

Introduction
Generally pretty terrible. Can be annoying with his eye blast.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
Sekika (aironly) d + hk
Special Moves





Super Moves






Assist Moves
- For whatever reasons, the three (B Variable Assist & B/Y assist Variable Counters) versions of Mystic Smash actually go farther and higher than the LK version, but also go less far and less high than the HK version. The damage however for all three is identical to the normal point-character versions.
The Basics
Beginner Overview
Combos
-Jump HK \/ d.s.LK XX hcb + K
-Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK
-Charge b,f + HP XX qcf + KK
-Jump LK > LP \/ d.s.LK > s.LK /\ sj.LP (charge b) > sj.LK > sj.LP XX f + HK
-Corner Jump LK (charge db) > LP \/ c.LK > c.LP XX f + HP XX qcf + KK
-Jump HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK, sj.LP > sj.LP > sj.u + HP
-Jump HK \/ d.c.LP > c.LP XX qcf + K
-qcf + PP. Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK
-qcf + PP. Jump LK > LP \/ d.s.LP > s.HP \/ s.LK XX qcf + KK
Strategy
End all air combos with his mashed kick throw: this does tons of damage and gets you life back.
Advanced Strategy
MikeZ Unblockable Setup
Once Shuma's eyes from Mystic Stare stick to the opponent, they will detonate once he leaves the screen. Thus you can Hyper Mystic Smash, and when a spikeball is directly on the blocking opponent, you can DHC to your super of choice, like Proton Cannon. The eyes will blow up during the DHC and the spikeball will hit the opponent, it is unblockable. The Proton Cannon will connect.