Capcom vs SNK 2/Ryu/Combos

From SuperCombo Wiki

Combos

Note that all damage values were recorded on a Ratio 2 vs Ratio 2 matchup in C-Groove, and with no damage reduction from lower health. Damage may vary slightly depending on Groove selection and health left.

Most of these combos will work with a jumping normal (preferably j.HK) before the first hit. A crossup j.MK will work too.

Meterless Combos
Combo Position Damage Stun Difficulty Notes
2LK(1~3) > 214HK Any 2100 20 Very Easy Basic confirm off of 2LK. Allows for a bit of corner carry as well. Adjust the number of 2LKs based on distance.
2LK > 2LP, 2MK > 214HK Any 2835 27 Easy Link from 2LP into 2MK. Do not delay the cancel from 2LK into 2LP, or else the 214HK will not connect in time after 2MK.
2LP, cl.HP > 214HK Any 3045 29 Easy Link from 2LP into cl.HP. Can also be done from 2LK.
2MK > 236HP Any 1890 18 Very Easy The most famous combo in fighting games, probably. Useful for complimenting your 2MK pokes, though the Hadoken will not combo afterward if done from longer ranges. If you can, try a Shakunetsu Hadoken (41236P) for a hard knockdown and more damage.
2MP, 2MP > 214HK Any 3360 32 Easy The link from 2MP into another 2MP is a bit tight, but can be made easy with practice, and is quite rewarding with decent damage.
j.HK, cl.HP > 41236HP Any 3675 35 Easy If done in the corner, the Shakunetsu Hadoken will knock the opponent down while keeping Ryu at mid-range, meaning you can react to attempts to get out of the corner like rolls or jumping.

Unless otherwise specified, the following combos are done with level 1 supers due to differences in Grooves. Cost will be measured in "bars" if done in C-Groove or any groove, this can refer to stocks as well. Even though it says "1 Stock in Max Mode", keep in mind it costs 1 stock to enter Max Mode in the first place (N-Groove only).

Super Combos
Combo Position Damage Stun Difficulty Notes
2LK > 2LP > 2LK > 236236P Any 2835/3885/5985 7 Intermediate Crouching light confirm.
2LK > 2LP > 2LK > 236236MP > 214HK Any 5171 21 Intermediate Crouching light confirm, but with C-Groove's level 2 super canceling.
2LK > 2LP, 2MK > 236236MP > 214HK Any 5801 27 Intermediate Link from 2LP into 2MK, canceled into a level 2 super which is canceled into a Hard Tatsu.
2LK > 2LP, 2MK > 236236MP > 236236LP Corner 6615 13 Intermediate Damage increase from the above combo but for more meter.
2LP, cl.HP > 236236P Any 3675/4725/6300 15 Easy The cancel window on cl.HP is fairly lenient for a CVS2 cancel window. Add a 214HK to the end of the level 2 for 6072 damage, or add another 236236LP for 6825 damage.
j.HK, cl.HP > 236236P Any 4620/5670/7245 24 Easy T H A T ' S W H A T W E L I K E T O C A L L [ B I G D A M A G E ]. One of the highest damage Ryu combos you can do. Add a 214HK to the end of the level 2 for 7017 damage or add another 236236LP for 7770 damage.

Custom Combos

Ryu's Custom Combo Slide by GunterJPN


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