Marvel vs Capcom 2/Dhalsim/Combos

From SuperCombo Wiki

Combo Notation

no abbreviation = close standing normal

f. = far standing normal

c. = crouch

j. = jump

SJ = Super Jump

xx = cancel

> = chain combo route

Midscreen

-Dash c.LK > LP, slight pause, qcf + KK (without pause the super will whiff, technically will combo reset but it is inescapable.)

-Dash hcb + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HK

-Dash hcb + HK xx qcf + PP (hold up to steer super correctly.)

Corner Only

-Corner When close, f + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP > j.HK > j.d + HP > j.d + HK

-Corner qcf + LP, dash(x2) LK > LK > HK xx hcb + LK xx qcf + PP

Jump-in Starter

-j.HP, dash df.HP xx SJ, j.LP > j.LK > j.LP > j.LK, f + HP

-j.d.LK > j.HK, dash LP > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP/HK

-j.d.LK > j.LP > j.HP, c.LK > c.LK > c.HK xx qcf + PP

Links

-close c.MP to link into the following:

  • far LK
  • far LP

-LK has more range but a tighter link window, LP is stubbier but a more lenient link window.

--Dash, close c.LP > c.MP, f.LK > LK > HK

--Dash, close c.LP > c.MP, LP > LK > HK

Magnetro's Dhalsim Hitbox Combo Tutorial.

Older Dhalsim Videos (Visual Quality may be low)



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