Marvel vs Capcom 2/Dhalsim/Combos

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< Marvel vs Capcom 2‎ | Dhalsim
Revision as of 14:02, 30 September 2024 by Fisharu (talk | contribs) (→‎Combos: Added Magnetro Hitbox vid, organized combos by type, cleaned up notation (removed all SJ and landing symbols, removed all s. in front of standing normals, added notation key, changed all sj.xx normals to j.x if it comes after an obvious Super Jump.))

Combos

no abbreviation = standing normal c. = crouch j. = jump SJ = Super Jump xx = cancel > = chain combo route

Grounded

-Dash c.LK > s.LP, slight pause, qcf + KK (without pause the super will whiff)

-Dash hcb + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HK

-Dash hcb + HK xx qcf + PP (hold up to steer super correctly.)

Corner Only

-Corner When close, f + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP > j.HK > j.d + HP > j.d + HK

-Corner qcf + LP, dash(x2) LK > LK > HK xx hcb + LK xx qcf + PP

Jump-in Starter

-j.HP, dash df.HP xx SJ, j.LP > j.LK > j.LP > j.LK, f + HP

-j.d.LK > j.HK, dash LP > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP/HK

-Jump d + LK > j.LP > j.HP, c.LK > c.LK > c.HK xx qcf + PP


Magnetro's Dhalsim Hitbox Combo Tutorial.

Older Dhalsim Videos (Visual Quality may be low)



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