Introduction
Akuma, being a shoto, and thusly having the ability to play a good keep away game, using an aggresive playstyle is the sure way to go. Given his ability to hit hard, control space (and thus the opponent's movement or lack there of), and mix up, it becomes very easy to get in close and land the VCs or Supers that can mean the game.
Keeping on the offensive is also a big part of Akuma's gameplan. To offset Akuma's amazing ability to do damage, his defense and stamina are very low. This means that your mistakes get punished MUCH harder than anyone else's, especially if that stun damage gets stacked up. Fortunately, you have several tools to keep your opponent on the defenseive. Remember, the more your opponent has to think, the more likely it is he will slip up and give you an opening. More on this in the strategy section. the CRAB 09:00, 18 December 2007 (UTC)
Moves List
Normal Moves
Special Moves
Gou Hadouken (Fireball)
Zankuu Hadouken (Air Fireball)
Shankunetsu Hadouken (Flaming Fireball)
Gou Shouryuken (Dragon Punch)
Tatsumaki Sen-Pu Kyaku (Hurricane Kick)
Zenpou Tenshin (Roll)
Ashura Senku (Teleport)
Tenma Kuujinkyaku (Short Diagonal Kick)
Hyakki Shuu (Air Roll Multi-move)
Super Combos
Messatsu Gou Hadou (Super Fireball)
Messatsu Gou Shoryu (Super Dragon Punch)
Tenma Gou Zankuu (Super Air Fireball)
Shun Goku Satsu (Raging Demon) LP, LP, Towards, LK, HP
The Basics
Advanced Strategy
Match-ups
Discussion
Characters |
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Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief |