< Capcom vs SNK 2 | Ryu
Combos
Combo Trials showcased by SilentScope88
Note that all damage values were recorded on a Ratio 2 vs Ratio 2 matchup in C-Groove, and with no damage reduction from lower health. Damage may vary slightly depending on Groove selection and health left.
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LK > 2LP, 2HK | Any | 1800 | 18 | Medium | In theory your most consistent combo, but due to the 2LP, 2HK link being 1 frame, it is not reliable and is usually not used. |
2LK(1~3) xx 214HK | Any | 2000 | 20 | Very Easy | Go-to confirm from 2LK on standing opponents. Adjust 2LK count based on disance. |
2LK > 2LP, 2MK xx 214HK | Any | 2700 | 27 | Easy | Link from 2LP into 2MK. Do not delay the cancel from 2LK into 2LP, or else the 214HK will not connect in time after 2MK. |
2LP, 2HP/cl.HP xx 214HK | Any | 2900 | 29 | Easy | Link from 2LP into 2HP / cl.HP. Technically can be done from 2LK but it is unreliable and not recommended. |
2LP, 2HP/cl.HP xx 41236P | Any | 2600 | 26 | Easy | Same link with a Shakunetsu ender. It is best to start from down-back so the 41236 motion is easier. |
2LP, 2MK xx 236HP | Any | 2100 | 21 | Very Easy | Your usual hitconfirm on crouchers, you can also substitute Hadoken for Shakunetsu Hadoken. |
2MP, 2MP xx 214HK | Any | 3200 | 32 | Easy | Damaging double 2MP link, optimal in most cases where 2MP hits point blank. You can substitute 2MP for 2MK at farther ranges. |
j.HK, cl.HP xx 41236HP | Any | 3500 | 35 | Easy | If done in the corner, the Shakunetsu Hadoken will knock the opponent down while keeping Ryu at mid-range, meaning you can react to attempts to get out of the corner like rolls or jumping. |
j.MK (x-up), cl.HP xx 623HP | Any | 3900 | 39 | Easy | Max damage cross-up combo. |
Unless otherwise specified, the following combos are done with level 1 supers due to differences in Grooves. Cost will be measured in "bars" if done in C-Groove or any groove, this can refer to stocks as well. Even though it says "1 Stock in Max Mode", keep in mind it costs 1 stock to enter Max Mode in the first place (N-Groove only).
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LK(1~3) xx 236236P | Any | 2606/3612/5130 | 6 | Intermediate | Coloquially known as "short short super." Extremely vital combo to learn for your super confirms. |
2LK(1~3) xx 236236MP xx 214HK | Any | 4837 | 20 | Intermediate | Optimal Lvl.2 cancel, you can do another 236236P if you want but it is recommended to conserve a bar of meter to prepare another lvl.2 super in C. |
2LK > 2LP, 2MK > 236236MP > 214HK | Any | 5801 | 27 | Intermediate | Link from 2LP into 2MK, canceled into a level 2 super which is canceled into a Hard Tatsu. |
2LK > 2LP, 2MK > 236236MP > 236236LP | Corner | 6615 | 13 | Intermediate | Damage increase from the above combo but for more meter. |
2LP, cl.HP > 236236P | Any | 3675/4725/6300 | 15 | Easy | The cancel window on cl.HP is fairly lenient for a CVS2 cancel window. Add a 214HK to the end of the level 2 for 6072 damage, or add another 236236LP for 6825 damage. |
j.HK, cl.HP > 236236P | Any | 4620/5670/7245 | 24 | Easy | T H A T ' S W H A T W E L I K E T O C A L L [ B I G D A M A G E ]. One of the highest damage Ryu combos you can do. Add a 214HK to the end of the level 2 for 7017 damage or add another 236236LP for 7770 damage. |
Custom Combos
Ryu's Custom Combo Slide by GunterJPN