Combos
no abbreviation = standing normal c. = crouch j. = jump SJ = Super Jump xx = cancel > = chain combo route
Grounded
-Dash c.LK > s.LP, slight pause, qcf + KK (without pause the super will whiff)
-Dash hcb + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HK
-Dash hcb + HK xx qcf + PP (hold up to steer super correctly.)
Corner Only
-Corner When close, f + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP > j.HK > j.d + HP > j.d + HK
-Corner qcf + LP, dash(x2) LK > LK > HK xx hcb + LK xx qcf + PP
Jump-in Starter
-j.HP, dash df.HP xx SJ, j.LP > j.LK > j.LP > j.LK, f + HP
-j.d.LK > j.HK, dash LP > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP/HK
-Jump d + LK > j.LP > j.HP, c.LK > c.LK > c.HK xx qcf + PP
Magnetro's Dhalsim Hitbox Combo Tutorial.
Older Dhalsim Videos (Visual Quality may be low)