Move
|
Command
|
Hit
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
Cancel
|
JP
|
JC
|
JS
|
Notes
|
Far LP
|
|
H
|
30
|
5
|
4
|
7
|
+6
|
+2
|
SM,EX,SA,CA
|
1
|
1
|
1
|
Rapid fire cancelable into light attacks
|
Far MP
|
|
H
|
60
|
6
|
5
|
9
|
+7
|
+3
|
-
|
2
|
1
|
1
|
-
|
Far HP
|
|
H
|
90
|
11
|
3
|
23
|
-1
|
-6
|
-
|
3
|
1
|
1
|
-
|
Far LK
|
|
H
|
30
|
4
|
3
|
11
|
+3
|
-1
|
-
|
1
|
1
|
1
|
-
|
Far MK
|
|
H
|
60
|
7
|
3
|
18
|
0
|
-4
|
-
|
2
|
1
|
1
|
-
|
Far HK
|
|
H
|
90
|
11
|
3
|
22
|
0
|
-5
|
-
|
3
|
1
|
1
|
Crumples on counter hit
|
Close LP
|
(near opponent)
|
H
|
30
|
4
|
2
|
10
|
+5
|
+1
|
SM,EX,SA,CA
|
1
|
1
|
1
|
Rapid fire cancelable into light attacks
|
Close MP
|
(near opponent)
|
H
|
60
|
7
|
3
|
23
|
-5
|
-9
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Close HP
|
(near opponent)
|
H
|
90(60)
|
5
|
3
|
24
|
-1
|
-7
|
SM,EX,SA,CA
|
3
|
1
|
1
|
Forces standing
|
Close LK
|
(near opponent)
|
H
|
30
|
6
|
2
|
12
|
+3
|
-1
|
SM,EX,SA,CA
|
1
|
1
|
1
|
Rapid fire cancelable into light attacks
|
Close MK
|
(near opponent)
|
H
|
60
|
8
|
3
|
10
|
+8
|
+4
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Close HK
|
(near opponent)
|
H
|
90
|
8
|
3
|
26
|
-4
|
-9
|
SM,EX,SA,CA
|
3
|
1
|
1
|
-
|
Crouch LP **LC
|
+
|
H
|
30
|
4
|
3
|
11
|
+3
|
-1
|
SM,EX,SA,CA
|
1
|
1
|
1
|
Rapid fire cancelable into light attacks
|
Crouch MP
|
+
|
H
|
60
|
6
|
5
|
12
|
+4
|
0
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Crouch HP
|
+
|
H
|
90(60)
|
6
|
5
|
25
|
-4
|
-10
|
SM,EX,SA,CA
|
3
|
1
|
1
|
Forces standing
|
Crouch LK
|
+
|
L
|
30
|
3
|
4
|
11
|
+2
|
-2
|
SM,EX,SA,CA
|
1
|
1
|
1
|
Rapid fire cancelable into light attacks
|
Crouch MK
|
+
|
L
|
60
|
5
|
4
|
18
|
-1
|
-5
|
SM,EX,SA,CA
|
2
|
1
|
1
|
-
|
Crouch HK
|
+
|
L
|
90
|
8
|
3
|
21
|
hard knockdown
|
-4
|
-
|
3
|
1
|
1
|
-
|
Jump Up LP
|
+
|
M
|
40
|
7
|
9
|
until ground+4
|
+12
|
+3
|
-
|
1
|
1
|
1
|
-
|
Jump Up MP
|
+
|
M
|
70
|
6
|
4
|
until ground+4
|
+16
|
+5
|
-
|
2
|
1
|
1
|
-
|
Jump Up HP
|
+
|
M
|
100
|
8
|
4
|
until ground+4
|
+20
|
+8
|
-
|
3
|
1
|
1
|
-
|
Jump Up LK
|
+
|
M
|
40
|
7
|
10
|
until ground+4
|
+13
|
+4
|
-
|
1
|
1
|
1
|
-
|
Jump Up MK
|
+
|
M
|
70
|
7
|
7
|
until ground+4
|
+16
|
+5
|
-
