Marvel vs Capcom 2/Dhalsim/Combos

From SuperCombo Wiki

Combo Notation

motion inputs other than half circles are notated with numpad notation.

f. = far standing normal

c. = close

j. = jumping normal

SJ = Super Jump

xx = cancel

> = chain combo route

AD# = Air Dash and direction

fly = 214KK, used to indicate entering flight mode.

Midscreen

  • Dash 2LK > 5MP, slight pause, 236+KK
    • This is an inescapable grab reset! You must pause in order to let the opponent leave hitstun due to 236+KK being a grab.
  • hcb + HK, dash c.2LK > 5LP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HK
  • hcb + HK xx 236+PP (hold up to steer super correctly.)
  • hcb + HK, OTG 2LP > 5MP xx SJ, j.LP > j.LK > j.MK, j.HP

Corner Only

  • c.6HK, dash c.2LK > 5MP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > j.2+HP > j.2+HK
  • 236+LP, dash(x2) 5LK > 5MK > 5HK xx hcb + LK xx 236+PP

Jump-in Starter

  • j.HP, 3HP xx SJ, j.LP > j.LK > j.MK > j.HP
  • j.6+LK, j.HK, dash 5LP > 5MP xx SJ, j.LP > j.LK > j.MK > j.HP
  • j.HP, 3HP xx SJ, j.LP > j.LK > j.MP > j.MK, j.6+HP
  • j.2LK > j.HK, dash c.5LP > c.5MP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HP/HK
  • j.2LK > j.LP > j.HP, c.2LK > 2MK > 2HK xx 236+PP

Links

  • c.2MP links into the following:
    • f.5LK
    • f.5LP
  • f.5LK has more range but a tighter link window, f.5LP is stubbier but a more lenient link window.
    • Dash, c.2LP > c.2MP, f.5LK > 5MK > 5HK
    • Dash, c.2LP > c.2MP, f.5LP > 5MK > 5HK
  • c.5LP can link into itself up to 2 times, then link into far 5LP
    • c.5LP(x3), f.5LP > c.HK, (OTG) c.2LK > 5LP x SJ...
  • c.5HP can link into c.5LP
    • c.5HP, 5LP xx SJ, j.LK > j.MK > j.HK
  • j.c.MK can link into j.LK
  • j.HK can link into itself
    • 3HP x SJ, j.LK > j.c.MK x AD8, j.LK > j.MK > j.HK, j.HK (while falling)
  • j.MP can link into j.LP
    • 2LP > 5MP x SJ, j.LK > j.MP, j.LP > hold 7 + j.f.LP > j.LK > j.HK (far normals should account for backwards drift)

Fly Combos

  • Dhalsim can use his flight mode and links together to extend combos and maximize damage.
    • c.2LP > c.5LP x SJ, j.LK X Fly, j.LK > j.MK > j.HK, j.LK x Fly, j.LK > j.MK, j.LK > j.MK > j.HK xx Fly, j.LK > j.LK > j.HK

-Source Video and Timestamp: https://youtu.be/dRAd5brVUmU?si=8erVXSRDkKHpXdZ4&t=448

Magnetro's Dhalsim Hitbox Combo Tutorial.

This video is a practical demonstration of Dhalsim's ability to cause Flying Screen Deterioration. This allows for Dhalsim to get an OTG launch where he would normally be forcing a hard knockdown.


Older Dhalsim Videos (Visual Quality may be low)



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