LK 01.png
Damage Startup Active Recovery Guard
3 5 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Dhalsim Far 5MK 01.png
Damage Startup Active Recovery Guard
6 7 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
MVC2 Dhalsim Far 5HK 01.png
Damage Startup Active Recovery Guard
12 10 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
MVC2 Dhalsim Far 2LP 01.png
Damage Startup Active Recovery Guard
3 6 - - Low.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Dhalsim Far 2MP 01.png
Damage Startup Active Recovery Guard
6 6 - - Low.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
MVC2 Dhalsim Far 2HP 01.png
Damage Startup Active Recovery Guard
12 7 - - Low.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
MVC2 Dhalsim Far 2LK 01.png
Damage Startup Active Recovery Guard
3 4 - - Low.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg.png - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Dhalsim Far 2MK 01.png
Damage Startup Active Recovery Guard
6 4 - - Low.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg.png - - - -


Crouching Heavy Kick
2Hk.png
MVC2 Dhalsim Far 2HK 01.png
Damage Startup Active Recovery Guard
12 4 - - Low.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg.pngKnockdown.png - - - -



Close Ground Normals

Light Punch
5Lp.png
MVC2 Dhalsim Close 5LP 01.png
Damage Startup Active Recovery Guard
3 4 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Dhalsim Close 5MP 01.png
Damage Startup Active Recovery Guard
6 4 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
MVC2 Dhalsim Close 5HP 01.png
Damage Startup Active Recovery Guard
12 6 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
MVC2 Dhalsim Close 5LK 01.png
Damage Startup Active Recovery Guard
3 4 - - Low.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg.png - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Dhalsim Close 5MK 01.png
Damage Startup Active Recovery Guard
6 7 - - Low.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg.png - - - -


Heavy Kick
5Hk.png
MVC2 Dhalsim Close 5HK 01.png
Damage Startup Active Recovery Guard
12 6 - - Low.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg.pngKnockdown.png - - - -


Crouching Light Punch
2Lp.png
MVC2 Dhalsim Close 2LP 01.png
Damage Startup Active Recovery Guard
3 2 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Dhalsim Close 2MP 01.png
Damage Startup Active Recovery Guard
6 4 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
MVC2 Dhalsim Close 2HP 01.png
Damage Startup Active Recovery Guard
12 6 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
MVC2 Dhalsim Close 2LK 01.png
Damage Startup Active Recovery Guard
3 4 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Dhalsim cl.c.forward.png
Damage Startup Active Recovery Guard
6 7 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Dhalsim cl.c.hk.png
Damage Startup Active Recovery Guard
12 8 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Far Air Normals

-When in the Normal Jump state, Dhalsim has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.


Air Light Punch
j.Lp.png
MVC2 Dhalsim Far j.LP 01.png
Damage Startup Active Recovery Guard
3 6 - - High.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Dhalsim j.f.mp.png
Damage Startup Active Recovery Guard
6 8 - - High.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Dhalsim j.f.hp.png
Damage Startup Active Recovery Guard
12 11 - - High.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Dhalsim j.f.lk.png
Damage Startup Active Recovery Guard
3 6 - - High.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Dhalsim j.f.forward.png
Damage Startup Active Recovery Guard
6 7 - - High.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Dhalsim j.f.hk.png
Damage Startup Active Recovery Guard
12 8 - - High.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Close Air Normals

Air Light Punch
j.Lp.png
Dhalsim j.c.lp.png
Damage Startup Active Recovery Guard
3 7 - - High.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Dhalsim j.c.mp.png
Damage Startup Active Recovery Guard
6 7 - - High.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Dhalsim j.c.hp.png
Damage Startup Active Recovery Guard
12 11 - - High.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Aircombofinisher.png - - - -


Air Light Kick
j.Lk.png
Dhalsim j.c.lk.png
Damage Startup Active Recovery Guard
3 3 - - High.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Dhalsim j.c.forward.png
Damage Startup Active Recovery Guard
6 6 - - High.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Dhalsim j.c.hk.png
Damage Startup Active Recovery Guard
12 7 - - High.png
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Aircombofinisher.png - - - -



Command Normals

Drill Headbutt
j.D.png+Hp.png
Dhalsim jd.hp.png
Damage Startup Active Recovery Guard
- 12 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Drill Kick
j.D.png+K.png
Dhalsim jd.lk.png
Dhalsim jd.forward.png
Dhalsim jd.hk.png
Damage Startup Active Recovery Guard
- 12 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Normal Jump Mode None - - -

Performing a Drill Kick forces Dhalsim into Normal Jump Mode.


Universal Mechanics

Universal Launcher (Punch)
3Hp.png
MVC2 Dhalsim Close 5MP 01.png
Damage Startup Active Recovery Guard
- 3 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Your best meter gain button, highly spammable. If a Dhalsim isn't flying or pressing Hk.png, they're screaming "YOGA" over and over while mashing this button.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- 1 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- 1 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- 1 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- 19 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- 9+0 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Dhalsim's close HK.

Special Moves

Yoga Fire
Qcf.png+P.png Airok.png
Damage Startup Active Recovery Guard
- (LP) 12, (HP) 14 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Slow fireball.


Yoga Flame
Hcb.png+P.png
Damage Startup Active Recovery Guard
- (LP) 19, (HP) 24 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Big projectile.


Yoga Blast
Hcb.png+K.png
Damage Startup Active Recovery Guard
- (LK) 12, (HK) 14 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Big projectile aimed up.


Yoga Smash
Hcb.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Noogie throw! Max number of hits is 91, mash value is set randomly, mash pattern is F.png and B.png + 4 Buttons


Yoga Teleport
Dp.png/Rdp.png+Lp.pngHp.png/Lk.pngHk.png Airok.png
Lp.pngHp.png Damage Startup Active Recovery Guard
- 31 - 34 (starts once his white silhouette appears) -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. Dhalsim is invulnerable on frame 1 until he fully reappears.

Lk.pngHk.png Damage Startup Active Recovery Guard
- 31 - 34 (starts once his white silhouette appears) -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. Dhalsim is invulnerable on frame 1 until he fully reappears.


Flight
Qcb.png+Lk.pngHk.png Airok.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Activates flight mode, repeat motion to end flight.


Hyper Combos

Yoga Inferno
Qcf.png+Lp.pngHp.png Airok.png
Damage Startup Active Recovery Guard
- 28+0 - 23 (from the frame when the last fire particle appears) -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Dhalsim spits out many fireballs. Aim with directional inputs.


Yoga Strike
Qcf.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- 6+0 - 53 (Counting starts the frame after the peak of his jump.) -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Air throw super. Grab is active until Dhalsim hits the top of his jump arc, then recovery starts. Does not cause your opponent to perform any guard frames. Can be used to set up unblockables with characters who have an instant DHC (see Dhalsim's Strategy section for more info.)


Taunt

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-dhalsim.png



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