Street Fighter X Tekken/Ryu/Frame Data

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< Street Fighter X Tekken‎ | Ryu
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Frame Data

Move Command Hit Damage Startup Active Recovery Hit Adv. Block Adv. Cancel JP JC JS Notes
Far LP Lp.png H 30 4 3 8 +6 +2 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Far MP Mp.png H 60 5 4 17 0 -4 SM,EX,SA,CA 2 1 1 -
Far HP Hp.png H 90 8 3 25 -3 -8 - 3 1 1 Crumples on standing counter hit
Far LK Lk.png H 30 5 6 7 +4 0 - 1 1 1 -
Far MK Mk.png H 60 8 2 19 0 -4 - 2 1 1 -
Far HK **LC Hk.png H 90 9 4 26 -5 -10 - 3 1 1 -
Close LP (near opponent) Lp.png H 30 3 3 8 +6 +2 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Close MP (near opponent) Mp.png H 60 3 3 18 0 -4 SM,EX,SA,CA 2 1 1 -
Close HP (near opponent) Hp.png H 90 5 6 22 -2 -8 SM,EX,SA,CA 3 1 1 Forces standing
Close LK (near opponent) Lk.png H 30 5 5 8 +4 0 - 1 1 1 Rapid fire cancelable into light attacks
Close MK (near opponent) Mk.png H 60 3 5 16 0 -4 SM,EX,SA,CA 2 1 1 -
Close HK (near opponent) Hk.png H 90 8 8(2)4 24 -2 -8 1st hit SA 3,3 1,1 1 Forces standing
Crouch LP D.png + Lp.png H 30 3 2 9 +6 +2 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Crouch MP D.png + Mp.png H 60 5 4 10 +7 +3 SM,EX,SA,CA 1 1 1 -
Crouch HP D.png + Hp.png H 90 4 8 20 -2 -8 SM,EX,SA,CA 3 1 1 Forces standing
Crouch LK D.png + Lk.png L 30 4 3 10 +4 0 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light attacks
Crouch MK D.png + Mk.png L 60 6 5 16 0 -4 SM,EX,SA,CA 1 1 1 -
Crouch HK D.png + Hk.png L 90 7 4 24 hard knockdown -8 SM,EX,SA,CA 1 1 - -
Jump Up LP U.png + Mp.png M 40 10 7 until ground+4 +12 +4 - 1 1 1 -
Jump Up MP U.png + Mp.png M 70 5 5 until ground+4 +16 +4 - 2 1 1 -
Jump Up HP U.png + Hp.png M 100 5 5 until ground+4 +20 +8 - 3 1 1 -
Jump Up LK U.png + Lk.png M 40 5 9 until ground+4 +12 +4 - 1 1 1 -
Jump Up MK U.png + Mk.png M 70 6 10 until ground+4 +16 +5 - 2 1 1 -
Jump Up HK U.png + Hk.png M 100 4 4 until ground+4 +20 +8 - 3 1 1 -
Jump Diagonal LP Ub.png / Uf.png + Mp.png M 40 4 7 until ground+4 +12 +4 - 1 1 1 -
Jump Diagonal MP Ub.png / Uf.png + Mp.png M,H 30,30 7 7 until ground+4 +16 +5 1st hit SM,EX 2,2 0,1 0 Knockdown on airborne opponent
Jump Diagonal HP Ub.png / Uf.png + Hp.png M 100 6 5 until ground+4 +20 +8 - 3 1 1 -
Jump Diagonal LK Ub.png / Uf.png + Lk.png M 40 4 8 until ground+4 +12 +4 - 1 1 1 -
Jump Diagonal MK Ub.png / Uf.png + Mk.png M 70 6 6 until ground+4 +16 +5 - 2 1 1 -
Jump Diagonal HK Ub.png / Uf.png + Hk.png M 100 7 7 until ground+4 +20 +8 - 3 1 1 -
Launcher **LC Hp.png+Hk.png H 100 13 2 54 switch -33 - 0 - - Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Cross Cancel F.png + Hp.png+Hk.png (while blocking) H 30x2,40 11 1(3)1(3)1(3)1(3)1 21 hard knockdown -8 - - - - Invulnerability frames 1-11, Resembles EX Tatsumaki Senpukyaku
Shoulder Throw Lp.png+Lk.png throw 130 5 2 20 - - - - - - -
Somersault Throw B.png + Lp.png+Lk.png throw 130 5 2 20 - - - - - - -
