Combos
-Jump LP > LK > LP \/ d.s.LP > s.LK > s.LP > s.LK > c.HK XX qcf + LP
-d.s.LP > s.LK > s.LP > c.HP XX qcf + KK
-d.s.LP > s.LK > s.LP > s.LK > c.HK XX qcf + LP
-d.c.LK > c.LP > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.HP
-Corner Jump LK > LK \/ d.s.LP > s.LK > s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LK > sj.u + HK /\ dj.u + HK /\ tj.u + HK
-d.s.LP > s.LK > s.LP > c.HP /\ sj.LP > sj.LK > s.LP > s.LK XX qcf + LK,LK,HK
-Jump LP > LK > LK \/ d.s.LP > s.LK > s.LP > b + HK XX qcf + PP (hold f) XX f + P
-d.c.LK > c.LP > c.HK XX qcf + PP (hold df) XX f + P
-Corner Jump LK > LK \/ d.s.LP > s.LK > s.LK > c.HK XX qcf + LP XX qcb + KK
-d.s.LP > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.uf + HK XX qcf + HK,LK,LK XX qcb + KK
-d.s.LP > s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LK > sj.uf + HK /\ sj.uf + HK XX qcf + HK XX qcf + PP (hold f) XX f + P
-Corner Jump LP > HP \/ d.s.LP > s.LK > s.LP > LK XX qcf + LK,LK XX qcb + KK
-Corner Jump HP \/ d.s.LP > s.LK XX qcf + LP XX qcb + KK, d.c.LK > c.LK > c.HP /\ sj.LP > sj.LK > sj.LK > sj.u + HK XX qcf + HK XX qcf + PP (hold df) XX uf + P
-Corner Jump HK \/ d.c.HP /\ sj.LP > sj.LP > sj.u + HK XX qcf + LK XX qcf + PP (hold df) XX uf + P)
Advanced
If the Maelstrom super knocks the opponent away, it causes pseudo-FSD. You can OTG with cLK, cFP, air combo. Note that they can counter-mash to get out of the knockdown stun faster and prevent the OTG follow up.