Marvel vs Capcom 2/Spiral/Strategy

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< Marvel vs Capcom 2‎ | Spiral
Revision as of 15:46, 29 August 2024 by Hypergrav (talk | contribs) (Created page with "{{MVC2 Character Subnav|char= spiral|full=Spiral|short=SPI|sub=1}} == General Gameplan == At a low level, superjump with Spiral. If it's safe, activate Dancing Sword. Land and chip when safe throwing out the swords via lp. If they superjump up to you, use Kyuukouka Dance to drop faster and reset positioning. Having a backing assist such as Sentinel-Y or Sabretooth-B will make your life easy. You will likely also need an antiair so that you can some room to activate...")
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General Gameplan

At a low level, superjump with Spiral. If it's safe, activate Dancing Sword. Land and chip when safe throwing out the swords via lp. If they superjump up to you, use Kyuukouka Dance to drop faster and reset positioning. Having a backing assist such as Sentinel-Y or Sabretooth-B will make your life easy. You will likely also need an antiair so that you can some room to activate swords.

You can also try to use teleports combined with Doom-B or Tron-Y. Since her teleport is near instant, this can be pretty effective.

Advanced Strategy


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