|
2
|
1
|
1
|
-
|
Jump Up HK
|
+
|
M
|
100
|
7
|
2
|
until ground+4
|
+20
|
+8
|
-
|
3
|
1
|
1
|
-
|
Jump Diagonal LP
|
/ +
|
M
|
40
|
8
|
8
|
until ground+4
|
+12
|
+4
|
-
|
1
|
1
|
1
|
-
|
Jump Diagonal MP
|
/ +
|
M
|
70
|
5
|
6
|
until ground+4
|
+16
|
+5
|
-
|
2
|
1
|
1
|
-
|
Jump Diagonal HP
|
/ +
|
M
|
100
|
6
|
4
|
until ground+4
|
+20
|
+8
|
-
|
3
|
1
|
1
|
-
|
Jump Diagonal LK
|
/ +
|
M
|
40
|
5
|
8
|
until ground+4
|
+12
|
+4
|
-
|
1
|
1
|
1
|
-
|
Jump Diagonal MK
|
/ +
|
M
|
70
|
7
|
4
|
until ground+4
|
+16
|
+5
|
-
|
2
|
1
|
1
|
-
|
Jump Diagonal HK
|
/ +
|
M
|
100
|
6
|
6
|
until ground+4
|
+20
|
+8
|
-
|
3
|
1
|
1
|
-
|
Launcher **LC
|
+
|
H
|
100
|
13
|
2
|
53
|
switch
|
-34
|
-
|
0
|
-
|
-
|
Crushes crouching attacks frames 1-14, Launches opponent while switching characters
|
Cross Cancel
|
(while blocking) + +
|
H
|
40x3
|
5
|
16
|
42
|
knockdown
|
-32
|
-
|
-
|
-
|
-
|
Invulnerability frames 1-6, Resembles EX Shoryuken
|
Shoulder Throw
|
+ +
|
throw
|
130
|
5
|
2
|
20
|
hard knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Hell Wheel
|
+ +
|
throw
|
130
|
5
|
2
|
20
|
hard knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Knee Bash
|
+
|
throw
|
140
|
5
|
2
|
20
|
hard knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Inazuma Kick
|
+
|
M
|
60
|
15
|
2
|
18
|
+2
|
-4
|
-
|
2
|
1
|
1
|
Ground bounce on airborne opponent and on crouching counter hit, On hit: 0 on crouching opponent
|
Forward Step Kick
|
+
|
H
|
80
|
11
|
5
|
14
|
+2
|
-2
|
-
|
2
|
1
|
1
|
Knockdown on airborne opponent
|
Thunder Kick
|
+
|
M
|
100
|
21
|
2
|
24
|
0
|
-6
|
-
|
3
|
1
|
1
|
Ground bounce on airborne opponent and on crouching counter hit, On hit:-1 on crouching opponent
|
Thunder Kick (feint)
|
+ (hold)
|
-
|
-
|
-
|
-
|
27
|
-
|
-
|
SM,EX,SA,CA
|
-
|
-
|
-
|
-
|
Target Combo
|
(near opponent)
|
H
|
90
|
5
|
3
|
22
|
+3
|
-4
|
SM,EX,SA,CA
|
3
|
1
|
-
|
-
|
Hadoken
|
+
|
H
|
60
|
15
|
-
|
34
|
0
|
-5
|
-
|
3
|
4
|
0
|
-
|
Hadoken EX
|
+
|
H
|
90
|
15
|
-
|
34
|
+5
|
-1
|
-
|
3,3
|
0,4
|
0
|
-
|
Tatsumaki Senpukyaku LK
|
+
|
H
|
50,30
|
7
|
1(4)2(6)2
|
17
|
-2
|
-5
|
-
|
3,3,3
|
1,1,1
|
0
|
Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 7-32, 1st hit forces standing
|
