Character Overviews
Active Stand
Jotaro is a close range brawler with equally strong options in the midrange. Gets his hits by outspeeding or outboxing the opponent's moves before converting said hits into combos with monstrous damage that lead to oppressive 50/50 okizeme.
Avdol is a jack-of-all-trades who heavily rewards fighting game fundamentals. His lack of any real weakness allows him to adapt to nearly any situation or matchup. Has some of the best-in-class tools for nearly any situation, although he can struggle to take back momentum once he's at a disadvantage.
Kakyoin is everything you can dream of and more. Normals that are fast and long, amazing movement, obscene combo damage, suffocating oki and pressure along with Nets - the best move in the game, bar one. His only real weakness? Being tournament-banned.
Polnareff is both hard to keep away and impossible to get in on. He's extremely good at playing a patient, neutral-focused game supported by his excellent pokes and massive air normals, but Polnareff can switch to a smothering offense with mixups backed by his Shooting Star special in a heartbeat if he needs to.
Dio is an extremely volatile character defined by lightning-fast dashes and the potential to end rounds off a single opening. Once he’s in the lead, Dio’s movement, strong air normals and the exceptional Stand ON Knives super can put the opponent in checkmate - literally.
Devo is widely considered to be the first real example of a puppet character, and he embodies the archetype perfectly. Effective doll placement allows Devo to attack from two directions, which gives him obscene damage, mixup potential and neutral control.
Iggy is a dog. Play someone else.
Midler jumps.
Vanilla Ice is terrifying - only a select few characters compare in terms of sheer efficiency. Ice is very straightforward - his fast movement combined with excellent dashing normals make him threatening from a surprising distance and his exceptional Stand ON normals make him near impossible to approach once he's in the lead.
New Kakyoin is a zoner-rushdown hybrid that combines oppressive limb zoning with equally oppressive mixups thanks to his unique Stand ON hoverdash. Also has access to Nets, which bolster every facet of his gameplay.
Weapon Stand
Alessi fights in the midrange and gets the bulk of his damage through his unique Child Transformation mechanic - hitting the opponent with certain moves will transform them into a child that can’t block, which allows him to wail on them while they’re defenseless.
Chaka is a Weapon Stand character focused on close range combat. Constantly switches between Stand OFF's excellent mobility and Stand ON's higher variety of options including access to the situational but strong Learning Counter.
Old Joseph might look seem like a grappler at first, but in reality he plays more of a punish reliant style. While the old man is by no means fast, the opponent has to be mindful of his solid dashing normals including a low-hitting slide, his near-fullscreen hitgrab and his Custom Combo - all of which can lead to a full combo.
Passive Stand
Mariah is a setup-based zoner with a unique level-up mechanic. Although she’s far weaker than most of the cast, landing hits with her Outlet S-Moves will upgrade all her special and super moves, leveling the playing field somewhat.
Hol Horse is a zoning oriented character with several useful projectile attacks at his disposal. Although he is quite limited up close, his gameplan relies on frustrating the opponent to make mistakes before punishing them with anything ranging from basic positional advantage to Touch-of-Death combos.
Pet Shop is notorious for being one of the cheapest characters ever put in a fighting game. High damage, a unique standing hurtbox and fast movement are supplemented by Icicle Break - one of if not the best move in the game thanks to hitting overhead and needing no commitment to set up, making it an exceptional neutral, combo and setup tool.
Black Polnareff does damage.
Khan is a barber.
Hol & Boingo is an alternative version of Hol Horse with some slightly reworked attacks, new supers and a vastly improved S-Bullet special. While the duo might look a lot like Hol Horse on the surface, these changes have a massive impact on how they approach most situations.
Rubber Soul isn't exactly fast, but sticks to the opponent like glue once he’s in. If he finds a hit or lands a grab, Rubber can force hard to escape, looping mixups. His exceptional defensive options also can set up this brutal vortex, meaning Rubber can be one Guard Cancel away from stealing the round.
Shadow Dio is a unique midrange character that rewards reading and conditioning the opponent. Very feast-or-famine, as he has excellent damage, okizeme and movement but starts to struggle as soon as he's put on the back foot due to his weak defensive options.
Young Joseph is unique in that he's the only character without an actual Stand - despite this, he functions similarly to the other Passive Stand characters. While his pressure and damage output are average, these improve once Joseph is able to get one of his projectiles set up. In addition, Young Joseph is full of unique setups and knowledge checks the opponent might not be ready for.