Marvel vs Capcom 2/B.B.Hood

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< Marvel vs Capcom 2
Revision as of 17:42, 15 April 2022 by Saga (talk | contribs) (image and descriptions for her ground normals. WIll update with command/special moves next week.)
B.B. Hood

MVC2 B.B. Hood art.png

Story

Baby Bonnie Hood, also known as B.B.Hood and alternatively as Bulleta in Japan, is a special S-class Dark hunter who first appears in the Darkstalkers series. As a Dark Hunter, it is her job to hunt down the supernatural and exchange them for rewards depending on who she hunts. Unlike the other dark hunters however, B.B Hood enjoys the thrill of hunting and considers it a sport more than a job. she intentionally pretends to act like a defenseless girl as a way to trick her prey in order for them to get closer to her, and many of her hunting skills are stabbing her opponents with weapons such as knives and using guns for shooting. She is accompanied with her dog Harry, Two mercenaries in Cruel Hunting John and Arthur, and a butler in her winning screen named Mr. K.

Gameplay

Bb hood is a zoner and battery capable of filling the entire screen with missles all while building up meter for her team. Her super, Cruel Hunting, is one of the best supers in a low tier setting capable of doing a lot of damage and chipping hard as well. On top of being equipped with a double jump and a generous hurtbox. If you love psychopathic women (or want to pick up a solid mid-tier) then it wouldn't hurt to try her out!

Summary

B.B Hood is a Mid tier zoner with simple to execute combos. A good character in ratio, mid-tier games, etc.

Strengths Weaknesses
  • Double Jump: B.B Hood possesses a double jump, Giving her ambitious jump ins/jump outs and an overall solid movement option in the air.
  • Meter Building: Capable of building up tons of meter fast from just zoning via HK and Missles
  • Cruel Hunting: A great super that does its job well, deals lots of damage when hit, lots of chip when blocked, and is a common finisher in a majority of B.B. Hoods combo tree.
  • Projectile Assist: Throws out a missles and dips, She doesn't stay in the screen for too long making her safe from many interactions. Due to its generous recovery time you can even fill the screen without bringing her out.
  • Smile & Missle: The core move of B.B Hoods gameplan, Quick startup, Quick recovery time, Menacing hitbox that lingers on the screen, and could be charged from anywhere on the screen.
  • Air Game: She doesn't have anything amazing in the air, Aside from Cheer & Fire (which is a situational move itself) she cannot combat the skies consistently.
  • Disadvantage: Her disadvantage is really hard to get out off, especially since you couldn't get anything going while you are being pressured.
  • Paper Skin: B.B. Hood takes 5% more damage than average
  • Stubby Normals: Her normals have little to no range and are too jank for her to utilize efficiently.
  • Linear Gameplan: It is simple to anticipate what she is going to do next.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-bbhood.png


Ground Normals

Light Punch
Lp.png
5LP.png
God hates me
Damage Startup Active Recovery Guard
- 3 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

B.B Hoods Standing jab, Tied with c.lk for your fastest attack. Not much uses for it other than it being a game start move. Do not use


Medium Punch
Mp.png
5MP.png
pour one out for this and other medium attacks that are cracked
Damage Startup Active Recovery Guard
- 8 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Disappointingly a combo filler move.


Heavy Punch
Hp.png
5HP.png
anyways I started blasting
Damage Startup Active Recovery Guard
- 8 59 - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

pulls out her gun and sprays it in front of her. One of her worst moves, hits will not connect consistently, and you are stationary for the duration of this move. Avoid at all cost.


Light Kick
Lk.png
5LK.png
The vending machine kick
Damage Startup Active Recovery Guard
- 4 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Also do not use this move. That is all I'm going to say to this.


Medium Kick
Mk.png
5MK.png
Goofy ahh launcher
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Launcher, combo this into the magic series and stuff.


Heavy Kick
Hk.png
5HK 1-2.png
"ORA"
5HK 2-2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

She drops a mine out of her suit. Stops mindless rushdown, builds meter, and is safe when cancelled to Smile & Missle. I recommend you use this more.


Crouching Light Punch
2Lp.png
C. LP.png
Reaching for your ankles (god still hates me)
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Standing Lp but a low. Although with the perks of reaching a bit farther and shortening your hurtbox. This move gets overshadowed by C. LK.


Crouching Medium Punch
2Mp.png
C. MP.png
mfw the picnic basket got more footsies
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

What is supposedly a good sweep is another combo filler.