Tatsumaki Senpukyaku MK
|
+
|
H
|
40,20,20,20
|
7
|
2(5)2(5)1(5)2(5)2(5)1
|
23
|
0
|
-3
|
-
|
6,6,6,6
|
1,1,1,1
|
0
|
Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 9-55, 1st hit forces standing
|
Tatsumaki Senpukyaku HK
|
+
|
H
|
40,20,20,20,20
|
7
|
2(6)1(5)1(5)1(5)1(5)1(5)2(5)2
|
24
|
-1
|
-4
|
-
|
7,7,7,7,7
|
1,1,1,1,1
|
0
|
Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 7-63, 1st hit forces standing
|
Tatsumaki Senpukyaku EX
|
+
|
H
|
25x5
|
7
|
2(4)1(3)1(4)1(4)1(2)1(4)1(3)1
|
25
|
+5
|
0
|
-
|
8,8,8,8,8
|
1,1,1,1,1
|
0
|
Chargeable: 51F for Super Art, Lower body projectile invulnerability frames 7-47, Forces standing
|
Tatsumaki Senpukyaku LK (air) **LC
|
+
|
H
|
50 per hit
|
9
|
1(6)2(6)2(5)2
|
until ground+11
|
+10
|
+5
|
-
|
4
|
1
|
0
|
-
|
Tatsumaki Senpukyaku MK (air) **LC
|
+
|
H
|
60 per hit
|
8
|
1(3)2(3)2(3)1(4)1
|
until ground+11
|
+10
|
+5
|
-
|
5
|
1
|
0
|
-
|
Tatsumaki Senpukyaku HK (air) **LC
|
+
|
H
|
70 per hit
|
8
|
1(2)1(3)1(2)1(3)1(3)1(2)1
|
until ground+11
|
+10
|
+5
|
-
|
7
|
1
|
0
|
-
|
Tatsumaki Senpukyaku EX (air)
|
+
|
H
|
60 per hit
|
7
|
1(2)1(2)1(2)1(2)1(2)1(1)1
|
until ground+4
|
+25
|
+17
|
-
|
7
|
1
|
0
|
-
|
Shoryuken LP
|
+
|
H
|
70(50)
|
4
|
11
|
23
|
float
|
-12
|
-
|
3
|
4
|
0
|
Lower body invulnerability frames 1-6, Airborne from frame 7
|
Shoryuken MP
|
+
|
H
|
80,50
|
5
|
14
|
39
|
knockdown
|
-37
|
-
|
3,3
|
1,4
|
0
|
Invulnerability frames 1-7, Lower body invulnerability frame 8, Throw invulnerability frames 8-9, Airborne from frame 9, 2nd hit whiffs against crouching opponent
|
Shoryuken HP
|
+
|
H
|
80,30,20
|
3
|
16
|
40
|
knockdown
|
-30
|
-
|
4,5,6
|
1,1,4
|
0
|
Throw invulnerability frames 5-7
|
Shoryuken EX
|
+
|
H
|
100,40,30,10
|
3
|
16
|
51
|
hard knockdown
|
-39
|
-
|
3,3,3,3
|
1,1,1,1
|
0
|
Invulnerability frames 1-10, Airborne from frame 8
|
Shippu Jinraikyaku **LC
|
+ 
|
H
|
340
|
2
|
4(16)2(12)2(10)2(20)2
|
38
|
hard knockdown
|
-19
|
-
|
5,5,5,5,5
|
1,1,1,1,6
|
-
|
72 frames cinematic freeze before attack begins, Invulnerability frames 1-3
|
Cross Art **LC
|
+ +
|
H
|
150+
|
9
|
2(15)2(16)2
|
42
|
switch
|
-23
|
-
|
3,3,3
|
0,0,4
|
-
|
63 frames cinematic freeze before attack begins, Invulnerability frames 1-9
|