Marvel vs Capcom 2/Hayato/Combos

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Hayato's unique Plasma Combos (taken right from his home series) are done by holding backward and pressing a sequence of attack buttons. Some of the attacks in his Plasma Combos hit low, some of them end with an overhead, and some of them recover fast enough to be linked into other moves.

Remember, *input (or hold) backward* when starting a sequence. Once one of the starters makes contact (either on hit or block), you can just press the following buttons without needing to hold backwards.


Suzaku Ranbu - 4LP > LP > LP >LP

Kegon #1/#2 - 4LP > LP > LP (or HP) > HK > LP > LP

Guren #1/#2 - 4HP xx LP xx HP xx HP (or LK) xx HP


Always be mindful of these as they're important parts of Hayato's toolkit, even if they're situational.


-


-d.s.LP > s.LP > s.HP XX qcf + HP

-d.s.LP > c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.d + HK

-Jump HK \/ d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK

-d.s.LK > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP

-Jump LK > LK \/ d.s.LP > s.LK > s.HP XX f,d,df + HP

-b + LP,LP,LP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP XX f,d,df + HP

-Jump LP > LK \/ d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP

-Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP XX qcb + KK

-Jump LP > HK \/ b + LP,LP,HP,HK,LP XX qcf + KK

-Jump LP > LK \/ d.s.LP > s.LK > s.HP XX qcf + HP XX qcf + PP

-Jump HK \/ b + HP,LP,HP,HP XX qcf + HP XX qcf + KK

-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + HP XX qcf + PP

-b,f + PP (f,f), LP,HP,b,LK,HK

-Jump HK \/ b + HP,LP,HP,HP XX LP,HP,b,LK,HK

-Jump LK > HK \/ d.s.LK > s.LK > f + HP, b + HP,LP,HP,HP XX qcf + HP XX LP,HP,b,LK,HK

-Corner Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP XX qcb + KK \/ d.c.LK > s.HP XX LP,HP,b,LK,HK



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