Crouching Heavy Punch
2Hp.png
C. HP.png
I started blasting with grace
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Exactly like standing HP but crouching. Do not use.


Crouching Light Kick
2Lk.png
C. LK.png
She needs it "plsrespond"
Damage Startup Active Recovery Guard
- 3 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Your primary combo starter and your key to heaven. Tied for your fastest move. Although it may seem like a trivial move compared everything else, this is what gets her going. You won't be hitting this all the time, but throw it out when you have the opportunity to do so.


Crouching Medium Kick
2Mk.png
C. MK.png
*among us role reveal sound effect*
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

This goes after c. lk. Feel free to do anything after this move.


Crouching Heavy Kick
2Hk.png
C. HK.png
Footsies
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

A Sweep. Rollable after hit so it's pretty much meh. Could follow up to tons of stuff in the scenario they don't roll. Use it as a mixup.

Air Normals

Air Light Punch
j.Lp.png
J. LP.png
Dhalism wishes he was her
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

LP in the air, another disappointing hitbox with the perk of being mobile. Use it wisely


Air Medium Punch
j.Mp.png
J. MP.png
They are mocking us at this point
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

another basket normal. Cursed for being a combo filler. pour another one.


Air Heavy Punch
j.Hp.png
J. HP.png
I started blasting but good!
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

pulls out her gun in the air. Unlike s.HP and c.HP, this version of the move actually has some uses. covers the front of her face while descending while being able to follow up if it somehow ever connects. Being in the air you won't ever be stationary all the while it being faster. Be cautious you are vulnerable from behind but overall, pretty neat.


Air Light Kick
j.Lk.png
J. LK.png
Cha Cha real smooth
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

A kick, good if you ever had the incentive to approach.


Air Medium Kick
j.Mk.png
J. MK.png
The Zekenator
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Comes after j.mk. combo filler.


Air Heavy Kick
j.Hk.png
J. HK 1-2.png
"ETTO ETTO ETTO"
J. HK 2-2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Solid move. Shields a portion of your character in the air and can be spammed to build meter.


Command Normals

Name
Command
Damage
Special Properties (glossary)
Double Jump
U.png in the air
Aironly.png
Tricky Basket
F.png + fp
Surprise & Hop
F.png + hk
Malice & Mine
Db.png + hk
Stumble & Blade
During dash, fp

Special Moves

Name
Command
Damage
Special Properties (glossary)
Smile & Missile (High)
Charge B.png for one second, F.png + p
Smile & Missile (Low)
Charge B.png for one second, F.png + k
Smile & Missile (Jumping)
Charge D.png for one second, U.png + p
Cheer & Fire (Angled)
Dp.png + p
Cheer & Fire (Horizontal)
Dp.png + k
airok
Shyness Strike
Qcb.png + p
Combo this into Cruel Hunting
Tell Me Why [Stalking]
D.png , D.png + Kk.png
Ground slide/teleport: decent cross-up.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Beautiful Memory
Hcf.png + Kk.png

Cruel/Cool Hunting

Qcf.png + Pp.png
Amazing chip damage even if blocked.
Hyper Apple for You?
Hcb.png + Kk.png
unblockable

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHp.png Smile & Missile
Cruel Hunting
Hp.png Smile & Missile
Beta.pngHp.png Cheer & Fire
Cruel Hunting
Hp.png Cheer & Fire
Gamma.pngHp.png Tricky Basket
Cruel Hunting
Hp.png Tricky Basket

The Basics

Combos

-Jump LK > LP \/ d.s.LP > s.LK > s.LP XX f,d,df + K

-d.s.LP > s.LP > f + HP XX f,d,df + K

-d.s.LP > s.LK > s.LP > f + HP XX qcb + P

-Jump LK > LK \/ d.s.LP > s.LK > c.LK > c.HK, d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HK

-Corner Jump HK (charge b) \/ f + HP, d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HK

-Jump LP > LP \/ d.s.LP > s.LK > f + HK XX hcf + KK

-Jump LK > LK \/ d.s.LP > c.LK > c.LP > c.HK, d.s.LK XX qcf + PP

-Jump HK (charge b) \/ f + HP, d.c.LP > s.HK XX f,d,df + P XX qcf + PP

-Jump LK > LK \/ d.s.LP > s.LK > s.LP XX hcf + KK, d.s.LK XX hcf + KK, d.s.LK XX hcf + KK, d.s.LK XX qcf + PP

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