< Advanced V.G. 2 | Miranda
Combos
Just do whatever you want, dude. You're the final boss.
Midscreen Combos
5HP xx {236PP}xN |
5HP xx 236PP 623P |
5HP xx 236PP sj.B>j.C {236PP}xN |
5HP xx 236PP j.B>j.D 236PP 214P/641236P |
Combos after 5HP. Timing of the loop is dependent on screen position.
2LP(1-3) xx 236LP 5HP xx {236PP}xN |
2LP(1-3) 5HP xx {236PP}xN |
Midscreen loops from a low starter.
Midscreen loop starter from an overhead.Corner Combos
4HK 2HP xx {236PP}xN |
2LP(1-3) xx 236LP 5LP xx 236HP/5KK |
2LP(1-3) xx 236LP 5LP xx 236PP 641236P |
2LP(1-3) 5HP xx 236PP 5LP xx 214K |
Basic corner routes.
4HK 2HK xx 5KK |
4HK 2HP xx 236PP 4HK |
Routes for comboing after overhead in the corner.
Throw 2HP xx 236PP 5HP xx {236PP}xN |
For some reason, Miranda's 2HP will restand when hitting after her throw in the corner, which allows you to start her infinite from this position.