Collarbone Breaker F.png + Mp.png M 30,30 16 2(1)2 17 +4 -2 - 2,2 0,1 1 Crushes crouching attacks frames 18-20, One hit: Ground bounce/Two Hits: Hard knockdown on crouching counter hit, On hit:+2 on crouching opponent, Knockdown on airborne opponent
Solar Plexus Strike F.png + Hp.png H 80,40 17 4 16 +5 0 - 3,3 1,1 1 Knockdown on airborne opponent
Hadoken Qcf.png + Lp.png H 70 13 - 33 -3 -6 - 3 4 0 Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Hadoken EX Qcf.png + P.pngP.png H 100 12 - 24 knockdown +11 - 3,3 0 0 Chargeable: 51F for Super Art
Tatsumaki LK Qcb.png + Lk.png H 70 12 2(6)2 17 knockdown -5 - 3 4 0 Lower body projectile invulnerability frames 7-33, Airborne frames 7-32, Whiffs on crouching opponent
Tatsumaki MK Qcb.png + Mk.png H 80 13 2(6)2(6)2(6)2(6)2 21 knockdown -1 - 3 4 0 Lower body projectile invulnerability frames 8-63, Airborne frames 8-63, Whiffs on crouching opponent
Tatsumaki HK Qcb.png + Hk.png H 90 13 2(6)2(6)2(6)2(6)2 21 knockdown -1 - 3 4 0 Lower body projectile invulnerability frames 8-63, Airborne frames 8-63, Whiffs on crouching opponent
Tatsumaki EX Qcb.png + K.pngK.png H 100 11 1(3)1(3)1(3)1(3)1 21 knockdown -8 - 5,5,5,5,5 1,1,1,1,1 0 Lower body projectile invulnerability frames 8-46, Airborne frames 8-46, Throw invulnerability frames 2-6, Whiffs on crouching opponent
Tatsumaki LK(air) **LC Qcb.png + Lk.png H 70 10 2(6)2(6)2 until ground+11 knockdown +5 - 3 4 0 -
Tatsumaki MK(air) **LC Qcb.png + Mk.png H 80 10 2(6)2(6)2 until ground+11 knockdown +5 - 3 4 0 -
Tatsumaki HK(air) **LC Qcb.png + Hk.png H 90 10 2(6)2(6)2 until ground+11 knockdown +5 - 3 4 0 -
Tatsumaki EX(air) Qcb.png + K.pngK.png H 140 8 1(3)1(3)1(3)1(3)1 until ground+4 knockdown -16 - 5,5,5,5,5 1,1,1,1,1 0 -
Shoryuken LP Dp.png + Lp.png H 120(50) 3 13 25 knockdown -26 - 1 1 0 Invulnerability frames 1-2, Throw and lower body invulnerability frames 3-4, Airborne frames 3-32
Shoryuken MP Dp.png + Mp.png H 140(70) 3 14 39 knockdown -40 - 1 1 0 Invulnerability frames 1-5, Airborne frames 5-41
Shoryuken HP Dp.png + Hp.png H 160(80) 3 14 42 knockdown -43 - 1 1 0 Invulnerability frames 1-2, Throw and lower body invulnerability frames 3-4, Airborne frames 3-44
Shoryuken EX Dp.png + P.pngP.png H 50,100,30,20 4 14 48 hard knockdown -35 - 3 1 0 Invulnerability frames 1-17, Airborne frames 6-47
Joudan LK Hcf.png + Lk.png H 90 13 3 26 knockdown -7 - 1 1 3 -
Joudan MK Hcf.png + Mk.png H 90 17 3 25 knockdown -6 - 1 1 3 -
Joudan HK Hcf.png + Hk.png H 90 22 3 18 knockdown -6 - 1 1 3 -
Joudan EX Hcf.png + K.pngK.png H 100 15 3 22 wall bounce -3 - 3 4 0 -
Shinkuu Hadoken Qcf.png + P.pngP.pngP.png H 50x4,100 4 - 110 hard knockdown -60 - 5 6 - 87 frames cinematic freeze before attack, Invulnerability frames 1-4
Cross Art **LC Qcf.png + Mp.png+Mk.png H 150+ 9 2 44 switch -24 - 3 - - 64 frames cinematic freeze before attack, Invulnerability frames 1-10

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