Street Fighter Alpha 3/Akuma

From SuperCombo Wiki

Introduction

Akuma, although a shoto, and thusly granted with the ability to play a good keep away game, an aggresive playstyle is the sure way to go. Given his ability to hit hard, control space (and thus the opponent's movement or lack there of), and mix up, it becomes very easy to get in close and land the VCs or Supers that can mean the game.

Keeping on the offensive is also a big part of Akuma's gameplan. To offset Akuma's amazing ability to do damage, his defense and stamina are very low. This means that your mistakes get punished harder than anyone else's, especially if that stun damage gets stacked up. Fortunately, you have several tools to accomplish this goal.

Moves List

Normal Moves

Special Moves

Gou Hadouken (Fireball)

Zankuu Hadouken (Air Fireball)

Shankunetsu Hadouken (Flaming Fireball)

Gou Shouryuken (Dragon Punch)

Tatsumaki Sen-Pu Kyaku (Hurricane Kick)

Zenpou Tenshin (Roll)

Ashura Senku (Teleport)

Tenma Kuujinkyaku (Short Diagonal Kick)

Hyakki Shuu (Air Roll Multi-move)

Super Combos

Messatsu Gou Hadou (Super Fireball)

Messatsu Gou Shoryu (Super Dragon Punch)

Tenma Gou Zankuu (Super Air Fireball)

Shun Goku Satsu (Raging Demon) LP, LP, Towards, LK, HP

The Basics

Advanced Strategy

Match-ups

Discussion

Street Fighter Alpha 3
Characters
Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief