Introduction
Dhalsim is a Yoga Master from India, possessing the ability to stretch his limbs and spit fire. though generally a pacifist, he will fight to help his village, or to defeat great evil when he encounters it.
TO-DO: Add frame data, as well as missing sprites
Gameplay
Though unpopular, many consider Dhalsim to be one of the best point characters in MvC2. His great air dash, teleports, and long limbs make him a menace in neutral for many characters, and his rushdown can be quite effective with the corner or the right assists.
On paper, Dhalsim has the tools to win almost any matchup, though his low health, assist dependency, and high execution requirements often mean it's much easier said than done.
Dhalsim has a diverse toolkit which allows him to keep up with the strongest characters in the game. He can be quite capable as both a rushdown or runaway character, provided one's execution is up to snuff.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Yoga Fire
+
- Yoga Flame
+
- Yoga Blast
+
- Yoga Smash
+
Mash throw.
- Yoga Teleport
/
+
/
- Flight Mode
+
- Yoga Inferno
+
Steer with directional inputs
- Yoga Strike
+
- Type α - Projectile Type
- Assist:
Yoga Fire
- Counter:
Yoga Fire
- Combination: Yoga Inferno
- Type β - Ground Type
- Assist:
Yoga Flame
- Counter:
Yoga Flame
- Combination: Yoga Inferno
- Type γ - Anti-air Type
- Assist:
Yoga Blast
- Counter:
Yoga Blast
- Combination: Yoga Inferno
Moves List
Assists
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Yoga Inferno |
Performs HK Yoga Flame |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Yoga Inferno |
Yoga fire as an assist. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Yoga Inferno |
Yoga Blast as an assist. |
Normal Moves
-When grounded, Dhalsim has the Marvel type Magic Series, meaning they can follow the /
>
/
>
/
cancel tree.
Far Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 3 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher | Superjump, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 6 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 5 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 10 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 4 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 4 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 4 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() ![]() |
- | - | - | - |
Close Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 6 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 4 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() ![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 2 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 6 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 8 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Far Air Normals
-When in the Normal Jump state, Dhalsim has the Hunter type Magic Series, meaning they can follow the >
>
>
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 8 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 11 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 8 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Close Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 11 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 3 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 12 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Normal Jump Mode | None | - | - | - | |
Performing a Drill Kick forces Dhalsim into Normal Jump Mode. |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 3 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Your best meter gain button, highly spammable. If a Dhalsim isn't flying or pressing |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 1 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 1 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 1 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 19 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9+0 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Dhalsim's close HK. |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | (LP) 12, (HP) 14 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Slow fireball. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | (LP) 19, (HP) 24 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Big projectile. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | (LK) 12, (HK) 14 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Big projectile aimed up. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Noogie throw! Max number of hits is 91, mash value is set randomly, mash pattern is |
![]() ![]() |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|---|
- | 31 | - | 34 (starts once his white silhouette appears) | - | ||
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | ||
- | - | - | - | - | ||
Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. Dhalsim is invulnerable on frame 1 until he fully reappears. | ||||||
![]() ![]() |
Damage | Startup | Active | Recovery | Guard | |
- | 31 | - | 34 (starts once his white silhouette appears) | - | ||
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | ||
- | - | - | - | - | ||
Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. Dhalsim is invulnerable on frame 1 until he fully reappears. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Activates flight mode, repeat motion to end flight. |
Hyper Combos
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 28+0 | - | 23 (from the frame when the last fire particle appears) | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Dhalsim spits out many fireballs. Aim with directional inputs. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6+0 | - | 53 (Counting starts the frame after the peak of his jump.) | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Air throw super. Grab is active until Dhalsim hits the top of his jump arc, then recovery starts. Does not cause your opponent to perform any guard frames. Can be used to set up unblockables with characters who have an instant DHC (see Dhalsim's Strategy section for more info.) |
Taunt
Colors
First row: ,
,
. Second row:
,
,
.