Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.
Satomi is one of the strongest characters in the game thanks to her straightforward, but overwhelmingly effective gameplan. Her button gives her some of the most fearsome normals in the game, giving her a top-class footsie game. Combined with a powerful anti-air in Kaenzan, and a simple but highly effective mixup thanks to her high-hitting Gokuenshou special, she can punish both impatience and passivity with ease. However, with her strengths concentrated in such specific areas, she can suffer from an overall linearity with her gameplan, especially when she comes up against a patient opponent who is able to limit her opportunities to score big damage. Satomi is a character who is easy to learn, but can be quite demanding at high levels of play, requiring a lot of creativity and a strong conditioning game.
Pros
Cons
Extremely powerful normals, especially on her button
Kaenzan is arguably the best reversal in the game
Gokuenshou gives her an unreactable overhead
Linear gameplan that requires a strong ability to condition the opponent to be effective
Patient opponents can severely limit Satomi's primary means of scoring damage
Movelist
st.
Damage
Guard
Startup
Active
Recovery
FrameAdv
-
Mid
-
-
-
st.
Damage
Guard
Startup
Active
Recovery
FrameAdv
-
Mid
-
-
-
st.
Damage
Guard
Startup
Active
Recovery
FrameAdv
-
Mid
5
-
-
-
The button of all time. Satomi lets loose a killer poke with only 5f of start-up. Outside of some interactions where it can be low-profiled, this button can strike fear into the opponent with it's speed and range. Not only that, but because it's also her dashing attack she can give this bad boy crazy momentum by doing the dashing version. stHP is one of the strongest single buttons in the game and enables Satomi to out footsie most characters without breaking a sweat.
st.
Damage
Guard
Startup
Active
Recovery
FrameAdv
-
Mid
-
-
-
cr.
Damage
Guard
Startup
Active
Recovery
FrameAdv
-
Low
-
-
-
cr.
Damage
Guard
Startup
Active
Recovery
FrameAdv
-
Low
-
-
-
cr.
Damage
Guard
Startup
Active
Recovery
FrameAdv
-
Mid
-
-
-
The button of all time's little brother. While not quite as good as stHP, crHP has the advantage of not being about to be low-profiled. Because of this Satomi can switch between the two depending on her needs to bully the opponent at range.
LP has the best reward on hit, but LK is more reliable in more situations, and HP is a good catch-all guard cancel for knockdowns. HK has the best hitbox, but its speed as a guard cancel is strangely slow, making it somewhat unreliable.
Special Moves
Kaenzan
+
Version
Damage
Guard
Startup
Active
Recovery
FrameAdv
-
Mid
-
-
-
Satomi hops upward, spinning her arms with accompanying flames. An incredible anti-air, not only is it useful in stopping air advances, but Satomi is considered airborne during her entire recovery. Now this does not necessarily stop her from being punished, but any opponent thinking they are going to get a grounded punish will have their combo whiff.
-
Mid
-
-
-
Satomi jumps a noticeable amount higher for the HP version
+
-
Mid
-
-
-
Bar none the best anti-air in the game. The hitbox on EX Kaenzan is so big that it will even catch cross-up attempts. Not only that but anyone hit by EX Kaenzan will warp in front of Satomi, which is important because she can link a second EX Kaenzan afterwards. Always keep meter on deck for this, as it shuts down any aerial option the opponent has.
Gokuensho
+
Version
Damage
Guard
Startup
Active
Recovery
FrameAdv
-
High
-
-
-
A mad quick overhead, it does cause a knockdown so she cannot use it as a combo starter but mixing it with crLK is a legitimate mixup when pressuring the opponent.
-
-
-
-
+
-
-
-
-
Shinku Karatake Wari
+
Version
Damage
Guard
Startup
Active
Recovery
FrameAdv
-
High
-
-
-
Satomi leaps high, like REAL high in the air and comes down with a flaming chop. Practically useless because the start-up is monumental.
-
High
-
-
-
Seriously, Satomi jumps off the screen in this version. It takes forever.
+
-
-
-
-
Ouhou
+
Version
Damage
Guard
Startup
Active
Recovery
FrameAdv
-
-
-
-
Projectile reflector. A big help against the more zoning-heavy characters as Satomi doesn't really have any other tools to help against zoning.