Strategies
Strider in mvc2 is usually associated with doom. Why? we'll strider's ability to activate orbs, locks down the screen. There are simply too many projectiles to deal with and in the hands of experienced player, there's just no avoiding it @ times.
So why is doom there?
Strider isn't magneto or storm. His overhead doesn't quite exactly work like theres. Since he can basically control the screen @ will, he needs some type of offensive pressure to make the enemy react. This is where doom comes into the picture. Doom chips like a mother fucker. With orbs and healthy doom rock pattern, which is random, one chip pattern can equate to 15-20% chip into another trap pattern for the same amount of chip.
so how does he play?
primarily, strider is a trap character. Most people aren't willing to deal with 40% chip for 2 bars. Thats rediculous for just standing still and blocking. So your opponents are inclined to get away from his bullshit. Ideally, you want to trap, and keep trapping. Learning his trap is VERY important for beginners. If you want to play strider, this is a fundamental of making him effective.
how do I setup the trap?
anything can setup the trap. What you want to aim for is putting your opponent in a position where he has to block, then activate. You want your rings to relayer right after the block stun you used to set it up.
easy setups: c.fp on hit, activate all though it can be dodged, this will help you understand that you don't need to create block stun to trap someone.
calling drones, dog, orbs
calling drones, bird, orbs
magic series + drones, activate
calling doom, magic series, activate
again, anything can setup the trap. You're main goal is to keep them in place so your rings will make contact immediately afterwards.
shoultzula
Advanced Strategy
wave orbs
A very useful strider trick that is manadatory to create perfect block strings. Due to a glitch in the game, you can cause striders first ring from his activation to be faster than any of others that will come out. This is called a wave orb. It usually comes out in the middle of his sprite and its easy to tell when you've done it because there is a pretty decent gap between the wave orb, and the orb after it.
trap into trap...
another basic fundamental. Your goal here is to pin someone once with orbs. When the orbs are about to end, your do a pattern+doom to get your chip and reactivate again. This alone can win you games when mastered.
anything works for a retrap string but I'll give a few easy ones out.
When you activate with strider, there's a meter telling you how much time you have left before it ends. In that bar, there is a 4 letter word "time." When it reaches the lettering, this is your cue that you're time is almost up and you should think about using your relayer. The main goal is to use the last little bit of your orb time, call doom, rechain, and orb again.
retrap chains:
assuming that orbs pinned them the first time, these are some easy strings to go into your 2nd trap and so forth. When the meter reaches the lettering, "time"
s.lp+doom, s.mp, dash in s.fp, s.rh, dog, activate.
s.lp+doom, s.mp, dash in s.lk, s.fp, s.rh, dog, activate.
these should be fairly simple to use.
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